Exemplo n.º 1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Car"))
        {
            TerrainManager TM = FindObjectOfType <TerrainManager>();

            Vector3 newPosition = Vector3.zero;

            if (mySign == Compass.North)
            {
                newPosition    = new Vector3(transform.position.x - (TM.ChunckSize / 2) * TM.TileSize, 0, transform.position.z + TM.TileSize / 2);
                myOppositeSign = Compass.South;
            }

            else if (mySign == Compass.South)
            {
                newPosition    = new Vector3(transform.position.x - (TM.ChunckSize / 2) * TM.TileSize, 0, transform.position.z - (TM.ChunckSize * TM.TileSize) + TM.TileSize / 2);
                myOppositeSign = Compass.North;
            }

            else if (mySign == Compass.East)
            {
                newPosition    = new Vector3(transform.position.x + TM.TileSize / 2, 0, transform.position.z - (TM.ChunckSize / 2) * TM.TileSize);
                myOppositeSign = Compass.West;
            }

            else if (mySign == Compass.West)
            {
                newPosition    = new Vector3(transform.position.x - (TM.ChunckSize * TM.TileSize) + TM.TileSize / 2, 0, transform.position.z - (TM.ChunckSize / 2) * TM.TileSize);
                myOppositeSign = Compass.East;
            }

            TM.CreateNewChunck(newPosition, myOppositeSign);

            Destroy(gameObject);
        }

        else if (other.CompareTag("CreationCheckPoint"))
        {
            Destroy(gameObject);
        }
    }