public TerrainQuadTree(TerrainQuadTree *parent, int parentLodLevel, TerrainQuadTreeSettings *setting, LocalPos sonPos, int2 parentPos, int2 rootPosition) { this.setting = setting; this.rootPosition = rootPosition; isRendering = false; lodLevel = parentLodLevel + 1; this.parent = parent; leftDown = null; leftUp = null; rightDown = null; rightUp = null; localPosition = parentPos * 2; switch (sonPos) { case LocalPos.LeftUp: localPosition += int2(0, 1); break; case LocalPos.RightDown: localPosition += int2(1, 0); break; case LocalPos.RightUp: localPosition += 1; break; } }
public TerrainQuadTree(int parentLodLevel, TerrainQuadTreeSettings *setting, LocalPos sonPos, int2 parentPos, int2 rootPosition) { distOffset = setting->lodDeferredOffset; this.setting = setting; this.rootPosition = rootPosition; isCreated = true; isRendering = false; lodLevel = parentLodLevel + 1; leftDown = null; leftUp = null; rightDown = null; rightUp = null; localPosition = parentPos * 2; switch (sonPos) { case LocalPos.LeftUp: localPosition += int2(0, 1); break; case LocalPos.RightDown: localPosition += int2(1, 0); break; case LocalPos.RightUp: localPosition += 1; break; } }