Exemplo n.º 1
0
        private void HandleConnections(MeshTile tile)
        {
            if (tile.Header.OffMeshConCount <= 0)
            {
                return;
            }

            var count = tile.Header.OffMeshConCount;

            for (int i = 0; i < count; i++)
            {
                var con = tile.GetOffMeshConnection(i);
                if (con == null)
                {
                    continue;
                }
                var path = TaxiHelper.GetPath((int)con.UserID);
                if (path == null)
                {
                    DisableConnection(tile, i);
                    continue;
                }
                var from = TaxiHelper.GetNode(path.From);
                var to   = TaxiHelper.GetNode(path.To);
                if (from == null || to == null)
                {
                    DisableConnection(tile, i);
                    continue;
                }

                var data = new ConnectionData
                {
                    Alliance = from.IsAlliance || to.IsAlliance,
                    Horde    = from.IsHorde || to.IsHorde,
                    Cost     = path.Cost,
                    From     = from.Name,
                    To       = to.Name,
                    Id       = (int)con.UserID
                };

                if (!ConnectionHandler(data))
                {
                    DisableConnection(tile, i);
                }
            }
        }
Exemplo n.º 2
0
        private static Hop BuildFlightmasterHop(int pathId)
        {
            var path = TaxiHelper.GetPath(pathId);

            if (path == null)
            {
                throw new NavMeshException(DetourStatus.Failure, "FindStraightPath returned a hop with an invalid path id");
            }

            var from = TaxiHelper.GetNode(path.From);
            var to   = TaxiHelper.GetNode(path.To);

            if (from == null || to == null)
            {
                throw new NavMeshException(DetourStatus.Failure, "FindStraightPath returned a hop with unresolvable flight path");
            }

            return(new Hop
            {
                Location = from.Location,
                FlightTarget = to.Name,
                Type = HopType.Flightmaster
            });
        }
 /// <summary>
 /// Determines whether the specified vehicle is confused.
 /// </summary>
 /// <param name="vehicle">The vehicle.</param>
 /// <returns>
 /// True if the vehicle is confused.
 /// </returns>
 public static bool VehicleIsConfused(ref Vehicle vehicle)
 {
     if (vehicle.Info == null || vehicle.Info.m_vehicleAI == null)
     {
         return(false);
     }
     else if (vehicle.Info.m_vehicleAI is HearseAI)
     {
         return(HearseHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is GarbageTruckAI)
     {
         return(GarbageTruckHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is AmbulanceAI)
     {
         return(AmbulanceHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PassengerCarAI)
     {
         return(PassengerCarHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is BusAI)
     {
         return(BusHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is CargoShipAI)
     {
         return(CargoShipHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is CargoTrainAI)
     {
         return(CargoTrainHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is CargoTruckAI)
     {
         return(CargoTrainHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is FireTruckAI)
     {
         return(FireTruckHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is MetroTrainAI)
     {
         return(MetroTrainHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PassengerPlaneAI)
     {
         return(PassengerPlaneHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PassengerShipAI)
     {
         return(PassengerShipHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PassengerTrainAI)
     {
         return(PassengerTrainHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PoliceCarAI)
     {
         return(PoliceCarHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is SnowTruckAI)
     {
         return(SnowTruckHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is TaxiAI)
     {
         return(TaxiHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is TramAI)
     {
         return(TramHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PassengerBlimpAI)
     {
         return(PassengerBlimpHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is PassengerFerryAI)
     {
         return(PassengerFerryHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is FireCopterAI)
     {
         return(FireCopterHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is DisasterResponseVehicleAI)
     {
         return(DisasterResponseVehicleHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is DisasterResponseCopterAI)
     {
         return(DisasterResponseCopterHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is AmbulanceCopterAI)
     {
         return(AmbulanceCopterHelper.IsConfused(ref vehicle));
     }
     else if (vehicle.Info.m_vehicleAI is CableCarAI)
     {
         return(CableCarHelper.IsConfused(ref vehicle));
     }
     else
     {
         return(false);
     }
 }
Exemplo n.º 4
0
        public byte[] Build(BaseLog log)
        {
            Log      = log;
            Geometry = new Geometry {
                Transform = true
            };

            {
                var main = new ADT(GetAdtPath(World, X, Y));
                main.Read();
                Geometry.AddAdt(main);
            }

            if (Geometry.Vertices.Count == 0 && Geometry.Triangles.Count == 0)
            {
                throw new InvalidOperationException("Can't build tile with empty geometry");
            }

            float[] bbMin, bbMax;
            CalculateTileBounds(out bbMin, out bbMax);
            Geometry.CalculateMinMaxHeight(out bbMin[1], out bbMax[1]);

            // again, we load everything - wasteful but who cares
            for (int ty = Y - 1; ty <= Y + 1; ty++)
            {
                for (int tx = X - 1; tx <= X + 1; tx++)
                {
                    try
                    {
                        // don't load main tile again
                        if (tx == X && ty == Y)
                        {
                            continue;
                        }

                        var adt = new ADT(GetAdtPath(World, tx, ty));
                        adt.Read();
                        Geometry.AddAdt(adt);
                    }
                    catch (FileNotFoundException)
                    {
                        // don't care - no file means no geometry
                    }
                }
            }

            Context = new RecastContext();
            Context.SetContextHandler(Log);

            // get raw geometry - lots of slowness here
            float[] vertices;
            int[]   triangles;
            byte[]  areas;
            Geometry.GetRawData(out vertices, out triangles, out areas);
            Geometry.Triangles.Clear();
            Geometry.Vertices.Clear();

