public void BattleManager_CorrectlyCalculatesMagicalDamageForShield([Values(MagicType.Fire, MagicType.Ice)] MagicType spellMagicType) { int shieldResistance = 10; IronBattleShield shield = new IronBattleShield((shieldResistance * 2) + 1, 0, shieldResistance); _humanPlayer1.SetBattleShield(shield); _logger.SubscribeAll(_humanPlayer1.BattleShield); _humanPlayer1.SetMagicResistance(shieldResistance); _humanPlayer1.SetStrength(_enemyPlayer1.MaxHealth + _enemyPlayer1.Defense); _humanPlayer1.SetMove(_basicAttackMove); _humanPlayer1.SetMoveTarget(_enemyPlayer1); _enemyPlayer1.SetSpeed(1); _enemyPlayer1.SetMagicStrength(shieldResistance * 2); Spell spell = new Spell("foo", spellMagicType, SpellType.Attack, TargetType.SingleEnemy, 0, 0); _enemyPlayer1.AddSpell(spell); _enemyPlayer1.SetMove(spell); _chanceService.PushEventsOccur(true, false); //attack hits, not misses _humanTeam = new Team(_menuManager, _humanPlayer1); _enemyTeam = new Team(_menuManager, _enemyPlayer1); _battleManager.Battle(_humanTeam, _enemyTeam); List <EventLog> logs = _logger.Logs; Assert.AreEqual(1, logs.Count); MagicalDamageTakenEventArgs e = logs[0].E as MagicalDamageTakenEventArgs; Assert.NotNull(e); Assert.AreEqual(shieldResistance, e.Damage); Assert.AreEqual(spellMagicType, e.MagicType); }
public void SetEnemy_ProperlySetsHumanControlledEnemyStats() { TestEnemyFighter enemy = (TestEnemyFighter)TestFighterFactory.GetFighter(TestFighterType.TestEnemy, 1, "Grumbles"); enemy.SetHealth(10); enemy.SetMana(10); enemy.SetMagicStrength(2); enemy.SetMagicResistance(2); enemy.SetStrength(3); enemy.SetDefense(2); enemy.SetSpeed(5); enemy.SetEvade(5); enemy.SetLuck(20); Assert.AreNotEqual(enemy.MaxHealth, _fighter.MaxHealth, "maxHealth"); Assert.AreNotEqual(enemy.MaxMana, _fighter.MaxMana, "maxMana"); Assert.AreNotEqual(enemy.MagicStrength, _fighter.MagicStrength, "magicStrength"); Assert.AreNotEqual(enemy.MagicResistance, _fighter.MagicResistance, "magicResistance"); Assert.AreNotEqual(enemy.Strength, _fighter.Strength, "strength"); Assert.AreNotEqual(enemy.Defense, _fighter.Defense, "defense"); Assert.AreNotEqual(enemy.Speed, _fighter.Speed, "speed"); Assert.AreNotEqual(enemy.Evade, _fighter.Evade, "evade"); Assert.AreNotEqual(enemy.Luck, _fighter.Luck, "luck"); Assert.AreNotEqual(enemy.DisplayName, _fighter.DisplayName, "displayName"); _fighter.SetEnemy(enemy); Assert.AreEqual(enemy.MaxHealth, _fighter.MaxHealth, "maxHealth"); Assert.AreEqual(enemy.MaxMana, _fighter.MaxMana, "maxMana"); Assert.AreEqual(enemy.MagicStrength, _fighter.MagicStrength, "magicStrength"); Assert.AreEqual(enemy.MagicResistance, _fighter.MagicResistance, "magicResistance"); Assert.AreEqual(enemy.Strength, _fighter.Strength, "strength"); Assert.AreEqual(enemy.Defense, _fighter.Defense, "defense"); Assert.AreEqual(enemy.Speed, _fighter.Speed, "speed"); Assert.AreEqual(enemy.Evade, _fighter.Evade, "evade"); Assert.AreEqual(enemy.Luck, _fighter.Luck, "luck"); Assert.AreEqual(enemy.DisplayName, _fighter.DisplayName, "displayName"); }