Exemplo n.º 1
0
        /// <summary>
        /// Respond to a teleport lure by either accepting it and initiating 
        /// the teleport, or denying it
        /// </summary>
        /// <param name="requesterID"><seealso cref="UUID"/> of the avatar sending the lure</param>
        /// <param name="accept">true to accept the lure, false to decline it</param>
        public void TeleportLureRespond(UUID requesterID, bool accept)
        {
            InstantMessage(Name, requesterID, String.Empty, UUID.Random(),
                accept ? InstantMessageDialog.AcceptTeleport : InstantMessageDialog.DenyTeleport,
                InstantMessageOnline.Offline, this.SimPosition, UUID.Zero, Utils.EmptyBytes);

            if (accept)
            {
                TeleportLureRequestPacket lure = new TeleportLureRequestPacket();

                lure.Info.AgentID = Client.Self.AgentID;
                lure.Info.SessionID = Client.Self.SessionID;
                lure.Info.LureID = Client.Self.AgentID;
                lure.Info.TeleportFlags = (uint)TeleportFlags.ViaLure;

                Client.Network.SendPacket(lure);
            }
        }
Exemplo n.º 2
0
        public void OnFileRequested(HttpRequest request, IDirectory directory)
        {
            //request.Response.SetHeader("Content-Type", "text/plain; charset=utf-8");
            request.Response.ResponseContent = new MemoryStream();
            StreamWriter textwriter = new StreamWriter(request.Response.ResponseContent);
            GridClient client;
            AvatarTracker avatars;
            Events events;
            StreamReader reader = new StreamReader(request.PostData);
            string qstring = reader.ReadToEnd();
            reader.Dispose();
            Dictionary<string,string> POST = deviMobile.PostDecode(qstring);
            // Pull out the session.
            if (!POST.ContainsKey("sid"))
            {
                textwriter.WriteLine("Need an SID.");
                textwriter.Flush();
                return;
            }
            Guid guid = new Guid(POST["sid"]);
            User user = new User();
            lock (this.users)
            {
                if (!this.users.ContainsKey(guid))
                {
                    textwriter.WriteLine("Error: invalid SID");
                    textwriter.Flush();
                    return;
                }
                user = this.users[guid];
                client = user.Client;
                avatars = user.Avatars;
                events = user.Events;
                user.LastRequest = DateTime.Now;
            }
            // Get the message type.
            string messagetype = POST["MT"];

            // Check that the message is signed if it should be.
            if (Array.IndexOf(REQUIRED_SIGNATURES, messagetype) > -1)
            {
                if (!VerifySignature(user, qstring))
                {
                    textwriter.WriteLine("ERROR: Received hash and expected hash do not match.");
                    textwriter.Flush();
                    return;
                }
            }

            // Right. This file is fun. It takes information in POST paramaters and sends them to
            // the server in the appropriate format. Some will return data immediately, some will return
            // keys to data that will arrive in the message queue, some return nothing but you get
            // something in the message queue later, and some return nother ever.
            //
            // The joys of dealing with multiple bizarre message types.

            switch (messagetype)
            {
                case "chat":
                    client.Self.Chat(POST["msg"], int.Parse(POST["chan"]), (ChatType)((byte)int.Parse(POST["type"])));
                    break;
                case "im":
                    if (POST.ContainsKey("id")) {
                        client.Self.InstantMessage(new UUID(POST["to"]), POST["msg"], new UUID(POST["id"]));
                    } else {
                        client.Self.InstantMessage(new UUID(POST["to"]), POST["msg"]);
                    }
                    break;
                case "avatarlist":
                    {
                        List<Hashtable> list = new List<Hashtable>();
                        foreach (KeyValuePair<uint, Avatar> pair in avatars.Avatars)
                        {
                            Avatar avatar = pair.Value;
                            Hashtable hash = new Hashtable();
                            hash.Add("name", avatar.Name);
                            hash.Add("id", avatar.ID);
                            //hash.Add("LocalID", avatar.LocalID);
                            //hash.Add("Position", avatar.Position);
                            //hash.Add("Rotation", avatar.Rotation);
                            //hash.Add("Scale", avatar.Scale);
                            //hash.Add("GroupName", avatar.GroupName);
                            list.Add(hash);
                        }
                        textwriter.Write(MakeJson.FromObject(list));
                    }
                    break;
                case "friends_count":
                    {
                        Hashtable Total = new Hashtable();
                        Total.Add("t", client.Friends.FriendList.Count);
                        textwriter.Write(MakeJson.FromHashtable(Total));
                    }
                    break;
                case "friends":
                    {
                        InternalDictionary<UUID, FriendInfo> friends = client.Friends.FriendList;
                        List<Hashtable> friendlist = new List<Hashtable>();

                        int added = 0; int total = 0;
                        decimal start = Convert.ToDecimal(POST["s"]); // Contiene el inicio de la lista
                        friends.ForEach(delegate(FriendInfo friend)
                        {
                            if (added < 5 && total >= start) // si está en línea
                            {
                                Hashtable friendhash = new Hashtable();
                                friendhash.Add("id", friend.UUID.ToString());
                                friendhash.Add("name", friend.Name.ToString());
                                friendhash.Add("on", friend.IsOnline);
                                friendlist.Add(friendhash);
                                added++;
                            } total++;
                        });

