public TurnCharacter CreateActiveCharacter(int pNum, GameObject go)
    {
        TurnCharacter ch = new TurnCharacter(pNum, go);

        ActiveCharacters.Add(ch);

        switch (pNum)
        {
        case 1:
            TeamOneActiveChars.Add(ch);
            break;

        case 2:
            TeamTwoActiveChars.Add(ch);
            break;
        }

        return(ch);
    }