public static Secrets Get( string provider )
        {
            var restClient = new TempusGameItRestClient();
            var restRequest = new RestRequest(Method.GET)
            {
                Resource = string.Format("/auth/{0}/keys", provider),
                RequestFormat = DataFormat.Json
            };

            var response = restClient.Execute<Secrets>(restRequest);

            return (response.StatusCode == HttpStatusCode.OK) ? response.Data : null;
        }
Exemplo n.º 2
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        List<Game> LoadFromService()
        {
            var client = new TempusGameItRestClient();
            var request = new RestRequest("/api/games");

            var response = client.Execute<List<restful.Game>>( request );

            var translatedEntities = response.Data.Select (g => new Game {
                Id = g._id,
                Executable32Bit = g.ExecutableName,
                Executable64Bit = g.executableName_64 ?? "",
                Launcher = g.Launcher,
                Name = g.Name,
                BoxArt = new Uri (g.boxart),
                ExternalId = g.externalId,
            }).ToList ();

            return translatedEntities;
        }
        AddSessionResponse SubmitSession(string json)
        {
            var client = new TempusGameItRestClient();
            var request = new AddSessionRequest(json);
            var response = client.Execute<AddSessionResponse> (request);

            if ((response.StatusCode == HttpStatusCode.OK) && (response.Data != null))
            {
                logger.InfoFormat ("Successfully submitted '{0}' session '{1}'", response.Data.data.game.Name, response.Data.data._id);
            }
            else if((response.StatusCode == HttpStatusCode.Forbidden) && (response.Data != null))
            {
                logger.WarnFormat ("There was a problem with your session submission.  The message is as follows: {0}", response.Data.message ?? "<no message>");
            }
            else
            {
                logger.WarnFormat ("Unable to submit session.  The server returned a response status of {0} with a status code of '{1}' with a message of '{2}'", response.ResponseStatus, response.StatusCode, response.StatusDescription);
            }

            return response.Data;
        }
        public bool SubmitSession( string json )
        {
            var client = new TempusGameItRestClient();
            var request = new RestRequest(Method.POST) {Resource = "/api/sessions/add", RequestFormat = DataFormat.Json};
            request.AddHeader("authorization", string.Format("bearer {0}", Authentication.Token));
            request.AddParameter("application/json", json, ParameterType.RequestBody);

            var response = client.Execute(request);

            var wasSubmissionSuccessful = ( response.StatusCode == HttpStatusCode.OK ||
                                           response.StatusCode == HttpStatusCode.Accepted );

            if( !wasSubmissionSuccessful )
            {
                logger.WarnFormat("Unable to submit session.  The server returned a response status of {0} with a status code of '{1}' with a message of '{2}'",
                                  response.ResponseStatus, response.StatusCode, response.StatusDescription);
            }

            return wasSubmissionSuccessful;
        }
        private void PerformUploadAndAttachToSession(List<FileInfo> files, string sessionId, string gameId, string username)
        {
            var screenshots = new List<Screenshot>();

            int totalScreenshots = files.Count;

            for (int i = 0; i < totalScreenshots; i++)
            {
                FileInfo screenshot = files[i];

                _messageBus.SendMessage(new ScreenshotUploadProgessEventArgs(screenshot.Name, i, totalScreenshots));

                Screenshot savedScreenshot = this.UploadFiles(screenshot.FullName, gameId, username);

                if (savedScreenshot != null)
                {
                    screenshots.Add(savedScreenshot);
                }
            }

            var restClient = new TempusGameItRestClient();
            var request = new ScreenshotPostRequest(sessionId, screenshots, Authentication.Token);
            var screenshotResponse = restClient.Execute<List<Screenshot>>(request);
        }
        void GetTempusGameItUserInfo(string loginUri, UserInfo userInfo)
        {
            var request = new RestRequest(Method.POST)
            {
                Resource = loginUri,
                RequestFormat = DataFormat.Json
            };

            request.AddParameter("application/json", string.Format("{{\"id\" : \"{0}\"}}", userInfo.Id),
                                 ParameterType.RequestBody);

            var client = new TempusGameItRestClient();

            var response = client.Execute<AccessToken>(request);

            if (response.StatusCode == HttpStatusCode.Unauthorized)
            {
                throw new AuthenticationException (response.Data == null ? "An unexpected error occurred logging in" : response.Data.message);
            }
            else
            {
                _token = response.Data.token;

                var userRequest = new RestRequest (string.Format ("/api/users/{0}", response.Data.username), Method.GET);

                _user = client.Execute<User>(userRequest).Data;
            }
        }