public TerrainQuadTree(TerrainQuadTree *parent, int parentLodLevel, TerrainQuadTreeSettings *setting, LocalPos sonPos, int2 parentPos, int2 rootPosition)
        {
            this.setting      = setting;
            this.rootPosition = rootPosition;
            isRendering       = false;
            lodLevel          = parentLodLevel + 1;
            this.parent       = parent;
            leftDown          = null;
            leftUp            = null;
            rightDown         = null;
            rightUp           = null;
            localPosition     = parentPos * 2;
            switch (sonPos)
            {
            case LocalPos.LeftUp:
                localPosition += int2(0, 1);
                break;

            case LocalPos.RightDown:
                localPosition += int2(1, 0);
                break;

            case LocalPos.RightUp:
                localPosition += 1;
                break;
            }
        }
Exemplo n.º 2
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        public TerrainQuadTree(int parentLodLevel, TerrainQuadTreeSettings *setting, LocalPos sonPos, int2 parentPos, int2 rootPosition)
        {
            distOffset        = setting->lodDeferredOffset;
            this.setting      = setting;
            this.rootPosition = rootPosition;
            isCreated         = true;
            isRendering       = false;
            lodLevel          = parentLodLevel + 1;
            leftDown          = null;
            leftUp            = null;
            rightDown         = null;
            rightUp           = null;
            localPosition     = parentPos * 2;
            switch (sonPos)
            {
            case LocalPos.LeftUp:
                localPosition += int2(0, 1);
                break;

            case LocalPos.RightDown:
                localPosition += int2(1, 0);
                break;

            case LocalPos.RightUp:
                localPosition += 1;
                break;
            }
        }