                        textwriter.Write(MakeJson.FromObject(friendlist));
                    }
                    break;
                case "getname":
                    client.Avatars.RequestAvatarName(new UUID(POST["id"]));
                    break;
                case "Teleport":
                    {
                        Hashtable hash = new Hashtable();
                        bool status;
                        if (POST.ContainsKey("Landmark"))
                        {
                            status = client.Self.Teleport(new UUID(POST["Landmark"]));
                        }
                        else
                        {
                            status = client.Self.Teleport(POST["Sim"], new Vector3(float.Parse(POST["X"]), float.Parse(POST["Y"]), float.Parse(POST["Z"])));
                        }
                        if (status)
                        {
                            hash.Add("Success", true);
                            hash.Add("Sim", client.Network.CurrentSim.Name);
                            hash.Add("Position", client.Self.SimPosition);
                        }
                        else
                        {
                            hash.Add("Success", false);
                            hash.Add("Reason", client.Self.TeleportMessage);
                        }
                        textwriter.WriteLine(MakeJson.FromHashtable(hash));
                    }
                    break;
                case "GoHome":
                    client.Self.GoHome();
                    break;
                case "GetPosition":
                    {
                        Hashtable hash = new Hashtable();
                        hash.Add("Sim", client.Network.CurrentSim.Name);
                        hash.Add("Position", client.Self.SimPosition);
                        textwriter.WriteLine(JavaScriptConvert.SerializeObject(hash));
                    }
                    break;
                case "RequestBalance":
                    client.Self.RequestBalance();
                    break;
                case "GetStats":
                    {
                        Hashtable hash = new Hashtable();
                        hash.Add("FPS", client.Network.CurrentSim.Stats.FPS);
                        hash.Add("TimeDilation", client.Network.CurrentSim.Stats.Dilation);
                        hash.Add("Objects", client.Network.CurrentSim.Stats.Objects);
                        hash.Add("ActiveScripts", client.Network.CurrentSim.Stats.ActiveScripts);
                        hash.Add("Agents", client.Network.CurrentSim.Stats.Agents);
                        hash.Add("ChildAgents", client.Network.CurrentSim.Stats.ChildAgents);
                        hash.Add("deviMobileSessions", users.Count);
                        hash.Add("PingSim", client.Network.CurrentSim.Stats.LastLag);
                        hash.Add("IncomingBPS", client.Network.CurrentSim.Stats.IncomingBPS);
                        hash.Add("OutgoingBPS", client.Network.CurrentSim.Stats.OutgoingBPS);
                        hash.Add("DroppedPackets", client.Network.CurrentSim.Stats.ReceivedResends + client.Network.CurrentSim.Stats.ResentPackets);
                        textwriter.WriteLine(MakeJson.FromHashtable(hash));
                    }
                    break;
                case "TeleportLureRespond":
                    client.Self.TeleportLureRespond(new UUID(POST["RequesterID"]), bool.Parse(POST["Accept"]));
                    break;
                case "GodlikeTeleportLureRespond":
                    {
                        UUID lurer = new UUID(POST["RequesterID"]);
                        UUID session = new UUID(POST["SessionID"]);
                        client.Self.InstantMessage(client.Self.Name, lurer, "", UUID.Random(), InstantMessageDialog.AcceptTeleport, InstantMessageOnline.Offline, client.Self.SimPosition, UUID.Zero, new byte[0]);
                        TeleportLureRequestPacket lure = new TeleportLureRequestPacket();
                        lure.Info.AgentID = client.Self.AgentID;
                        lure.Info.SessionID = client.Self.SessionID;
                        lure.Info.LureID = session;
                        lure.Info.TeleportFlags = (uint)TeleportFlags.ViaGodlikeLure;
                        client.Network.SendPacket(lure);
                    }
                    break;
                case "FindPeople":
                    {
                        Hashtable hash = new Hashtable();
                        hash.Add("QueryID", client.Directory.StartPeopleSearch(POST["Search"], int.Parse(POST["Start"])));
                        textwriter.WriteLine(MakeJson.FromHashtable(hash));
                    }
                    break;
                case "FindGroups":
                    {
                        Hashtable hash = new Hashtable();
                        hash.Add("QueryID", client.Directory.StartGroupSearch(POST["Search"], int.Parse(POST["Start"])));
                        textwriter.WriteLine(MakeJson.FromHashtable(hash));
                    }
                    break;
                case "GetAgentData":
                    client.Avatars.RequestAvatarProperties(new UUID(POST["AgentID"]));
                    break;
                case "StartAnimation":
                    client.Self.AnimationStart(new UUID(POST["Animation"]), false);
                    break;
                case "StopAnimation":
                    client.Self.AnimationStop(new UUID(POST["Animation"]), true);
                    break;
                case "SendAppearance":
                    client.Appearance.RequestSetAppearance();
                    break;
                case "GetMapItems":
                    {
                        MapItemRequestPacket req = new MapItemRequestPacket();
                        req.AgentData.AgentID = client.Self.AgentID;
                        req.AgentData.SessionID = client.Self.SessionID;
                        GridRegion region;
                        client.Grid.GetGridRegion(POST["Region"], GridLayerType.Objects, out region);
                        req.RequestData.RegionHandle = region.RegionHandle;
                        req.RequestData.ItemType = uint.Parse(POST["ItemType"]);
                        client.Network.SendPacket((Packet)req);
                    }
                    break;
                case "GetMapBlocks":
                    {
                        MapBlockRequestPacket req = new MapBlockRequestPacket();
                        req.AgentData.AgentID = client.Self.AgentID;
                        req.AgentData.SessionID = client.Self.SessionID;
                        req.PositionData.MinX = ushort.Parse(POST["MinX"]);
                        req.PositionData.MinY = ushort.Parse(POST["MinY"]);
                        req.PositionData.MaxX = ushort.Parse(POST["MaxX"]);
                        req.PositionData.MaxY = ushort.Parse(POST["MaxY"]);
