Exemplo n.º 1
0
        private void Awake()
        {
            var runner1 = TaskRunner.Create(this);

            var runner2 = TaskRunner.Create(this);

            var recursiveTask = runner1.Run(
                RecursiveIncrement()
                , start: true
                );

            var updateTask = runner1.Forever(CustomUpdate);

            var scheduleTask = runner1.Schedule(2f, updateTask.Cancel);

            updateTask.Finished += cancelled =>
            {
                UnityEngine.Debug.Log(
                    "Update has finished. Was it cancelled? - " + cancelled
                    );
            };


            runner1.Schedule(1f, runner1.Pause);

            runner2.Schedule(3f, runner1.Resume);
        }