Exemplo n.º 1
0
        public static string WriteToLua(WDBSheet sheet, TargetPlatformType platformType)
        {
            if (sheet.FieldCount == 0 || sheet.RowCount == 0)
            {
                return(string.Empty);
            }

            WDBFieldPlatform platform = platformType == TargetPlatformType.Client ? WDBFieldPlatform.Client : WDBFieldPlatform.Server;

            StringBuilder builder = new StringBuilder();
            int           indent  = 0;

            builder.AppendLine($"local {sheet.Name} = {{");
            for (int r = 0; r < sheet.RowCount; r++)
            {
                WDBRow row = sheet.GetRowAtIndex(r);

                WDBField keyField = sheet.GetFieldAtIndex(0);
                WDBCell  keyCell  = row.GetCellByIndex(0);
                indent++;
                string keyStr = keyCell.GetContent(keyField);
                builder.AppendLine($"{GetIndent(indent)}[{keyStr}] = {{");

                for (int f = 0; f < sheet.FieldCount; f++)
                {
                    WDBField field = sheet.GetFieldAtIndex(f);
                    if (string.IsNullOrEmpty(field.Name))
                    {
                        continue;
                    }

                    if (field.FieldPlatform != WDBFieldPlatform.All && field.FieldPlatform != platform)
                    {
                        continue;
                    }
                    indent++;
                    WDBCell cell = row.GetCellByIndex(f);
                    AppendValueLine(builder, indent, field, cell);
                    indent--;
                }

                builder.AppendLine($"{GetIndent(indent)}}},");
                indent--;
            }
            builder.AppendLine("}");
            builder.AppendLine($"return {sheet.Name}");

            return(builder.ToString());
        }
Exemplo n.º 2
0
        public static string WriteToJson(WDBSheet sheet, TargetPlatformType platformType)
        {
            if (sheet.FieldCount == 0 || sheet.RowCount == 0)
            {
                return(string.Empty);
            }

            WDBFieldPlatform platform = platformType == TargetPlatformType.Client ? WDBFieldPlatform.Client : WDBFieldPlatform.Server;

            JObject sheetObject = new JObject();

            for (int r = 0; r < sheet.RowCount; r++)
            {
                WDBRow row = sheet.GetRowAtIndex(r);

                JObject rowObject = new JObject();

                for (int f = 0; f < sheet.FieldCount; f++)
                {
                    WDBField field = sheet.GetFieldAtIndex(f);
                    if (string.IsNullOrEmpty(field.Name))
                    {
                        continue;
                    }

                    if (field.FieldPlatform != WDBFieldPlatform.All && field.FieldPlatform != platform)
                    {
                        continue;
                    }

                    object value = GetValue(field, row.GetCellByIndex(f));
                    rowObject.Add(field.Name, JToken.FromObject(value));

                    if (f == 0)
                    {
                        sheetObject.Add(value.ToString(), rowObject);
                    }
                }
            }

            return(sheetObject.ToString(Formatting.Indented));
        }
Exemplo n.º 3
0
    public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
    {
        // Stage all the build products
        foreach (StageTarget Target in SC.StageTargets)
        {
            SC.StageBuildProductsFromReceipt(Target.Receipt, Target.RequireFilesExist, Params.bTreatNonShippingBinariesAsDebugFiles);
        }

        if (SC.bStageCrashReporter)
        {
            StagedDirectoryReference CrashReportClientPath = StagedDirectoryReference.Combine("Engine/Binaries", SC.PlatformDir, "CrashReportClient.app");
            StageAppBundle(SC, DirectoryReference.Combine(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir, "CrashReportClient.app"), CrashReportClientPath);
        }