                        client.Network.SendPacket((Packet)req);
                    }
                    break;
                case "FindRegion":
                    {
                        OpenMetaverse.Packets.MapNameRequestPacket packet = new OpenMetaverse.Packets.MapNameRequestPacket();
                        packet.NameData = new MapNameRequestPacket.NameDataBlock();
                        packet.NameData.Name = Utils.StringToBytes(POST["Name"]);
                        packet.AgentData.AgentID = client.Self.AgentID;
                        packet.AgentData.SessionID = client.Self.SessionID;
                        client.Network.SendPacket((Packet)packet);
                    }
                    break;
                case "GetOfflineMessages":
                    {
                        RetrieveInstantMessagesPacket req = new RetrieveInstantMessagesPacket();
                        req.AgentData.AgentID = client.Self.AgentID;
                        req.AgentData.SessionID = client.Self.SessionID;
                        client.Network.SendPacket((Packet)req);
                    }
                    break;
                case "ChangeRights":
                    {
                        UUID uuid = new UUID(POST["Friend"]);
                        client.Friends.GrantRights(uuid, (FriendRights)int.Parse(POST["Rights"]));
                    }
                    break;
                case "RequestLocation":
                    client.Friends.MapFriend(new UUID(POST["Friend"]));
                    break;
                case "RequestTexture":
                    {
                        // This one's confusing, so it gets some comments.
                        // First, we get the image's UUID.
                        UUID image = new UUID(POST["ID"]);
                        // We prepare a query to ask if S3 has it. HEAD only to avoid wasting
                        // GET requests and bandwidth.
                        bool exists = false;
                        // If we already know we have it, note this.
                        if (deviMobile.CachedTextures.Contains(image))
                        {
                            exists = true;
                        }
                        else
                        {
                            // If we're using S3, check the S3 bucket
                            if (deviMobile.USE_S3)
                            {
                                // Otherwise, make that HEAD request and find out.
                                HttpWebRequest webrequest = (HttpWebRequest)HttpWebRequest.Create(deviMobile.TEXTURE_ROOT + image + ".png");
                                webrequest.Method = "HEAD";
                                webrequest.KeepAlive = false;
                                webrequest.ReadWriteTimeout = 1000;
                                webrequest.Timeout = 2500;
                                HttpWebResponse response = null;
                                try
                                {
                                    response = (HttpWebResponse)webrequest.GetResponse();
                                    if(response.StatusCode == HttpStatusCode.OK)
                                    {
                                        exists = true;
                                    }
                                }
                                catch(WebException e)
                                {
                                    deviMobile.Debug("SendMessage", "WebException (" + e.Status.ToString() + "): " + e.Message);
                                }
                                finally
                                {
                                    request.Dispose();
                                    if(response != null)
                                    {
                                        response.Close();
                                    }
                                }
                            }
                            // If we aren't using S3, just check the texture cache.
                            else
                            {
                                exists = File.Exists(deviMobile.TEXTURE_CACHE + image.ToString() + ".png");
                            }
                        }
                        // If it exists, reply with Ready = true and the URL to find it at.
                        if (exists)
                        {
                            textwriter.Write("{Ready: true, URL: \"" + deviMobile.TEXTURE_ROOT + image + ".png\"}");
                        }
                        // If it doesn't, request the image from SL and note its lack of readiness.
                        // Notification will arrive later in the message queue.
                        else
                        {
                            client.Assets.RequestImage(image, new TextureDownloadCallback(events.Assets_TextureDownloadCallback));
                            textwriter.Write("{Ready: false}");
                        }
                    }
                    break;
                case "AcceptFriendship":
                    client.Friends.AcceptFriendship(client.Self.AgentID, new UUID(POST["IMSessionID"]));
                    break;
                case "DeclineFriendship":
                    client.Friends.DeclineFriendship(client.Self.AgentID, new UUID(POST["IMSessionID"]));
                    break;
                case "OfferFriendship":
                    client.Friends.OfferFriendship(new UUID(POST["Target"]));
                    break;
                case "TerminateFriendship":
                    client.Friends.TerminateFriendship(new UUID(POST["Target"]));
                    break;
                case "SendAgentMoney":
                    client.Self.GiveAvatarMoney(new UUID(POST["Target"]), int.Parse(POST["Amount"]));
                    break;
                case "LoadInventoryFolder":
                    client.Inventory.RequestFolderContents(new UUID(POST["UUID"]), client.Self.AgentID, true, true, InventorySortOrder.ByDate | InventorySortOrder.SystemFoldersToTop);
                    break;
                case "RequestAsset":
                    {
                        try
                        {
                            UUID inventoryID = new UUID(POST["InventoryID"]);
                            client.Assets.RequestInventoryAsset(new UUID(POST["AssetID"]), inventoryID,
                                UUID.Zero, new UUID(POST["OwnerID"]), (AssetType)int.Parse(POST["AssetType"]), false,
                                delegate(AssetDownload transfer, OpenMetaverse.Assets.Asset asset) {
                                    events.Assets_OnAssetReceived(transfer, asset, inventoryID);
                                }
                            );
                        }
                        catch // Try catching the error that sometimes gets thrown... but sometimes doesn't.
                        {

