private void Update() { if (!_setting_showHoverPreview) { return; } if (_lastGUID == null && _currentGUID == null) { return; } if (_lastGUID != _currentGUID) { _lastGUID = _currentGUID; TeneEnhPreviewWindow.Update( Common.ProjectWindow.position, _mousePosition, pGUID: _currentGUID ); } else { _updateThrottle++; if (_updateThrottle > 20) { _currentGUID = null; Common.ProjectWindow.Repaint(); _updateThrottle = 0; } } }
public static void Update( Rect pAnchorTo, Vector2 pMousePosition, string pGUID = null, Object pAsset = null ) { if( ( pGUID == null && pAsset == null ) || !CanShowPreviewFor(pGUID:pGUID, pAsset:pAsset) ) { if( _window != null ) { _window.Close(); _window = null; } return; } if( _window == null ) _window = EditorWindow.GetWindow<TeneEnhPreviewWindow>( true ); _window.SetPosition( pAnchorTo, pMousePosition ); _window.SetPreview( pGUID: pGUID, pAsset: pAsset ); }
public static void Update(Rect pAnchorTo, Vector2 pMousePosition, string pGUID = null, Object pAsset = null) { if ((pGUID == null && pAsset == null) || !CanShowPreviewFor(pGUID: pGUID, pAsset: pAsset) ) { if (_window != null) { _window.Close(); _window = null; } return; } if (_window == null) { _window = EditorWindow.GetWindow <TeneEnhPreviewWindow>(true); } _window.SetPosition(pAnchorTo, pMousePosition); _window.SetPreview(pGUID: pGUID, pAsset: pAsset); }
private void Update() { bool nowDragging = DragAndDrop.objectReferences.Length == 1; if (_wasDragging != nowDragging) { // detect when dragging state changes, so we force a refresh of the hierarchy _wasDragging = nowDragging; if (!nowDragging) { _draggingHeldOver = null; _draggingShownQuickInspector = false; } // doesn't appear to refresh when starting to drag stuff // but works ok when finishing Common.HierarchyWindow.Repaint(); } if (_lastHoverObject != null || _hoverObject != null) { if (_lastHoverObject != _hoverObject) { // don't currently support plain old gameobjects if (_hoverObject is GameObject) { if (PrefabUtility.GetPrefabParent(_hoverObject) == null) { _hoverObject = null; } } } if (_lastHoverObject != _hoverObject) { _lastHoverObject = _hoverObject; TeneEnhPreviewWindow.Update( Common.HierarchyWindow.position, _mousePosition, pAsset: _hoverObject ); } else { _updateThrottle++; if (_updateThrottle > 20) { _hoverObject = null; Common.HierarchyWindow.Repaint(); _updateThrottle = 0; } } } if (_draggingHeldOver != null) { if (!_draggingShownQuickInspector) { if ((System.DateTime.Now - _draggingHeldStart).TotalSeconds >= 0.5f) { // user held mouse over a game object, so we can show the // quick-drop popup window TeneDropTarget.Update( Common.HierarchyWindow.position, _mousePosition, _draggingHeldOver ); _draggingShownQuickInspector = true; } } } }