public Triangle CreateTriangle(Vertex v1, Vertex v2, Vertex v3, Normal n) { return(TestDataStructureHelpers.CreateTriangle(v1, v2, v3, n)); }
public Normal CreateNormal(float x, float y, float z) { return(TestDataStructureHelpers.CreateNormal(x, y, z)); }
public Vertex CreateVertex(float x, float y, float z) { return(TestDataStructureHelpers.CreateVertex(x, y, z)); }