                        }
                    }
                    break;
                case "SendTeleportLure":
                    client.Self.SendTeleportLure(new UUID(POST["Target"]), POST["Message"]);
                    break;
                case "ScriptPermissionResponse":
                    client.Self.ScriptQuestionReply(client.Network.CurrentSim, new UUID(POST["ItemID"]), new UUID(POST["TaskID"]), (ScriptPermission)int.Parse(POST["Permissions"]));
                    break;
                case "ScriptDialogReply":
                    {
                        ScriptDialogReplyPacket packet = new ScriptDialogReplyPacket();
                        packet.AgentData.AgentID = client.Self.AgentID;
                        packet.AgentData.SessionID = client.Self.SessionID;
                        packet.Data.ButtonIndex = int.Parse(POST["ButtonIndex"]);
                        packet.Data.ButtonLabel = Utils.StringToBytes(POST["ButtonLabel"]);
                        packet.Data.ChatChannel = int.Parse(POST["ChatChannel"]);
                        packet.Data.ObjectID = new UUID(POST["ObjectID"]);
                        client.Network.SendPacket((Packet)packet);
                    }
                    break;
                case "SaveNotecard":
                    client.Inventory.RequestUploadNotecardAsset(Utils.StringToBytes(POST["AssetData"]), new UUID(POST["ItemID"]), new InventoryManager.InventoryUploadedAssetCallback(events.Inventory_OnNoteUploaded));
                    break;
                case "CreateInventory":
                    client.Inventory.RequestCreateItem(new UUID(POST["Folder"]), POST["Name"], POST["Description"], (AssetType)int.Parse(POST["AssetType"]), UUID.Random(), (InventoryType)int.Parse(POST["InventoryType"]), PermissionMask.All, new InventoryManager.ItemCreatedCallback(events.Inventory_OnItemCreated));
                    break;
                case "CreateFolder":
                    {
                        UUID folder = client.Inventory.CreateFolder(new UUID(POST["Parent"]), POST["Name"]);
                        textwriter.Write("{FolderID: \"" + folder + "\"}");
                    }
                    break;
                case "EmptyTrash":
                    client.Inventory.EmptyTrash();
                    break;
                case "MoveItem":
                    client.Inventory.MoveItem(new UUID(POST["Item"]), new UUID(POST["TargetFolder"]), POST["NewName"]);
                    break;
                case "MoveFolder":
                    client.Inventory.MoveFolder(new UUID(POST["Folder"]), new UUID(POST["NewParent"]));
                    break;
                case "MoveItems":
                case "MoveFolders":
                    {
                        Dictionary<UUID, UUID> dict = new Dictionary<UUID, UUID>();
                        string[] moves = POST["ToMove"].Split(',');
                        for (int i = 0; i < moves.Length; ++i)
                        {
                            string[] move = moves[i].Split(' ');
                            dict.Add(new UUID(move[0]), new UUID(move[1]));
                        }
                        if (messagetype == "MoveItems")
                        {
                            client.Inventory.MoveItems(dict);
                        }
                        else if (messagetype == "MoveFolders")
                        {
                            client.Inventory.MoveFolders(dict);
                        }
                    }
                    break;
                case "DeleteItem":
                    client.Inventory.RemoveItem(new UUID(POST["Item"]));
                    break;
                case "DeleteFolder":
                    client.Inventory.RemoveFolder(new UUID(POST["Folder"]));
                    break;
                case "DeleteMultiple":
                    {
                        string[] items = POST["Items"].Split(',');
                        List<UUID> itemlist = new List<UUID>();
                        for (int i = 0; i < items.Length; ++i)
                        {
                            itemlist.Add(new UUID(items[i]));
                        }
                        string[] folders = POST["Folders"].Split(',');
                        List<UUID> folderlist = new List<UUID>();
                        for (int i = 0; i < items.Length; ++i)
                        {
                            folderlist.Add(new UUID(folders[i]));
                        }
                        client.Inventory.Remove(itemlist, folderlist);
                    }
                    break;
                case "GiveInventory":
                    {
                        client.Inventory.GiveItem(new UUID(POST["ItemID"]), POST["ItemName"], (AssetType)int.Parse(POST["AssetType"]), new UUID(POST["Recipient"]), true);
                    }
                    break;
                case "UpdateItem":
                    {
                        InventoryItem item = client.Inventory.FetchItem(new UUID(POST["ItemID"]), new UUID(POST["OwnerID"]), 1000);
                        if (POST.ContainsKey("Name")) item.Name = POST["Name"];
                        if (POST.ContainsKey("Description")) item.Description = POST["Description"];
                        if (POST.ContainsKey("NextOwnerMask")) item.Permissions.NextOwnerMask = (PermissionMask)uint.Parse(POST["NextOwnerMask"]);
                        if (POST.ContainsKey("SalePrice")) item.SalePrice = int.Parse(POST["SalePrice"]);
                        if (POST.ContainsKey("SaleType")) item.SaleType = (SaleType)int.Parse(POST["SaleType"]); // This should be byte.Parse, but this upsets mono's compiler (CS1002)
                        client.Inventory.RequestUpdateItem(item);
                    }
                    break;
                case "UpdateFolder":
                    {
                        UpdateInventoryFolderPacket packet = new UpdateInventoryFolderPacket();
                        packet.AgentData.AgentID = client.Self.AgentID;
                        packet.AgentData.SessionID = client.Self.SessionID;
                        packet.FolderData = new UpdateInventoryFolderPacket.FolderDataBlock[1];
                        packet.FolderData[0] = new UpdateInventoryFolderPacket.FolderDataBlock();
                        packet.FolderData[0].FolderID = new UUID(POST["FolderID"]);
                        packet.FolderData[0].ParentID = new UUID(POST["ParentID"]);
                        packet.FolderData[0].Type = sbyte.Parse(POST["Type"]);
                        packet.FolderData[0].Name = Utils.StringToBytes(POST["Name"]);
                        client.Network.SendPacket((Packet)packet);
                    }
                    break;
                case "FetchItem":
                    client.Inventory.FetchItem(new UUID(POST["Item"]), new UUID(POST["Owner"]), 5000);
                    break;
                case "ReRotate":
                    user.Rotation = -Math.PI;
                    break;
                case "StartGroupIM":
                    deviMobile.Debug("SendMessage", "RequestJoinGroupChat(" + POST["Group"] + ")");
                    client.Self.RequestJoinGroupChat(new UUID(POST["Group"]));
                    break;
                case "GroupInstantMessage":
                    client.Self.InstantMessageGroup(new UUID(POST["Group"]), POST["Message"]);
                    break;
                case "RequestGroupProfile":
                    client.Groups.RequestGroupProfile(new UUID(POST["Group"]));
                    break;
                case "RequestGroupMembers":
                    client.Groups.RequestGroupMembers(new UUID(POST["Group"]));
                    break;
                case "RequestGroupName":
                    client.Groups.RequestGroupName(new UUID(POST["ID"]));
                    break;
                case "JoinGroup":
                    client.Groups.RequestJoinGroup(new UUID(POST["Group"]));
                    break;
                case "LeaveGroup":
                    client.Groups.LeaveGroup(new UUID(POST["Group"]));
                    break;
                case "RequestCurrentGroups":
                    client.Groups.RequestCurrentGroups();
                    break;
                case "GetParcelID":
                    textwriter.Write("{LocalID: "+client.Parcels.GetParcelLocalID(client.Network.CurrentSim, new Vector3(float.Parse(POST["X"]), float.Parse(POST["Y"]), float.Parse(POST["Z"])))+"}");
                    break;
                case "RequestParcelProperties":
                    client.Parcels.RequestParcelProperties(client.Network.CurrentSim, int.Parse(POST["LocalID"]), int.Parse(POST["SequenceID"]));
                    break;
            }
            textwriter.Flush();
        }
        /// <summary>
        /// Respond to a teleport lure by either accepting it and initiating 
        /// the teleport, or denying it
        /// </summary>
        /// <param name="requesterID">UUID of the avatar requesting the teleport</param>
        /// <param name="accept">Accept the teleport request or deny it</param>
        public void TeleportLureRespond(LLUUID requesterID, bool accept)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Network.AgentID;
            im.AgentData.SessionID = Client.Network.SessionID;
            im.MessageBlock.BinaryBucket = new byte[0];
            im.MessageBlock.FromAgentName = Helpers.StringToField(this.FirstName + " " + this.LastName);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.ID = Client.Network.AgentID;
            im.MessageBlock.Message = new byte[0];
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ParentEstateID = 0;
            im.MessageBlock.Position = this.Position;
            im.MessageBlock.RegionID = LLUUID.Zero;
            im.MessageBlock.Timestamp = 0;
            im.MessageBlock.ToAgentID = requesterID;

