Exemplo n.º 1
0
        public override void Update(TerraGuardian guardian)
        {
            IgnoreCombat = true;
            Cancellable  = false;
            if (guardian.Downed || guardian.KnockedOut)
            {
                MainMod.ScreenColorAlpha = 0;
                InUse = false;
                return;
            }
            bool       SetPlayerToGuardianBed = false;
            const bool UseBedSharing          = false;

            switch (Step)
            {
            case 0:
            {
                if (UseBedSharing && guardian.Base.Size >= GuardianBase.GuardianSize.Large)
                {
                    if (guardian.AttemptToGrabPlayer())
                    {
                        ChangeStep();
                    }
                    guardian.WalkMode = true;
                }
                else
                {
                    ChangeStep();
                }
            }
            break;

            case 1:
            {
                if (Time == 0)
                {
                    if (guardian.furniturex > -1)
                    {
                        guardian.LeaveFurniture(false);
                    }
                    guardian.TryFindingNearbyBed(false);
                }
                if (guardian.furniturex == -1 || guardian.UsingFurniture)
                {
                    ChangeStep();
                }
                if (guardian.furniturex > -1)
                {
                    guardian.WalkMode = true;
                }
            }
            break;

            case 2:
            {
                MainMod.ScreenColor.R    = MainMod.ScreenColor.G = MainMod.ScreenColor.B = 0;
                MainMod.ScreenColorAlpha = (float)Time / (5 * 60);
                if (MainMod.ScreenColorAlpha > 1)
                {
                    MainMod.ScreenColorAlpha = 1f;
                }
                if (UseBedSharing && guardian.IsSleeping && guardian.GrabbingPlayer)
                {
                    SetPlayerToGuardianBed = true;
                }
                if (Time >= 5 * 60)
                {
                    //Do time change
                    if (guardian.OwnerPos > -1)
                    {
                        Main.player[guardian.OwnerPos].position.X = guardian.Position.X - Main.player[guardian.OwnerPos].width * 0.5f;
                        Main.player[guardian.OwnerPos].position.Y = guardian.Position.Y - Main.player[guardian.OwnerPos].height;
                        Main.player[guardian.OwnerPos].velocity   = Vector2.Zero;
                        int RestValue = 4;
                        switch (RestTime)
                        {
                        case 0:
                            RestValue = 4;
                            break;

                        case 1:
                            RestValue = 8;
                            break;

                        case 2:             //UntilDawn
                            RestValue = 0;
                            if (Main.dayTime)
                            {
                                RestValue += (int)(24 * 3600 - Main.time) / 3600 + 1;
                            }
                            else
                            {
                                RestValue += (int)(9 * 3600 - Main.time) / 3600 + 1;
                            }
                            break;

                        case 3:             //UntilNight
                            RestValue = 0;
                            if (Main.dayTime)
                            {
                                RestValue += (int)(15 * 3600 - Main.time) / 3600 + 1;
                            }
                            else
                            {
                                RestValue += (int)(24 * 3600 - Main.time) / 3600 + 1;
                            }
                            break;
                        }
                        WorldMod.SkipTime(RestValue);
                        foreach (TerraGuardian g in Main.player[guardian.OwnerPos].GetModPlayer <PlayerMod>().GetAllGuardianFollowers)
                        {
                            float RestBonus = 1.5f;
                            if (g.Base.IsNocturnal)
                            {
                                if (!Main.dayTime)
                                {
                                    RestBonus = 2f;
                                }
                            }
                            else
                            {
                                if (Main.dayTime)
                                {
                                    RestBonus = 2f;
                                }
                            }
                            RestBonus *= RestValue;
                            if ((int)g.Data.Fatigue - RestBonus < 0)
                            {
                                g.Data.Fatigue = 0;
                            }
                            else
                            {
                                g.Data.Fatigue -= (sbyte)RestBonus;
                            }
                            float InjuryValue = RestBonus * 0.5f;
                            if ((int)g.Data.Injury - RestBonus < 0)
                            {
                                g.Data.Injury = 0;
                            }
                            else
                            {
                                g.Data.Injury -= (sbyte)InjuryValue;
                            }
                            if (g.request.Active)
                            {
                                g.request.RequestTimeLeft -= RestValue;
                            }
                        }
                    }
                    guardian.GrabbingPlayer = false;
                    ChangeStep();
                }
            }
            break;

            case 3:
            {
                Player player = Main.player[guardian.OwnerPos];
                if (Time >= 5 * 60)
                {
                    InUse = false;
                    MainMod.ScreenColorAlpha = 0;
                    if (guardian.IsSleeping)
                    {
                        player.fullRotation = 0;
                        guardian.LeaveFurniture();
                    }
                }
                else
                {
                    MainMod.ScreenColor.R    = MainMod.ScreenColor.G = MainMod.ScreenColor.B = 0;
                    MainMod.ScreenColorAlpha = 1f - (float)Time / (5 * 60);
                    if (guardian.IsSleeping)
                    {
                        SetPlayerToGuardianBed = true;
                    }
                }
            }
            break;
            }
            if (UseBedSharing && SetPlayerToGuardianBed)
            {
                Player player = Main.player[guardian.OwnerPos];
                player.direction            = guardian.Direction;
                player.fullRotation         = -1.570796326794897f * player.direction;
                player.position.X           = guardian.Position.X - player.width * 0.5f - guardian.Base.SleepingOffset.X;
                player.position.Y           = guardian.Position.Y - player.height - guardian.Base.SleepingOffset.Y;
                player.velocity             = Vector2.Zero;
                player.fullRotationOrigin.X = player.width * 0.5f;
                player.fullRotationOrigin.Y = player.height * 0.5f;
                guardian.GrabbingPlayer     = false;
            }
        }