// Update is called once per frame void Update() { if (!TeamName1.GetComponent <Text>().text.Equals(oldName1)) { oldName1 = TeamName1.GetComponent <Text>().text; TeamElo1.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName1); TeamElo1.GetComponent <Text>().color = ColorElo(TeamsPerformance.GetTeamElo(oldName1)); } if (!TeamName2.GetComponent <Text>().text.Equals(oldName2)) { oldName2 = TeamName2.GetComponent <Text>().text; TeamElo2.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName2); TeamElo2.GetComponent <Text>().color = ColorElo(TeamsPerformance.GetTeamElo(oldName2)); } if (!TeamName3.GetComponent <Text>().text.Equals(oldName3)) { oldName3 = TeamName3.GetComponent <Text>().text; TeamElo3.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName3); TeamElo3.GetComponent <Text>().color = ColorElo(TeamsPerformance.GetTeamElo(oldName3)); } if (!TeamName4.GetComponent <Text>().text.Equals(oldName4)) { oldName4 = TeamName4.GetComponent <Text>().text; TeamElo4.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName4); TeamElo4.GetComponent <Text>().color = ColorElo(TeamsPerformance.GetTeamElo(oldName4)); } }
// Use this for initialization void Start() { oldName1 = TeamName1.GetComponent <Text>().text; oldName2 = TeamName2.GetComponent <Text>().text; oldName3 = TeamName3.GetComponent <Text>().text; oldName4 = TeamName4.GetComponent <Text>().text; t = new TeamsPerformance(); TeamElo1.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName1); TeamElo2.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName2); TeamElo3.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName3); TeamElo4.GetComponent <Text>().text = "" + TeamsPerformance.GetTeamElo(oldName4); }