            // add border
            bbMin[0] -= Config.BorderSize * Config.CellSize;
            bbMin[2] -= Config.BorderSize * Config.CellSize;
            bbMax[0] += Config.BorderSize * Config.CellSize;
            bbMax[2] += Config.BorderSize * Config.CellSize;

            Heightfield hf;
            int         width = Config.TileWidth + (Config.BorderSize * 2);

            if (!Context.CreateHeightfield(out hf, width, width, bbMin, bbMax, Config.CellSize, Config.CellHeight))
            {
                throw new OutOfMemoryException("CreateHeightfield ran out of memory");
            }

            Context.ClearUnwalkableTriangles(Config.WalkableSlopeAngle, ref vertices, ref triangles, areas);
            Context.RasterizeTriangles(ref vertices, ref triangles, ref areas, hf, Config.WalkableClimb);

            // Once all geometry is rasterized, we do initial pass of filtering to
            // remove unwanted overhangs caused by the conservative rasterization
            // as well as filter spans where the character cannot possibly stand.
            Context.FilterLowHangingWalkableObstacles(Config.WalkableClimb, hf);
            Context.FilterLedgeSpans(Config.WalkableHeight, Config.WalkableClimb, hf);
            Context.FilterWalkableLowHeightSpans(Config.WalkableHeight, hf);

            // Compact the heightfield so that it is faster to handle from now on.
            // This will result in more cache coherent data as well as the neighbours
            // between walkable cells will be calculated.
            CompactHeightfield chf;

            if (!Context.BuildCompactHeightfield(Config.WalkableHeight, Config.WalkableClimb, hf, out chf))
            {
                throw new OutOfMemoryException("BuildCompactHeightfield ran out of memory");
            }

            hf.Delete();

            // Erode the walkable area by agent radius.
            if (!Context.ErodeWalkableArea(Config.WalkableRadius, chf))
            {
                throw new OutOfMemoryException("ErodeWalkableArea ran out of memory");
            }

            // Prepare for region partitioning, by calculating distance field along the walkable surface.
            if (!Context.BuildDistanceField(chf))
            {
                throw new OutOfMemoryException("BuildDistanceField ran out of memory");
            }

            // Partition the walkable surface into simple regions without holes.
            if (!Context.BuildRegions(chf, Config.BorderSize, Config.MinRegionArea, Config.MergeRegionArea))
            {
                throw new OutOfMemoryException("BuildRegionsMonotone ran out of memory");
            }

            // Create contours.
            ContourSet cset;

            if (!Context.BuildContours(chf, Config.MaxSimplificationError, Config.MaxEdgeLength, out cset))
            {
                throw new OutOfMemoryException("BuildContours ran out of memory");
            }

            // Build polygon navmesh from the contours.
            PolyMesh pmesh;

            if (!Context.BuildPolyMesh(cset, Config.MaxVertsPerPoly, out pmesh))
            {
                throw new OutOfMemoryException("BuildPolyMesh ran out of memory");
            }

            // Build detail mesh.
            PolyMeshDetail dmesh;

            if (
                !Context.BuildPolyMeshDetail(pmesh, chf, Config.DetailSampleDistance, Config.DetailSampleMaxError,
                                             out dmesh))
            {
                throw new OutOfMemoryException("BuildPolyMeshDetail ran out of memory");
            }

            chf.Delete();
            cset.Delete();

            // Remove padding from the polymesh data. (Remove this odditity)
            pmesh.RemovePadding(Config.BorderSize);

            // Set flags according to area types (e.g. Swim for Water)
            pmesh.MarkAll();

            // get original bounds
            float[] tilebMin, tilebMax;
            CalculateTileBounds(out tilebMin, out tilebMax);
            tilebMin[1] = bbMin[1];
            tilebMax[1] = bbMax[1];

            // build off mesh connections for flightmasters
            // bMax and bMin are switched here because of the coordinate system transformation
            var taxis       = TaxiHelper.GetNodesInBBox(MapId, tilebMax.ToWoW(), tilebMin.ToWoW());
            var connections = new List <OffMeshConnection>();

            foreach (var taxi in taxis)
            {
                Log.Log(LogCategory.Warning,
                        "Flightmaster \"" + taxi.Name + "\", Id: " + taxi.Id + " Horde: " + taxi.IsHorde + " Alliance: " +
                        taxi.IsAlliance);

                var data = TaxiHelper.GetTaxiData(taxi);
                var from = taxi.Location.ToRecast().ToFloatArray();
                connections.AddRange(data.To.Select(to => new OffMeshConnection
                {
                    AreaId = PolyArea.Road,
                    Flags  = PolyFlag.FlightMaster,
                    From   = from,
                    To     = to.Value.Location.ToRecast().ToFloatArray(),
                    Radius = Config.WorldWalkableRadius,
                    Type   = ConnectionType.OneWay,
                    UserID = (uint)to.Key
                }));

                foreach (var target in data.To)
                {
                    Log.Log(LogCategory.Warning,
                            "\tPath to: \"" + target.Value.Name + "\" Id: " + target.Value.Id + " Path Id: " +
                            target.Key);
                }
            }

            byte[] tileData;
            if (!Detour.CreateNavMeshData(out tileData, pmesh, dmesh,
                                          X, Y, tilebMin, tilebMax,
                                          Config.WorldWalkableHeight, Config.WorldWalkableRadius,
                                          Config.WorldWalkableClimb, Config.CellSize,
                                          Config.CellHeight, Config.TileWidth,
                                          connections.ToArray()))
            {
                pmesh.Delete();
                dmesh.Delete();
                return(null);
            }

            pmesh.Delete();
            dmesh.Delete();
            Cache.Clear();
            GC.Collect();
            return(tileData);
        }