Exemplo n.º 1
0
 public override void Dispose()
 {
     if (!IsDisposed)
     {
         foreach (var current in DoorList)
         {
             current.Dispose();
         }
         DoorList.Clear();
         DoorList = null;
         foreach (var current2 in TerrainObjList)
         {
             current2.Dispose();
         }
         TerrainObjList.Clear();
         TerrainObjList = null;
         foreach (var current3 in GameObjList)
         {
             current3.Dispose();
         }
         GameObjList.Clear();
         GameObjList = null;
         foreach (var current4 in EnemyList)
         {
             current4.Dispose();
         }
         EnemyList.Clear();
         EnemyList = null;
         foreach (var current5 in BorderList)
         {
             current5.Dispose();
         }
         BorderList.Clear();
         BorderList = null;
         BGRender   = null;
         LinkedRoom = null;
         foreach (var current6 in TempEnemyList)
         {
             current6.Dispose();
         }
         TempEnemyList.Clear();
         TempEnemyList = null;
         Player        = null;
         m_fairyChestText.Dispose();
         m_fairyChestText = null;
         m_pauseBG.Dispose();
         m_pauseBG = null;
         m_indexText.Dispose();
         m_indexText = null;
         m_roomInfoText.Dispose();
         m_roomInfoText = null;
         base.Dispose();
     }
 }
Exemplo n.º 2
0
 public override void OnExit()
 {
     foreach (var current in TempEnemyList)
     {
         current.KillSilently();
         current.Dispose();
     }
     TempEnemyList.Clear();
     Player.InvincibleToSpikes = false;
     m_teleportingOut          = true;
     base.OnExit();
 }
Exemplo n.º 3
0
 public override void OnExit()
 {
     if (!BossKilled)
     {
         foreach (var current in EnemyList)
         {
             current.Reset();
         }
     }
     foreach (var current2 in TempEnemyList)
     {
         current2.KillSilently();
         current2.Dispose();
     }
     TempEnemyList.Clear();
     Player.CanBeKnockedBack = true;
     base.OnExit();
 }
Exemplo n.º 4
0
 public virtual void Update(GameTime gameTime)
 {
     if (Name == "EntranceBoss" && LinkedRoom is ChallengeBossRoomObj)
     {
         if (m_doorSparkleDelay <= 0f)
         {
             m_doorSparkleDelay = 0.1f;
             Player.AttachedLevel.ImpactEffectPool.DoorSparkleEffect(new Rectangle((int)X + 590, (int)Y + 140,
                                                                                   190, 150));
         }
         else
         {
             m_doorSparkleDelay -= (float)gameTime.ElapsedGameTime.TotalSeconds;
         }
     }
     if (m_roomActivityCounter <= 0f)
     {
         foreach (var current in EnemyList)
         {
             if (!current.IsKilled)
             {
                 current.Update(gameTime);
             }
         }
         using (var enumerator2 = TempEnemyList.GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 var current2 = enumerator2.Current;
                 if (!current2.IsKilled)
                 {
                     current2.Update(gameTime);
                 }
             }
             return;
         }
     }
     m_roomActivityCounter -= (float)gameTime.ElapsedGameTime.TotalSeconds;
 }