        // Find the app bundle path
        List <FileReference> Exes = GetExecutableNames(SC);

        foreach (var Exe in Exes)
        {
            StagedDirectoryReference AppBundlePath = null;
            if (Exe.IsUnderDirectory(DirectoryReference.Combine(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir)))
            {
                AppBundlePath = StagedDirectoryReference.Combine(SC.ShortProjectName, "Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe.FullName) + ".app");
            }
            else if (Exe.IsUnderDirectory(DirectoryReference.Combine(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir)))
            {
                AppBundlePath = StagedDirectoryReference.Combine("Engine/Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe.FullName) + ".app");
            }

            // Copy the custom icon and Steam dylib, if needed
            if (AppBundlePath != null)
            {
                FileReference AppIconsFile = FileReference.Combine(SC.ProjectRoot, "Build", "Mac", "Application.icns");
                if (FileReference.Exists(AppIconsFile))
                {
                    SC.StageFile(StagedFileType.NonUFS, AppIconsFile, StagedFileReference.Combine(AppBundlePath, "Contents", "Resources", "Application.icns"));
                }
            }
        }

        // Copy the splash screen, Mac specific
        FileReference SplashImage = FileReference.Combine(SC.ProjectRoot, "Content", "Splash", "Splash.bmp");

        if (FileReference.Exists(SplashImage))
        {
            SC.StageFile(StagedFileType.NonUFS, SplashImage);
        }

        // Stage the bootstrap executable
        if (!Params.NoBootstrapExe)
        {
            foreach (StageTarget Target in SC.StageTargets)
            {
                BuildProduct Executable = Target.Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
                if (Executable != null)
                {
                    // only create bootstraps for executables
                    List <StagedFileReference> StagedFiles = SC.FilesToStage.NonUFSFiles.Where(x => x.Value == Executable.Path).Select(x => x.Key).ToList();
                    if (StagedFiles.Count > 0 && Executable.Path.FullName.Replace("\\", "/").Contains("/" + TargetPlatformType.ToString() + "/"))
                    {
                        string BootstrapArguments = "";
                        if (!ShouldStageCommandLine(Params, SC))
                        {
                            if (!SC.IsCodeBasedProject)
                            {
                                BootstrapArguments = String.Format("../../../{0}/{0}.uproject", SC.ShortProjectName);
                            }
                            else
                            {
                                BootstrapArguments = SC.ShortProjectName;
                            }
                        }

                        string BootstrapExeName;
                        if (SC.StageTargetConfigurations.Count > 1)
                        {
                            BootstrapExeName = Path.GetFileName(Executable.Path.FullName) + ".app";
                        }
                        else if (Params.IsCodeBasedProject)
                        {
                            BootstrapExeName = Target.Receipt.TargetName + ".app";
                        }
                        else
                        {
                            BootstrapExeName = SC.ShortProjectName + ".app";
                        }

                        string AppSuffix = ".app" + Path.DirectorySeparatorChar;

                        string AppPath = Executable.Path.FullName.Substring(0, Executable.Path.FullName.LastIndexOf(AppSuffix) + AppSuffix.Length);
                        foreach (var DestPath in StagedFiles)
                        {
                            string AppRelativePath = DestPath.Name.Substring(0, DestPath.Name.LastIndexOf(AppSuffix) + AppSuffix.Length);
                            StageBootstrapExecutable(SC, BootstrapExeName, AppPath, AppRelativePath, BootstrapArguments);
                        }
                    }
                }
            }
        }

        // Copy the ShaderCache files, if they exist
        FileReference DrawCacheFile = FileReference.Combine(SC.ProjectRoot, "Content", "DrawCache.ushadercache");

        if (FileReference.Exists(DrawCacheFile))
        {
            SC.StageFile(StagedFileType.UFS, DrawCacheFile);
        }

        FileReference ByteCodeCacheFile = FileReference.Combine(SC.ProjectRoot, "Content", "ByteCodeCache.ushadercode");

        if (FileReference.Exists(ByteCodeCacheFile))
        {
            SC.StageFile(StagedFileType.UFS, ByteCodeCacheFile);
        }

