Exemplo n.º 1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="doc"></param>
        /// <param name="bezier"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <param name="db"></param>
        /// <param name="r"></param>
        public void Draw(object doc, Test2d.XBezier bezier, double dx, double dy, ImmutableArray <Test2d.ShapeProperty> db, Test2d.Record r)
        {
            if (!bezier.IsStroked && !bezier.IsFilled)
            {
                return;
            }

            var _doc  = doc as DxfDocument;
            var style = bezier.Style;

            var dxfSpline = CreateCubicSpline(
                bezier.Point1.X + dx,
                bezier.Point1.Y + dy,
                bezier.Point2.X + dx,
                bezier.Point2.Y + dy,
                bezier.Point3.X + dx,
                bezier.Point3.Y + dy,
                bezier.Point4.X + dx,
                bezier.Point4.Y + dy);

            if (bezier.IsFilled)
            {
                var fill             = GetColor(style.Fill);
                var fillTransparency = GetTransparency(style.Fill);

                var bounds =
                    new List <HatchBoundaryPath>
                {
                    new HatchBoundaryPath(
                        new List <EntityObject>
                    {
                        (Spline)dxfSpline.Clone()
                    })
                };

                var hatch = new Hatch(HatchPattern.Solid, bounds, false);
                hatch.Layer = _currentLayer;
                hatch.Color = fill;
                hatch.Transparency.Value = fillTransparency;

                _doc.AddEntity(hatch);
            }

            if (bezier.IsStroked)
            {
                var stroke            = GetColor(style.Stroke);
                var strokeTansparency = GetTransparency(style.Stroke);
                var lineweight        = ThicknessToLineweight(style.Thickness);

                dxfSpline.Layer = _currentLayer;
                dxfSpline.Color = stroke;
                dxfSpline.Transparency.Value = strokeTansparency;
                dxfSpline.Lineweight.Value   = lineweight;

                _doc.AddEntity(dxfSpline);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="gfx"></param>
        /// <param name="bezier"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <param name="db"></param>
        /// <param name="r"></param>
        public void Draw(object gfx, Test2d.XBezier bezier, double dx, double dy, ImmutableArray <Test2d.ShapeProperty> db, Test2d.Record r)
        {
            var _gfx = gfx as XGraphics;

            if (bezier.IsFilled)
            {
                var path = new XGraphicsPath();
                path.AddBezier(
                    _scaleToPage(bezier.Point1.X + dx),
                    _scaleToPage(bezier.Point1.Y + dy),
                    _scaleToPage(bezier.Point2.X + dx),
                    _scaleToPage(bezier.Point2.Y + dy),
                    _scaleToPage(bezier.Point3.X + dx),
                    _scaleToPage(bezier.Point3.Y + dy),
                    _scaleToPage(bezier.Point4.X + dx),
                    _scaleToPage(bezier.Point4.Y + dy));

                if (bezier.IsStroked)
                {
                    _gfx.DrawPath(
                        ToXPen(bezier.Style, _scaleToPage),
                        ToXSolidBrush(bezier.Style.Fill),
                        path);
                }
                else
                {
                    _gfx.DrawPath(
                        ToXSolidBrush(bezier.Style.Fill),
                        path);
                }
            }
            else
            {
                if (bezier.IsStroked)
                {
                    _gfx.DrawBezier(
                        ToXPen(bezier.Style, _scaleToPage),
                        _scaleToPage(bezier.Point1.X + dx),
                        _scaleToPage(bezier.Point1.Y + dy),
                        _scaleToPage(bezier.Point2.X + dx),
                        _scaleToPage(bezier.Point2.Y + dy),
                        _scaleToPage(bezier.Point3.X + dx),
                        _scaleToPage(bezier.Point3.Y + dy),
                        _scaleToPage(bezier.Point4.X + dx),
                        _scaleToPage(bezier.Point4.Y + dy));
                }
            }
        }