Exemplo n.º 1
0
        public static ITestOutput CreateTestOutput(GameObject go, IOutlet <MatrixWorld> outlet)
        {
            Terrain      terrain = CreateTerrain(go);
            TerrainInout terrOut = new TerrainInout()
            {
                terrain = terrain
            };

            return(terrOut);
        }
Exemplo n.º 2
0
        public static ITestInput CreateTestInput(GameObject go, IInlet <MatrixWorld> inlet, MatrixWorld matrix)
        {
            Terrain terrain = CreateTerrain(go);

            int   terrainRes = Mathf.NextPowerOfTwo(matrix.rect.size.x - 1) + 1;
            float resFactor  = 1f * terrainRes / matrix.rect.size.x;

            terrain.terrainData.heightmapResolution = terrainRes;
            float[,] arr2D = new float[terrainRes, terrainRes];
            matrix.ExportHeights(arr2D);
            terrain.terrainData.SetHeights(0, 0, arr2D);

            terrain.transform.position = matrix.worldPos;
            terrain.terrainData.size   = new Vector3(matrix.worldSize.x * resFactor, matrix.worldSize.y, matrix.worldSize.z * resFactor);               //since terrainRes is usually about 2 times bigger

            TerrainInout terrIn = new TerrainInout()
            {
                terrain = terrain
            };

            return(terrIn);
        }