/// <summary> /// 游戏聊天 /// </summary> /// <param name="chat"></param> public void NetOnGameTalk(SendReceiveGameChat chat) { TenPlayerUI player = null; if (TryGetPlayer(chat.fromSeatId, out player)) { player.ServerGameChat(chat); } }
/// <summary> /// 游戏聊天 /// </summary> /// <param name="chat"></param> public void NetOnGameTalk(SendReceiveGameChat chat) { TenPlayerUI player = null; if (TryGetPlayer(chat.fromSeatId, out player)) { player.ServerGameChat(chat); } }