public TrinityPower GetDefensivePower() { var position = Targeting.HealthGlobeExists(35f) ? Targeting.GetBestHealthGlobeClusterPoint(35f) : Targeting.GetLoiterPosition(Targeting.ClosestUnit(35f), 35f); return(Spells.FuriousCharge(position)); }
public TrinityPower GetDefensivePower() { var position = Targeting.HealthGlobeExists(35f) ? Targeting.GetBestHealthGlobeClusterPoint(35f) : Targeting.GetLoiterPosition(Targeting.ClosestUnit(35f), 35f); return(Spells.FuriousCharge(position)); }