Exemplo n.º 1
0
        public void GenerateTeams_GivenFourPlayers_PerfectSolutionsExist_PerfectSolutionFound(
            int p1, int g1,
            int p2, int g2,
            int p3, int g3,
            int p4, int g4)
        {
            IShuffler     shuffler      = A.Fake <IShuffler>();
            TeamGenerator teamGenerator = new TeamGenerator(shuffler);

            Player player1 = new Player()
            {
                Id = 1, Name = "Name1", Points = p1, GamesPlayed = g1
            };
            Player player2 = new Player()
            {
                Id = 2, Name = "Name2", Points = p2, GamesPlayed = g2
            };
            Player player3 = new Player()
            {
                Id = 3, Name = "Name3", Points = p3, GamesPlayed = g3
            };
            Player player4 = new Player()
            {
                Id = 4, Name = "Name4", Points = p4, GamesPlayed = g4
            };

            List <Player> selectedPlayers = new List <Player> {
                player1, player2, player3, player4
            };

            var result = teamGenerator.GenerateTeams(selectedPlayers);

            result.Item1.Sum(p => p.PointsPerGame).Should().Be(1);
            result.Item2.Sum(p => p.PointsPerGame).Should().Be(1);
        }
Exemplo n.º 2
0
        public void GenerateTeams_GivenThreePlayers_PerfectSolutionsExist_PerfectSolutionFound(
            int p1, int g1,
            int p2, int g2,
            int p3, int g3)
        {
            IShuffler     shuffler      = A.Fake <IShuffler>();
            TeamGenerator teamGenerator = new TeamGenerator(shuffler);

            Player player1 = new Player()
            {
                Id = 1, Name = "Name1", Points = p1, GamesPlayed = g1
            };
            Player player2 = new Player()
            {
                Id = 2, Name = "Name2", Points = p2, GamesPlayed = g2
            };
            Player player3 = new Player()
            {
                Id = 3, Name = "Name3", Points = p3, GamesPlayed = g3
            };

            List <Player> selectedPlayers = new List <Player> {
                player1, player2, player3
            };

            var    result   = teamGenerator.GenerateTeams(selectedPlayers);
            var    r1       = (double)p1 / g1;
            var    r2       = (double)p2 / g2;
            var    r3       = (double)p3 / g3;
            double expected = (r1 + r2 + r3) / 2;

            result.Item1.Sum(p => p.PointsPerGame).Should().Be(expected);
            result.Item2.Sum(p => p.PointsPerGame).Should().Be(expected);
        }
Exemplo n.º 3
0
        public void GenerateTeams_GivenOddPlayers_EvenSplitReturned_Team1WithMorePlayers(int numberOfPlayers)
        {
            IShuffler     shuffler      = A.Fake <IShuffler>();
            TeamGenerator teamGenerator = new TeamGenerator(shuffler);

            List <Player> selectedPlayers = new List <Player>();

            for (int i = 1; i <= numberOfPlayers; i++)
            {
                selectedPlayers.Add(new Player()
                {
                    Id = i, Name = "Name" + i, Points = 1, GamesPlayed = 1
                });
            }

            var result = teamGenerator.GenerateTeams(selectedPlayers);

            result.Item1.Count().Should().Be((numberOfPlayers + 1) / 2);
            result.Item2.Count().Should().Be((numberOfPlayers - 1) / 2);
        }
        protected void ASPxButton1_Click(object sender, EventArgs e)
        {
            int           numPlayers = 20;
            int           nbrOfTeams = 20 / 2;
            int           rounds     = 3;
            List <Player> players    = new List <Player>();

            for (int i = 1; i <= numPlayers; i++)
            {
                Player player = new Player
                {
                    Name = "Person " + i.ToString()
                };
                players.Add(player);
            }
            Tournament tournament = new Tournament(rounds);

            ExtensionMethods.Shuffle(players);
            for (int i = 0; i < rounds; i++)
            {
                TournamentRound round = new TournamentRound("Round : " + (i + 1).ToString());
                List <Team>     teams = TeamGenerator.GenerateTeams(players, nbrOfTeams);
                round.Teams   = teams;
                round.Matches = MatchGenerator.GenerateMatches(teams, teams.Count / 2);
                tournament.Rounds.Add(round);
            }

            ASPxListBox1.DataSource = tournament.Rounds[0].Matches;
            ASPxListBox1.TextField  = "Name";
            ASPxListBox1.DataBind();

            ASPxListBox2.DataSource = tournament.Rounds[1].Matches;
            ASPxListBox2.TextField  = "Name";
            ASPxListBox2.DataBind();

            ASPxListBox3.DataSource = tournament.Rounds[2].Matches;
            ASPxListBox3.TextField  = "Name";
            ASPxListBox3.DataBind();
        }