        {
            // Stage any *.metallib files as NonUFS.
            // Get the final output directory for cooked data
            DirectoryReference CookOutputDir;
            if (!String.IsNullOrEmpty(Params.CookOutputDir))
            {
                CookOutputDir = DirectoryReference.Combine(new DirectoryReference(Params.CookOutputDir), SC.CookPlatform);
            }
            else if (Params.CookInEditor)
            {
                CookOutputDir = DirectoryReference.Combine(SC.ProjectRoot, "Saved", "EditorCooked", SC.CookPlatform);
            }
            else
            {
                CookOutputDir = DirectoryReference.Combine(SC.ProjectRoot, "Saved", "Cooked", SC.CookPlatform);
            }
            if (DirectoryReference.Exists(CookOutputDir))
            {
                List <FileReference> CookedFiles = DirectoryReference.EnumerateFiles(CookOutputDir, "*.metallib", SearchOption.AllDirectories).ToList();
                foreach (FileReference CookedFile in CookedFiles)
                {
                    SC.StageFile(StagedFileType.NonUFS, CookedFile, new StagedFileReference(CookedFile.MakeRelativeTo(CookOutputDir)));
                }
            }
        }
    }
Exemplo n.º 4
0
    public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
    {
        if (SC.bStageCrashReporter)
        {
            FileReference ReceiptFileName = TargetReceipt.GetDefaultPath(CommandUtils.EngineDirectory, "CrashReportClient", SC.StageTargetPlatform.PlatformType, UnrealTargetConfiguration.Shipping, null);
            if (FileReference.Exists(ReceiptFileName))
            {
                DirectoryReference EngineDir  = CommandUtils.EngineDirectory;
                DirectoryReference ProjectDir = DirectoryReference.FromFile(Params.RawProjectPath);
                TargetReceipt      Receipt    = TargetReceipt.Read(ReceiptFileName, EngineDir, ProjectDir);
                SC.StageBuildProductsFromReceipt(Receipt, true, false);
            }
        }

        // Stage all the build products
        Console.WriteLine("Staging all {0} build products", SC.StageTargets.Count);
        int BuildProductIdx = 0;

        foreach (StageTarget Target in SC.StageTargets)
        {
            Console.WriteLine(" Product {0}: {1}", BuildProductIdx, Target.Receipt.TargetName);
            SC.StageBuildProductsFromReceipt(Target.Receipt, Target.RequireFilesExist, Params.bTreatNonShippingBinariesAsDebugFiles);
            ++BuildProductIdx;
        }

        FileReference SplashImage = FileReference.Combine(SC.ProjectRoot, "Content", "Splash", "Splash.bmp");

        if (FileReference.Exists(SplashImage))
        {
            SC.StageFile(StagedFileType.NonUFS, SplashImage);
        }

        // Stage the bootstrap executable
        if (!Params.NoBootstrapExe)
        {
            foreach (StageTarget Target in SC.StageTargets)
            {
                BuildProduct Executable = Target.Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
                if (Executable != null)
                {
                    // only create bootstraps for executables
                    string FullExecutablePath = Path.GetFullPath(Executable.Path.FullName);
                    if (Executable.Path.FullName.Replace("\\", "/").Contains("/" + TargetPlatformType.ToString() + "/"))
                    {
                        string BootstrapArguments = "";
                        if (!ShouldStageCommandLine(Params, SC))
                        {
                            if (!SC.IsCodeBasedProject)
                            {
                                BootstrapArguments = String.Format("\\\"../../../{0}/{0}.uproject\\\"", SC.ShortProjectName);
                            }
                            else
                            {
                                BootstrapArguments = SC.ShortProjectName;
                            }
                        }

                        string BootstrapExeName;
                        if (SC.StageTargetConfigurations.Count > 1)
                        {
                            BootstrapExeName = Path.GetFileName(Executable.Path.FullName);
                        }
                        else if (Params.IsCodeBasedProject)
                        {
                            BootstrapExeName = Target.Receipt.TargetName;
                        }
                        else
                        {
                            BootstrapExeName = SC.ShortProjectName;
                        }

