private static void AddBackpack(Mobile m) { Container pack = m.Backpack; if (pack == null) { pack = new Backpack(); pack.Movable = false; m.AddItem(pack); } PackItem(new RedBook("a book", m.Name, 20, true)); PackItem(new Gold(204)); // Adam: add the magic starting gold of 204 PackItem(new Dagger()); PackItem(new Candle()); PackItem(new Spyglass()); // Adam: The spyglass is how you opperate a moongate. seems like a reasonable starting item // [NEW] Tower //RecallRune ocRune = new RecallRune(); //ocRune.Target = new Point3D( 1688, 1422, 0 ); //ocRune.TargetMap = Map.Felucca; //ocRune.Description = "[NEW] Tower"; //ocRune.Marked = true; //PackItem( ocRune ); // add a book describing new //PackItem(NewBook()); // wea: added newbie tent TentBag newbtent = new TentBag(); PackItem(newbtent); }
private static void AddBackpack(Mobile m) { Container pack = m.Backpack; if (pack == null) { pack = new Backpack(); pack.Movable = false; m.AddItem(pack); } if (Core.UOAI || Core.UOAR) { PackItem(new RedBook("a book", m.Name, 20, true)); PackItem(new Gold(204)); // Adam: add the magic starting gold of 204 PackItem(new Dagger()); PackItem(new Candle()); PackItem(new Spyglass()); // Adam: The spyglass is how you opperate a moongate. seems like a reasonable starting item // [NEW] Tower //RecallRune ocRune = new RecallRune(); //ocRune.Target = new Point3D( 1688, 1422, 0 ); //ocRune.TargetMap = Map.Felucca; //ocRune.Description = "[NEW] Tower"; //ocRune.Marked = true; //PackItem( ocRune ); // add a book describing new //PackItem(NewBook()); // wea: added newbie tent TentBag newbtent = new TentBag(); PackItem(newbtent); } else if (Core.UOSP || Core.UOMO) { //daggers are newbie, everything else isn't Dagger dagger = new Dagger(); PackItem(dagger); dagger.LootType = LootType.Newbied; PackItem(new Gold(100)); PackItem(new IronIngot(25)); PackItem(new Shovel()); BagOfReagents regs = new BagOfReagents(10); PackItem(regs); //ADD back of 10 reagents PackItem(new Katana()); } }
private static void AddBackpack( Mobile m ) { Container pack = m.Backpack; if ( pack == null ) { pack = new Backpack(); pack.Movable = false; m.AddItem( pack ); } PackItem( new RedBook( "a book", m.Name, 20, true ) ); PackItem(new Gold(204)); // Adam: add the magic starting gold of 204 PackItem( new Dagger() ); PackItem( new Candle() ); PackItem(new Spyglass()); // Adam: The spyglass is how you opperate a moongate. seems like a reasonable starting item // [NEW] Tower //RecallRune ocRune = new RecallRune(); //ocRune.Target = new Point3D( 1688, 1422, 0 ); //ocRune.TargetMap = Map.Felucca; //ocRune.Description = "[NEW] Tower"; //ocRune.Marked = true; //PackItem( ocRune ); // add a book describing new //PackItem(NewBook()); // wea: added newbie tent TentBag newbtent = new TentBag(); PackItem( newbtent ); }
public PlaceTarget(TentBag tb) : base(-1, true, TargetFlags.None) { m_tent = tb; }