Exemplo n.º 1
0
        public void TestActionsInScript()
        {
            // make some actions
            var a = new TestAction("a");
            var b = new TestAction("b");
            var c = new TestAction("c");
            var d = new TestAction("d");
            var e = new TestAction("e");
            var f = new TestAction("f");

            var seq = new TestScript("test");

            seq.Enqueue(new List <Action>()
            {
                a, b, c
            });

            // make sure they're all enqueued but only A is activated
            Assert.IsTrue(!seq.IsEmpty && seq.Head == a);
            Assert.IsTrue(a.IsEnqueued && a.IsActive);
            Assert.IsTrue(b.IsEnqueued && !b.IsActive);
            Assert.IsTrue(c.IsEnqueued && !c.IsActive);

            // stop A, this should dequeue it and activate B
            a.Stop(true);
            Assert.IsTrue(!seq.IsEmpty && seq.Head == b);
            Assert.IsTrue(!a.IsEnqueued && !a.IsActive);
            Assert.IsTrue(b.IsEnqueued && b.IsActive);
            Assert.IsTrue(c.IsEnqueued && !c.IsActive);

            // stop the script, this should pop B and C without activating the latter
            seq.Clear();
            Assert.IsTrue(seq.IsEmpty && seq.Head == null);
            Assert.IsTrue(!a.IsEnqueued && !a.IsActive && a.countActivate == 1 && a.countDeactivate == 1);
            Assert.IsTrue(!b.IsEnqueued && !b.IsActive && b.countActivate == 1 && b.countDeactivate == 1);
            Assert.IsTrue(!c.IsEnqueued && !c.IsActive && c.countActivate == 0 && c.countDeactivate == 0);

            // push two more
            seq.Enqueue(new List <Action>()
            {
                d, e
            });
            Assert.IsTrue(d.IsEnqueued && d.IsActive && d.countActivate == 1 && d.countDeactivate == 0);
            Assert.IsTrue(e.IsEnqueued && !e.IsActive && e.countActivate == 0 && e.countDeactivate == 0);

            // pop E from the end, this should not affect D, or activate/deactivate E
            seq.PopTail();
            Assert.IsTrue(d.IsEnqueued && d.IsActive && d.countActivate == 1 && d.countDeactivate == 0);
            Assert.IsTrue(!e.IsEnqueued && !e.IsActive && e.countActivate == 0 && e.countDeactivate == 0);

            // push F to the front, this should deactivate D but keep it in the queue
            seq.PushHead(f);
            Assert.IsTrue(f.IsEnqueued && f.IsActive && f.countActivate == 1 && f.countDeactivate == 0);
            Assert.IsTrue(d.IsEnqueued && !d.IsActive && d.countActivate == 1 && d.countDeactivate == 1);

            // now dequeue F from the front, this should pop it, and re-activate D
            seq.StopCurrentAction(true, null);
            Assert.IsTrue(!f.IsEnqueued && !f.IsActive && f.countActivate == 1 && f.countDeactivate == 1);
            Assert.IsTrue(d.IsEnqueued && d.IsActive && d.countActivate == 2 && d.countDeactivate == 1);
        }
Exemplo n.º 2
0
        public void TestScriptsInQueue()
        {
            // make some scripts

            var a     = new TestAction("a");
            var b     = new TestAction("b");
            var c     = new TestAction("c");
            var abc   = new TestScript("abc", a, b, c);
            var empty = new TestScript("empty");
            var d     = new TestAction("d");
            var e     = new TestAction("e");
            var f     = new TestAction("f");
            var def   = new TestScript("def", d, e, f);

            var q = new ScriptQueue();

            q.Enqueue(new List <Script>()
            {
                abc, empty, def
            });

            // verify the first script and action are active
            Assert.IsTrue(!q.IsEmpty && q.Head == abc && q.Head.Head == a);
            Assert.IsTrue(abc.IsEnqueued && abc.IsActive);
            Assert.IsTrue(empty.IsEnqueued && !empty.IsActive);
            Assert.IsTrue(def.IsEnqueued && !def.IsActive);

            // stop the first action, keeps the same script active
            a.Stop(true);
            Assert.IsTrue(!q.IsEmpty && q.Head == abc && q.Head.Head == b);

            // finish off actions. this will remove ABC from the queue
            b.Stop(true);
            c.Stop(true);
            Assert.IsTrue(!q.IsEmpty && q.Head != abc);
            Assert.IsTrue(abc.countActivate == 1 && abc.countDeactivate == 1);

            // the Empty script was activated but then immediately removed, because it's empty
            Assert.IsTrue(!empty.IsEnqueued && !empty.IsActive);
            Assert.IsTrue(empty.countActivate == 1 && empty.countDeactivate == 1);

