private void PlaceNewTarget() { Ray ray = mainCam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hitInfo)) { tm.SpawnTarget(hitInfo.point); } }
private void PlaceNewTarget() { Ray ray = mainCam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hitInfo)) { tm.SpawnTarget(hitInfo.point); } }