            if (accept)
            {
                im.MessageBlock.Dialog = (byte)InstantMessageDialog.AcceptTeleport;

                Client.Network.SendPacket(im);

                TeleportLureRequestPacket lure = new TeleportLureRequestPacket();

                lure.Info.AgentID = Client.Network.AgentID;
                lure.Info.SessionID = Client.Network.SessionID;
                lure.Info.LureID = Client.Network.AgentID;
                lure.Info.TeleportFlags = 4; // TODO: What does this mean?

                Client.Network.SendPacket(lure);
            }
            else
            {
                im.MessageBlock.Dialog = (byte)InstantMessageDialog.DenyTeleport;

                Client.Network.SendPacket(im);
            }
        }
Exemplo n.º 4
0
        public void OnFileRequested(HttpRequest request, IDirectory directory)
        {
            //request.Response.SetHeader("Content-Type", "text/plain; charset=utf-8");
            request.Response.ResponseContent = new MemoryStream();
            StreamWriter  textwriter = new StreamWriter(request.Response.ResponseContent);
            SecondLife    client;
            AvatarTracker avatars;
            Events        events;
            StreamReader  reader  = new StreamReader(request.PostData);
            string        qstring = reader.ReadToEnd();

            reader.Dispose();
            Dictionary <string, string> POST = AjaxLife.PostDecode(qstring);

            // Pull out the session.
            if (!POST.ContainsKey("sid"))
            {
                textwriter.WriteLine("Need an SID.");
                textwriter.Flush();
                return;
            }
            Guid guid = new Guid(POST["sid"]);
            User user = new User();

            lock (this.users)
            {
                if (!this.users.ContainsKey(guid))
                {
                    textwriter.WriteLine("Error: invalid SID");
                    textwriter.Flush();
                    return;
                }
                user             = this.users[guid];
                client           = user.Client;
                avatars          = user.Avatars;
                events           = user.Events;
                user.LastRequest = DateTime.Now;
            }
            // Get the message type.
            string messagetype = POST["MessageType"];

            // Check that the message is signed if it should be.
            if (Array.IndexOf(REQUIRED_SIGNATURES, messagetype) > -1)
            {
                if (!VerifySignature(user, qstring))
                {
                    textwriter.WriteLine("Error: Received hash and expected hash do not match.");
                    textwriter.Flush();
                    return;
                }
            }

            // Right. This file is fun. It takes information in POST paramaters and sends them to
            // the server in the appropriate format. Some will return data immediately, some will return
            // keys to data that will arrive in the message queue, some return nothing but you get
            // something in the message queue later, and some return nother ever.
            //
            // The joys of dealing with multiple bizarre message types.

            switch (messagetype)
            {
            case "SpatialChat":
                client.Self.Chat(POST["Message"], int.Parse(POST["Channel"]), (ChatType)((byte)int.Parse(POST["Type"])));
                break;

            case "SimpleInstantMessage":
                if (POST.ContainsKey("IMSessionID"))
                {
                    client.Self.InstantMessage(new LLUUID(POST["Target"]), POST["Message"], new LLUUID(POST["IMSessionID"]));
                }
                else
                {
                    client.Self.InstantMessage(new LLUUID(POST["Target"]), POST["Message"]);
                }
                break;

            case "GenericInstantMessage":
                client.Self.InstantMessage(
                    client.Self.FirstName + " " + client.Self.LastName,
                    new LLUUID(POST["Target"]),
                    POST["Message"],
                    new LLUUID(POST["IMSessionID"]),
                    (InstantMessageDialog)((byte)int.Parse(POST["Dialog"])),
                    (InstantMessageOnline)int.Parse(POST["Online"]),
                    client.Self.SimPosition,
                    client.Network.CurrentSim.ID,
                    new byte[0]);
                break;

            case "NameLookup":
                client.Avatars.RequestAvatarName(new LLUUID(POST["ID"]));
                break;

            case "Teleport":
            {
                Hashtable hash = new Hashtable();
                bool      status;
                if (POST.ContainsKey("Landmark"))
                {
                    status = client.Self.Teleport(new LLUUID(POST["Landmark"]));
                }
                else
                {
                    status = client.Self.Teleport(POST["Sim"], new LLVector3(float.Parse(POST["X"]), float.Parse(POST["Y"]), float.Parse(POST["Z"])));
                }
                if (status)
                {
                    hash.Add("Success", true);
                    hash.Add("Sim", client.Network.CurrentSim.Name);
                    hash.Add("Position", client.Self.SimPosition);
                }
                else
                {
                    hash.Add("Success", false);
                    hash.Add("Reason", client.Self.TeleportMessage);
                }
                textwriter.WriteLine(MakeJson.FromHashtable(hash));
            }
            break;

            case "GoHome":
                client.Self.GoHome();
                break;

            case "GetPosition":
            {
                Hashtable hash = new Hashtable();
                hash.Add("Sim", client.Network.CurrentSim.Name);
                hash.Add("Position", client.Self.SimPosition);
                textwriter.WriteLine(JavaScriptConvert.SerializeObject(hash));
            }
            break;

            case "RequestBalance":
                client.Self.RequestBalance();
                break;