            // and let's make sure that DEF is the active one now
            Assert.IsTrue(!q.IsEmpty && q.Head == def && q.Head.Head == d);
            Assert.IsTrue(!abc.IsEnqueued && !abc.IsActive);
            Assert.IsTrue(!empty.IsEnqueued && !empty.IsActive);
            Assert.IsTrue(def.IsEnqueued && def.IsActive);
            Assert.IsTrue(def.countActivate == 1 && def.countDeactivate == 0);

            // then if we force-stop DEF, it should clean out of the queue completely
            def.StopScript(true, null);
            Assert.IsTrue(q.IsEmpty && q.Head == null);
            Assert.IsTrue(!def.IsEnqueued && !def.IsActive);
            Assert.IsTrue(def.countActivate == 1 && def.countDeactivate == 1);
        }
Exemplo n.º 3
0
        public void TestActionsInScript()
        {
            // make some actions
            var a = new TestAction("a");
            var b = new TestAction("b");
            var c = new TestAction("c");
            var d = new TestAction("d");
            var e = new TestAction("e");
            var f = new TestAction("f");

            var seq = new TestScript("test");
            seq.Enqueue(new List<Action>() { a, b, c });

            // make sure they're all enqueued but only A is activated
            Assert.IsTrue(!seq.IsEmpty && seq.Head == a);
            Assert.IsTrue(a.IsEnqueued && a.IsActive);
            Assert.IsTrue(b.IsEnqueued && !b.IsActive);
            Assert.IsTrue(c.IsEnqueued && !c.IsActive);

            // stop A, this should dequeue it and activate B
            a.Stop(true);
            Assert.IsTrue(!seq.IsEmpty && seq.Head == b);
            Assert.IsTrue(!a.IsEnqueued && !a.IsActive);
            Assert.IsTrue( b.IsEnqueued &&  b.IsActive);
            Assert.IsTrue( c.IsEnqueued && !c.IsActive);

            // stop the script, this should pop B and C without activating the latter
            seq.Clear();
            Assert.IsTrue(seq.IsEmpty && seq.Head == null);
            Assert.IsTrue(!a.IsEnqueued && !a.IsActive && a.countActivate == 1 && a.countDeactivate == 1);
            Assert.IsTrue(!b.IsEnqueued && !b.IsActive && b.countActivate == 1 && b.countDeactivate == 1);
            Assert.IsTrue(!c.IsEnqueued && !c.IsActive && c.countActivate == 0 && c.countDeactivate == 0);

            // push two more
            seq.Enqueue(new List<Action>() { d, e });
            Assert.IsTrue(d.IsEnqueued &&  d.IsActive && d.countActivate == 1 && d.countDeactivate == 0);
            Assert.IsTrue(e.IsEnqueued && !e.IsActive && e.countActivate == 0 && e.countDeactivate == 0);

            // pop E from the end, this should not affect D, or activate/deactivate E
            seq.PopTail();
            Assert.IsTrue( d.IsEnqueued &&  d.IsActive && d.countActivate == 1 && d.countDeactivate == 0);
            Assert.IsTrue(!e.IsEnqueued && !e.IsActive && e.countActivate == 0 && e.countDeactivate == 0);

            // push F to the front, this should deactivate D but keep it in the queue
            seq.PushHead(f);
            Assert.IsTrue(f.IsEnqueued &&  f.IsActive && f.countActivate == 1 && f.countDeactivate == 0);
            Assert.IsTrue(d.IsEnqueued && !d.IsActive && d.countActivate == 1 && d.countDeactivate == 1);

            // now dequeue F from the front, this should pop it, and re-activate D
            seq.StopCurrentAction(true, null);
            Assert.IsTrue(!f.IsEnqueued && !f.IsActive && f.countActivate == 1 && f.countDeactivate == 1);
            Assert.IsTrue( d.IsEnqueued &&  d.IsActive && d.countActivate == 2 && d.countDeactivate == 1);
        }
Exemplo n.º 4
0
        public void TestActionStartupAndUpdate()
        {
            // make some actions
            var a   = new TestAction("a");
            var b   = new TestAction("b");
            var c   = new TestAction("c", true); // this one stops before first update
            var seq = new TestScript("test", a, b, c);

            Assert.IsTrue(a.IsEnqueued && a.IsActive && !a.IsStarted);
            Assert.IsTrue(a.countUpdate == 0);

            // fake an update cycle
            seq.OnUpdate();

            Assert.IsTrue(a.IsEnqueued && a.IsActive && a.IsStarted);
            Assert.IsTrue(a.countUpdate == 1);

            // stop. this will remove and deactivate A, and activate B,
            // but not start it yet until an update
            a.Stop(true);
            Assert.IsTrue(!a.IsEnqueued && !a.IsActive && !a.IsStarted);
            Assert.IsTrue(b.IsEnqueued && b.IsActive && !b.IsStarted);
            Assert.IsTrue(a.countUpdate == 1);
            Assert.IsTrue(b.countUpdate == 0);

            seq.OnUpdate();
            Assert.IsTrue(b.IsEnqueued && b.IsActive && b.IsStarted);
            Assert.IsTrue(b.countUpdate == 1);

