//------------------------------------------------------------------------- public FishParticleMgr(CRenderScene render_scene, CRenderFish fish, int fish_vib_id, ISpriteFish sprite_fish) { mScene = render_scene; mCRenderFish = fish; mParticlemanager = mScene.getParticlemanager(); mISpriteFish = sprite_fish; mFishData = EbDataMgr.Instance.getData <TbDataFish>(fish_vib_id); //解析鱼带的特效数据并保存下来,等待鱼指定播放特效 foreach (var it in mFishData.ParticleArray) { if (null == it.TbDataParticle || it.TbDataParticle.Id <= 0) { continue; } TbDataFish.ParticleProduceTimeEnum time_enum = (TbDataFish.ParticleProduceTimeEnum)it.ParticleProduceTime; if (!mDicParticleData.ContainsKey(time_enum)) { mDicParticleData[time_enum] = new List <TbDataFish.ParticleDataStruct>(); } mDicParticleData[time_enum].Add(it); } }
//------------------------------------------------------------------------- List <StillParticle> _loopBuildParticle(TbDataFish.ParticleProduceTimeEnum time_enum, uint et_player_rpcid = 0) { if (!mDicParticleData.ContainsKey(time_enum)) { return(new List <StillParticle>()); } List <StillParticle> particle_list = new List <StillParticle>(); foreach (var it in mDicParticleData[time_enum]) { particle_list.Add(_buildParticle(it, et_player_rpcid)); } return(particle_list); }