            case "GetStats":
            {
                Hashtable hash = new Hashtable();
                hash.Add("FPS", client.Network.CurrentSim.Stats.FPS);
                hash.Add("TimeDilation", client.Network.CurrentSim.Stats.Dilation);
                hash.Add("LSLIPS", client.Network.CurrentSim.Stats.LSLIPS);
                hash.Add("Objects", client.Network.CurrentSim.Stats.Objects);
                hash.Add("ActiveScripts", client.Network.CurrentSim.Stats.ActiveScripts);
                hash.Add("Agents", client.Network.CurrentSim.Stats.Agents);
                hash.Add("ChildAgents", client.Network.CurrentSim.Stats.ChildAgents);
                hash.Add("AjaxLifeSessions", users.Count);
                hash.Add("TextureCacheCount", AjaxLife.TextureCacheCount);
                hash.Add("TextureCacheSize", AjaxLife.TextureCacheSize);
                textwriter.WriteLine(MakeJson.FromHashtable(hash));
            }
            break;

            case "TeleportLureRespond":
                client.Self.TeleportLureRespond(new LLUUID(POST["RequesterID"]), bool.Parse(POST["Accept"]));
                break;

            case "GodlikeTeleportLureRespond":
            {
                LLUUID lurer   = new LLUUID(POST["RequesterID"]);
                LLUUID session = new LLUUID(POST["SessionID"]);
                client.Self.InstantMessage(client.Self.Name, lurer, "", LLUUID.Random(), InstantMessageDialog.AcceptTeleport, InstantMessageOnline.Offline, client.Self.SimPosition, LLUUID.Zero, new byte[0]);
                TeleportLureRequestPacket lure = new TeleportLureRequestPacket();
                lure.Info.AgentID       = client.Self.AgentID;
                lure.Info.SessionID     = client.Self.SessionID;
                lure.Info.LureID        = session;
                lure.Info.TeleportFlags = (uint)AgentManager.TeleportFlags.ViaGodlikeLure;
                client.Network.SendPacket(lure);
            }
            break;

            case "FindPeople":
            {
                Hashtable hash = new Hashtable();
                hash.Add("QueryID", client.Directory.StartPeopleSearch(DirectoryManager.DirFindFlags.People, POST["Search"], int.Parse(POST["Start"])));
                textwriter.WriteLine(MakeJson.FromHashtable(hash));
            }
            break;

            case "FindGroups":
            {
                Hashtable hash = new Hashtable();
                hash.Add("QueryID", client.Directory.StartGroupSearch(DirectoryManager.DirFindFlags.Groups, POST["Search"], int.Parse(POST["Start"])));
                textwriter.WriteLine(MakeJson.FromHashtable(hash));
            }
            break;

            case "GetAgentData":
                client.Avatars.RequestAvatarProperties(new LLUUID(POST["AgentID"]));
                break;

            case "StartAnimation":
                client.Self.AnimationStart(new LLUUID(POST["Animation"]), false);
                break;

            case "StopAnimation":
                client.Self.AnimationStop(new LLUUID(POST["Animation"]), true);
                break;

            case "SendAppearance":
                client.Appearance.SetPreviousAppearance(false);
                break;

            case "GetMapItems":
            {
                MapItemRequestPacket req = new MapItemRequestPacket();
                req.AgentData.AgentID   = client.Self.AgentID;
                req.AgentData.SessionID = client.Self.SessionID;
                GridRegion region;
                client.Grid.GetGridRegion(POST["Region"], GridLayerType.Objects, out region);
                req.RequestData.RegionHandle = region.RegionHandle;
                req.RequestData.ItemType     = uint.Parse(POST["ItemType"]);
                client.Network.SendPacket((Packet)req);
            }
            break;

            case "GetMapBlocks":
            {
                MapBlockRequestPacket req = new MapBlockRequestPacket();
                req.AgentData.AgentID   = client.Self.AgentID;
                req.AgentData.SessionID = client.Self.SessionID;
                req.PositionData.MinX   = 0;
                req.PositionData.MinY   = 0;
                req.PositionData.MaxX   = ushort.MaxValue;
                req.PositionData.MaxY   = ushort.MaxValue;
                client.Network.SendPacket((Packet)req);
            }
            break;

            case "GetMapBlock":
            {
                ushort x = ushort.Parse(POST["X"]);
                ushort y = ushort.Parse(POST["Y"]);
                MapBlockRequestPacket req = new MapBlockRequestPacket();
                req.AgentData.AgentID   = client.Self.AgentID;
                req.AgentData.SessionID = client.Self.SessionID;
                req.PositionData.MinX   = x;
                req.PositionData.MinY   = y;
                req.PositionData.MaxX   = x;
                req.PositionData.MaxY   = y;
                client.Network.SendPacket((Packet)req);
            }
            break;

            case "GetOfflineMessages":
            {
                RetrieveInstantMessagesPacket req = new RetrieveInstantMessagesPacket();
                req.AgentData.AgentID   = client.Self.AgentID;
                req.AgentData.SessionID = client.Self.SessionID;
                client.Network.SendPacket((Packet)req);
            }
            break;

            case "GetFriendList":
            {
                InternalDictionary <LLUUID, FriendInfo> friends = client.Friends.FriendList;
                List <Hashtable> friendlist = new List <Hashtable>();
                friends.ForEach(delegate(FriendInfo friend)
                    {
                        Hashtable friendhash = new Hashtable();
                        friendhash.Add("ID", friend.UUID.ToString());
                        friendhash.Add("Name", friend.Name);
                        friendhash.Add("Online", friend.IsOnline);
                        friendhash.Add("MyRights", friend.MyFriendRights);
                        friendhash.Add("TheirRights", friend.TheirFriendRights);
                        friendlist.Add(friendhash);
                    });
                textwriter.Write(MakeJson.FromObject(friendlist));
            }
            break;

            case "ChangeRights":
            {
                LLUUID uuid = new LLUUID(POST["Friend"]);
                client.Friends.GrantRights(uuid, (FriendRights)int.Parse(POST["Rights"]));
            }
            break;

            case "RequestLocation":
                client.Friends.MapFriend(new LLUUID(POST["Friend"]));
                break;