            // stop b. this will activate c, which will stop itself before first update
            b.Stop(true);
            Assert.IsTrue(c.IsEnqueued && c.IsActive && !c.IsStarted);
            Assert.IsTrue(c.countUpdate == 0);
            seq.OnUpdate();
            Assert.IsTrue(!c.IsEnqueued && !c.IsActive && !c.IsStarted);
            Assert.IsTrue(c.countUpdate == 0); // this update never got a chance to run
        }
Exemplo n.º 5
0
        public void TestActionStartupAndUpdate()
        {
            // make some actions
            var a = new TestAction("a");
            var b = new TestAction("b");
            var c = new TestAction("c", true); // this one stops before first update
            var seq = new TestScript("test", a, b, c);

            Assert.IsTrue(a.IsEnqueued && a.IsActive && !a.IsStarted);
            Assert.IsTrue(a.countUpdate == 0);

            // fake an update cycle
            seq.OnUpdate();

            Assert.IsTrue(a.IsEnqueued && a.IsActive && a.IsStarted);
            Assert.IsTrue(a.countUpdate == 1);

            // stop. this will remove and deactivate A, and activate B,
            // but not start it yet until an update
            a.Stop(true);
            Assert.IsTrue(!a.IsEnqueued && !a.IsActive && !a.IsStarted);
            Assert.IsTrue( b.IsEnqueued &&  b.IsActive && !b.IsStarted);
            Assert.IsTrue(a.countUpdate == 1);
            Assert.IsTrue(b.countUpdate == 0);

            seq.OnUpdate();
            Assert.IsTrue(b.IsEnqueued && b.IsActive && b.IsStarted);
            Assert.IsTrue(b.countUpdate == 1);

            // stop b. this will activate c, which will stop itself before first update
            b.Stop(true);
            Assert.IsTrue(c.IsEnqueued && c.IsActive && !c.IsStarted);
            Assert.IsTrue(c.countUpdate == 0);
            seq.OnUpdate();
            Assert.IsTrue(!c.IsEnqueued && !c.IsActive && !c.IsStarted);
            Assert.IsTrue(c.countUpdate == 0); // this update never got a chance to run
        }
Exemplo n.º 6
0
        public void TestScriptsInQueue()
        {
            // make some scripts

            var a = new TestAction("a");
            var b = new TestAction("b");
            var c = new TestAction("c");
            var abc = new TestScript("abc", a, b, c);
            var empty = new TestScript("empty");
            var d = new TestAction("d");
            var e = new TestAction("e");
            var f = new TestAction("f");
            var def = new TestScript("def", d, e, f );

            var q = new ScriptQueue();
            q.Enqueue(new List<Script>() { abc, empty, def });

            // verify the first script and action are active
            Assert.IsTrue(!q.IsEmpty && q.Head == abc && q.Head.Head == a);
            Assert.IsTrue(  abc.IsEnqueued &&  abc.IsActive);
            Assert.IsTrue(empty.IsEnqueued && !empty.IsActive);
            Assert.IsTrue(  def.IsEnqueued && !def.IsActive);

            // stop the first action, keeps the same script active
            a.Stop(true);
            Assert.IsTrue(!q.IsEmpty && q.Head == abc && q.Head.Head == b);

            // finish off actions. this will remove ABC from the queue
            b.Stop(true);
            c.Stop(true);
            Assert.IsTrue(!q.IsEmpty && q.Head != abc);
            Assert.IsTrue(abc.countActivate == 1 && abc.countDeactivate == 1);

            // the Empty script was activated but then immediately removed, because it's empty
            Assert.IsTrue(!empty.IsEnqueued && !empty.IsActive);
            Assert.IsTrue(empty.countActivate == 1 && empty.countDeactivate == 1);

            // and let's make sure that DEF is the active one now
            Assert.IsTrue(!q.IsEmpty && q.Head == def && q.Head.Head == d);
            Assert.IsTrue(  !abc.IsEnqueued &&   !abc.IsActive);
            Assert.IsTrue(!empty.IsEnqueued && !empty.IsActive);
            Assert.IsTrue(   def.IsEnqueued &&    def.IsActive);
            Assert.IsTrue(def.countActivate == 1 && def.countDeactivate == 0);

            // then if we force-stop DEF, it should clean out of the queue completely
            def.StopScript(true, null);
            Assert.IsTrue(q.IsEmpty && q.Head == null);
            Assert.IsTrue(!def.IsEnqueued && !def.IsActive);
            Assert.IsTrue(def.countActivate == 1 && def.countDeactivate == 1);
        }