Exemplo n.º 1
0
 static int GetResManager(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 0);
     Teacher.Manager.ResourceManager o = Teacher.LuaHelper.GetResManager();
     LuaScriptMgr.Push(L, o);
     return(1);
 }
    static int LoadAsset(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        Teacher.Manager.ResourceManager obj = (Teacher.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Teacher.Manager.ResourceManager");
        string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string      arg1 = LuaScriptMgr.GetLuaString(L, 3);
        LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4);

        obj.LoadAsset(arg0, arg1, arg2);
        return(0);
    }
    static int LoadImage(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        Teacher.Manager.ResourceManager obj = (Teacher.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Teacher.Manager.ResourceManager");
        string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string      arg1 = LuaScriptMgr.GetLuaString(L, 3);
        GameObject  arg2 = (GameObject)LuaScriptMgr.GetUnityObject(L, 4, typeof(GameObject));
        LuaFunction arg3 = LuaScriptMgr.GetLuaFunction(L, 5);

        obj.LoadImage(arg0, arg1, arg2, arg3);
        return(0);
    }