            case "RequestTexture":
            {
                // This one's confusing, so it gets some comments.
                // First, we get the image's UUID.
                LLUUID image = new LLUUID(POST["ID"]);
                // We prepare a query to ask if S3 has it. HEAD only to avoid wasting
                // GET requests and bandwidth.
                bool exists = false;
                // If we already know we have it, note this.
                if (AjaxLife.CachedTextures.Contains(image))
                {
                    exists = true;
                }
                else
                {
                    // If we're using S3, check the S3 bucket
                    if (AjaxLife.USE_S3)
                    {
                        // Otherwise, make that HEAD request and find out.
                        try
                        {
                            IThreeSharp query = new ThreeSharpQuery(AjaxLife.S3Config);
                            Affirma.ThreeSharp.Model.ObjectGetRequest s3request = new Affirma.ThreeSharp.Model.ObjectGetRequest(AjaxLife.TEXTURE_BUCKET, image.ToString() + ".png");
                            s3request.Method = "HEAD";
                            Affirma.ThreeSharp.Model.ObjectGetResponse s3response = query.ObjectGet(s3request);
                            if (s3response.StatusCode == System.Net.HttpStatusCode.OK)
                            {
                                exists = true;
                            }
                            s3response.DataStream.Close();
                        }
                        catch { }
                    }
                    // If we aren't using S3, just check the texture cache.
                    else
                    {
                        exists = File.Exists(AjaxLife.TEXTURE_CACHE + image.ToString() + ".png");
                    }
                }
                // If it exists, reply with Ready = true and the URL to find it at.
                if (exists)
                {
                    textwriter.Write("{Ready: true, URL: \"" + AjaxLife.TEXTURE_ROOT + image + ".png\"}");
                }
                // If it doesn't, request the image from SL and note its lack of readiness.
                // Notification will arrive later in the message queue.
                else
                {
                    client.Assets.RequestImage(image, ImageType.Normal, 125000.0f, 0);
                    textwriter.Write("{Ready: false}");
                }
            }
            break;

            case "AcceptFriendship":
                client.Friends.AcceptFriendship(client.Self.AgentID, POST["IMSessionID"]);
                break;

            case "DeclineFriendship":
                client.Friends.DeclineFriendship(client.Self.AgentID, POST["IMSessionID"]);
                break;

            case "OfferFriendship":
                client.Friends.OfferFriendship(new LLUUID(POST["Target"]));
                break;

            case "TerminateFriendship":
                client.Friends.TerminateFriendship(new LLUUID(POST["Target"]));
                break;

            case "SendAgentMoney":
                client.Self.GiveAvatarMoney(new LLUUID(POST["Target"]), int.Parse(POST["Amount"]));
                break;

            case "RequestAvatarList":
            {
                List <Hashtable> list = new List <Hashtable>();
                foreach (KeyValuePair <uint, Avatar> pair in avatars.Avatars)
                {
                    Avatar    avatar = pair.Value;
                    Hashtable hash   = new Hashtable();
                    hash.Add("Name", avatar.Name);
                    hash.Add("ID", avatar.ID);
                    hash.Add("LocalID", avatar.LocalID);
                    hash.Add("Position", avatar.Position);
                    //hash.Add("Rotation", avatar.Rotation);
                    hash.Add("Scale", avatar.Scale);
                    hash.Add("GroupName", avatar.GroupName);
                    list.Add(hash);
                }
                textwriter.Write(MakeJson.FromObject(list));
            }
            break;

            case "LoadInventoryFolder":
                client.Inventory.RequestFolderContents(new LLUUID(POST["UUID"]), client.Self.AgentID, true, true, InventorySortOrder.ByDate | InventorySortOrder.SystemFoldersToTop);
                break;

            case "RequestAsset":
            {
                try
                {
                    LLUUID transferid = client.Assets.RequestInventoryAsset(new LLUUID(POST["AssetID"]), new LLUUID(POST["InventoryID"]),
                                                                            LLUUID.Zero, new LLUUID(POST["OwnerID"]), (AssetType)int.Parse(POST["AssetType"]), false);
                    textwriter.Write("{TransferID: \"" + transferid + "\"}");
                }
                catch         // Try catching the error that sometimes gets thrown... but sometimes doesn't.
                {
                }
            }
            break;

            case "SendTeleportLure":
                client.Self.SendTeleportLure(new LLUUID(POST["Target"]), POST["Message"]);
                break;

            case "ScriptPermissionResponse":
                client.Self.ScriptQuestionReply(client.Network.CurrentSim, new LLUUID(POST["ItemID"]), new LLUUID(POST["TaskID"]), (ScriptPermission)int.Parse(POST["Permissions"]));
                break;

            case "ScriptDialogReply":
            {
                ScriptDialogReplyPacket packet = new ScriptDialogReplyPacket();
                packet.AgentData.AgentID   = client.Self.AgentID;
                packet.AgentData.SessionID = client.Self.SessionID;
                packet.Data.ButtonIndex    = int.Parse(POST["ButtonIndex"]);
                packet.Data.ButtonLabel    = Helpers.StringToField(POST["ButtonLabel"]);
                packet.Data.ChatChannel    = int.Parse(POST["ChatChannel"]);
                packet.Data.ObjectID       = new LLUUID(POST["ObjectID"]);
                client.Network.SendPacket((Packet)packet);
            }
            break;

            case "SaveNotecard":
                client.Inventory.RequestUploadNotecardAsset(Helpers.StringToField(POST["AssetData"]), new LLUUID(POST["ItemID"]), new InventoryManager.NotecardUploadedAssetCallback(events.Inventory_OnNoteUploaded));
                break;

            case "CreateInventory":
                client.Inventory.RequestCreateItem(new LLUUID(POST["Folder"]), POST["Name"], POST["Description"], (AssetType)int.Parse(POST["AssetType"]), LLUUID.Random(), (InventoryType)int.Parse(POST["InventoryType"]), PermissionMask.All, new InventoryManager.ItemCreatedCallback(events.Inventory_OnItemCreated));
                break;

