protected override void Start()
    {
        base.Start();

        // Begin with default state
        currentState = getProductState;

        // Setup start task
        currentTask = Tasks_AI.GetProduct;
    }
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        // Begin with default state
        currentState = wanderState;

        // Setup start task
        currentTask = Tasks_AI.Wander;
    }