Exemplo n.º 1
0
 public void OnclickResetButton()//
 {
     if (testgm == null)
     {
         testgm = GameObject.Find("GameManager").GetComponent <Testgm>();
     }
     testgm.Reset();
 }
Exemplo n.º 2
0
    void Start()
    {
        instance     = this;
        player2      = Player2.instance;
        boumanager2  = BouManager2.instance;
        testgm       = Testgm.instance;
        state        = GameState.Title;
        onetimeflg   = true;  //一度だけ実行させる用
        operationflg = false; //
        //gameoverui.SetActive(false);
        audiosource = GetComponent <AudioSource>();
//#if WINDOWS_UWP
        Screen.SetResolution(576, 1024, false);
//#else
//      Screen.SetResolution(1080, 1920, Screen.fullScreen);
//#endif
    }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        player2         = Player2.instance;
        instance        = this;
        nowStageNum     = 0;
        isMove          = false;
        difference      = 100;
        moveCoefficient = 0.05f;
        stageData       = Resources.Load <StageData>("TestStageData");
        stageObject[0]  = Instantiate(stageData.stage[nowStageNum]);
        bouManager2     = GameObject.Find("BouManager").GetComponent <BouManager2>();

        if (gameManager == null)
        {
            gameManager = GameManager.instance;
        }
        gameManager.SetMaterial(GameObject.Find("Player"));
        stageNumText = GameObject.Find("StageNumText").GetComponent <Text>();
        int nowStage = nowStageNum + 1;

        stageNumText.text = "STAGE " + nowStage;

        //camera = Camera.instance;
    }
Exemplo n.º 4
0
    void Update()
    {
        switch (state)
        {
        case GameState.Title:
            kamifubuki.SetActive(false);
            TitleArrive();
            Time.timeScale = 1;
            break;

        case GameState.Game:
            operationflg = false;
            buttonui.SetActive(true);
            Time.timeScale = 1;
            if (oldState != state)
            {
                break;
            }
            if (player2 == null)
            {
                player2 = GameObject.Find("Player").GetComponent <Player2>();
            }
            if (boumanager2 == null)
            {
                boumanager2 = GameObject.Find("BouManager").GetComponent <BouManager2>();
            }

            if (player2.IsGameOver() || boumanager2.IsGameOver())
            {
                state = GameState.Gameover;
                GameObject.Find("GameOverText").GetComponent <Text>().color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
            }

            if (boumanager2.IsClear())
            {
                audiosource.PlayOneShot(clearsound);
                state = GameState.Gameclear;
                kamifubuki.SetActive(true);
                GameObject.Find("GameClearText").GetComponent <Text>().color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
            }
            break;

        case GameState.Gameclear:
            Invoke("InvokeOperation", 1.5f);
            Time.timeScale = 1;
            if (Input.GetMouseButton(0) && operationflg == true)
            {
                if (testgm == null)
                {
                    testgm = Testgm.instance;
                }
                if (testgm.NextStage() == -1)
                {
                    SceneManager.LoadScene("Endroll");    //最終ステージクリア
                }

                kamifubuki.SetActive(false);
                operationflg = false;
            }
            break;

        case GameState.Gameover:

            buttonui.SetActive(false);
            Invoke("InvokeOperation", 0.25f);
            Time.timeScale = 0.1f;
            //gameoverui.SetActive(true);
            if (Input.GetMouseButton(0) && operationflg == true)

            {
                if (testgm == null)
                {
                    testgm = Testgm.instance;
                }
                testgm.Reset();
                state        = GameState.Title;
                operationflg = false;
            }
            break;
        }
        oldState        = state;
        oldMouseButton0 = Input.GetMouseButton(0);
    }