            case "CreateFolder":
            {
                LLUUID folder = client.Inventory.CreateFolder(new LLUUID(POST["Parent"]), POST["Name"]);
                textwriter.Write("{FolderID: \"" + folder + "\"}");
            }
            break;

            case "EmptyTrash":
                client.Inventory.EmptyTrash();
                break;

            case "MoveItem":
                client.Inventory.MoveItem(new LLUUID(POST["Item"]), new LLUUID(POST["TargetFolder"]), POST["NewName"]);
                break;

            case "MoveFolder":
                client.Inventory.MoveFolder(new LLUUID(POST["Folder"]), new LLUUID(POST["NewParent"]));
                break;

            case "MoveItems":
            case "MoveFolders":
            {
                Dictionary <LLUUID, LLUUID> dict = new Dictionary <LLUUID, LLUUID>();
                string[] moves = POST["ToMove"].Split(',');
                for (int i = 0; i < moves.Length; ++i)
                {
                    string[] move = moves[i].Split(' ');
                    dict.Add(new LLUUID(move[0]), new LLUUID(move[1]));
                }
                if (messagetype == "MoveItems")
                {
                    client.Inventory.MoveItems(dict);
                }
                else if (messagetype == "MoveFolders")
                {
                    client.Inventory.MoveFolders(dict);
                }
            }
            break;

            case "DeleteItem":
                client.Inventory.RemoveItem(new LLUUID(POST["Item"]));
                break;

            case "DeleteFolder":
                client.Inventory.RemoveFolder(new LLUUID(POST["Folder"]));
                break;

            case "DeleteMultiple":
            {
                string[]      items    = POST["Items"].Split(',');
                List <LLUUID> itemlist = new List <LLUUID>();
                for (int i = 0; i < items.Length; ++i)
                {
                    itemlist.Add(new LLUUID(items[i]));
                }
                string[]      folders    = POST["Folders"].Split(',');
                List <LLUUID> folderlist = new List <LLUUID>();
                for (int i = 0; i < items.Length; ++i)
                {
                    folderlist.Add(new LLUUID(folders[i]));
                }
                client.Inventory.Remove(itemlist, folderlist);
            }
            break;

            case "GiveInventory":
            {
                client.Inventory.GiveItem(new LLUUID(POST["ItemID"]), POST["ItemName"], (AssetType)int.Parse(POST["AssetType"]), new LLUUID(POST["Recipient"]), true);
            }
            break;

            case "UpdateItem":
            {
                InventoryItem item = client.Inventory.FetchItem(new LLUUID(POST["ItemID"]), new LLUUID(POST["OwnerID"]), 1000);
                if (POST.ContainsKey("Name"))
                {
                    item.Name = POST["Name"];
                }
                if (POST.ContainsKey("Description"))
                {
                    item.Description = POST["Description"];
                }
                if (POST.ContainsKey("NextOwnerMask"))
                {
                    item.Permissions.NextOwnerMask = (PermissionMask)uint.Parse(POST["NextOwnerMask"]);
                }
                if (POST.ContainsKey("SalePrice"))
                {
                    item.SalePrice = int.Parse(POST["SalePrice"]);
                }
                if (POST.ContainsKey("SaleType"))
                {
                    item.SaleType = (SaleType)int.Parse(POST["SaleType"]);                                       // This should be byte.Parse, but this upsets mono's compiler (CS1002)
                }
                client.Inventory.RequestUpdateItem(item);
            }
            break;

            case "UpdateFolder":
            {
                UpdateInventoryFolderPacket packet = new UpdateInventoryFolderPacket();
                packet.AgentData.AgentID      = client.Self.AgentID;
                packet.AgentData.SessionID    = client.Self.SessionID;
                packet.FolderData             = new UpdateInventoryFolderPacket.FolderDataBlock[1];
                packet.FolderData[0]          = new UpdateInventoryFolderPacket.FolderDataBlock();
                packet.FolderData[0].FolderID = new LLUUID(POST["FolderID"]);
                packet.FolderData[0].ParentID = new LLUUID(POST["ParentID"]);
                packet.FolderData[0].Type     = sbyte.Parse(POST["Type"]);
                packet.FolderData[0].Name     = Helpers.StringToField(POST["Name"]);
                client.Network.SendPacket((Packet)packet);
            }
            break;

            case "FetchItem":
                client.Inventory.FetchItem(new LLUUID(POST["Item"]), new LLUUID(POST["Owner"]), 5000);
                break;

            case "ReRotate":
                user.Rotation = -Math.PI;
                break;

            case "StartGroupIM":
                AjaxLife.Debug("SendMessage", "RequestJoinGroupChat(" + POST["Group"] + ")");
                client.Self.RequestJoinGroupChat(new LLUUID(POST["Group"]));
                break;

            case "GroupInstantMessage":
                client.Self.InstantMessageGroup(new LLUUID(POST["Group"]), POST["Message"]);
                break;

            case "RequestGroupProfile":
                client.Groups.RequestGroupProfile(new LLUUID(POST["Group"]));
                break;

            case "RequestGroupMembers":
                client.Groups.RequestGroupMembers(new LLUUID(POST["Group"]));
                break;

            case "RequestGroupName":
                client.Groups.RequestGroupName(new LLUUID(POST["ID"]));
                break;

            case "JoinGroup":
                client.Groups.RequestJoinGroup(new LLUUID(POST["Group"]));
                break;

            case "LeaveGroup":
                client.Groups.LeaveGroup(new LLUUID(POST["Group"]));
                break;

            case "RequestCurrentGroups":
                client.Groups.RequestCurrentGroups();
                break;

            case "GetParcelID":
                textwriter.Write("{LocalID: " + client.Parcels.GetParcelLocalID(client.Network.CurrentSim, new LLVector3(float.Parse(POST["X"]), float.Parse(POST["Y"]), float.Parse(POST["Z"]))) + "}");
                break;

            case "RequestParcelProperties":
                client.Parcels.PropertiesRequest(client.Network.CurrentSim, int.Parse(POST["LocalID"]), int.Parse(POST["SequenceID"]));
                break;
            }
            textwriter.Flush();
        }