                        List <StagedFileReference> StagePaths = SC.FilesToStage.NonUFSFiles.Where(x => x.Value == Executable.Path).Select(x => x.Key).ToList();
                        foreach (StagedFileReference StagePath in StagePaths)
                        {
                            StageBootstrapExecutable(SC, BootstrapExeName + ".sh", FullExecutablePath, StagePath.Name, BootstrapArguments);
                        }
                    }
                }
            }
        }
    }
Exemplo n.º 5
0
    public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
    {
        if (SC.bStageCrashReporter)
        {
            string ReceiptFileName = TargetReceipt.GetDefaultPath(UnrealBuildTool.UnrealBuildTool.EngineDirectory.FullName, "CrashReportClient", SC.StageTargetPlatform.PlatformType, UnrealTargetConfiguration.Shipping, null);
            if (File.Exists(ReceiptFileName))
            {
                TargetReceipt Receipt = TargetReceipt.Read(ReceiptFileName);
                Receipt.ExpandPathVariables(UnrealBuildTool.UnrealBuildTool.EngineDirectory, (Params.RawProjectPath == null) ? UnrealBuildTool.UnrealBuildTool.EngineDirectory : Params.RawProjectPath.Directory);
                SC.StageBuildProductsFromReceipt(Receipt, true, false);
            }
        }

        // Stage all the build products
        Console.WriteLine("Staging all {0} build products", SC.StageTargets.Count);
        int BuildProductIdx = 0;

        foreach (StageTarget Target in SC.StageTargets)
        {
            Console.WriteLine(" Product {0}: {1}", BuildProductIdx, Target.Receipt.TargetName);
            SC.StageBuildProductsFromReceipt(Target.Receipt, Target.RequireFilesExist, Params.bTreatNonShippingBinariesAsDebugFiles);
            ++BuildProductIdx;
        }

        SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Content/Splash"), "Splash.bmp", false, null, null, true);

        // Stage the bootstrap executable
        if (!Params.NoBootstrapExe)
        {
            foreach (StageTarget Target in SC.StageTargets)
            {
                BuildProduct Executable = Target.Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
                if (Executable != null)
                {
                    // only create bootstraps for executables
                    string FullExecutablePath = Path.GetFullPath(Executable.Path);
                    if (Executable.Path.Replace("\\", "/").Contains("/" + TargetPlatformType.ToString() + "/"))
                    {
                        string BootstrapArguments = "";
                        if (!SC.IsCodeBasedProject && !ShouldStageCommandLine(Params, SC))
                        {
                            BootstrapArguments = String.Format("\\\"../../../{0}/{0}.uproject\\\"", SC.ShortProjectName);
                        }

                        string BootstrapExeName;
                        if (SC.StageTargetConfigurations.Count > 1)
                        {
                            BootstrapExeName = Path.GetFileName(Executable.Path);
                        }
                        else if (Params.IsCodeBasedProject)
                        {
                            BootstrapExeName = Target.Receipt.TargetName;
                        }
                        else
                        {
                            BootstrapExeName = SC.ShortProjectName;
                        }

                        foreach (string StagePath in SC.NonUFSStagingFiles[FullExecutablePath])
                        {
                            StageBootstrapExecutable(SC, BootstrapExeName + ".sh", FullExecutablePath, StagePath, BootstrapArguments);
                        }
                    }
                }
            }
        }
    }
    public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
    {
        // the first app is the "main" one, the rest are marked as debug files for exclusion from chunking/distribution
        StagedFileType WorkingFileType = StagedFileType.NonUFS;

        List <string> Exes = GetExecutableNames(SC);

        foreach (var Exe in Exes)
        {
            string AppBundlePath = "";
            if (Exe.StartsWith(CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir)))
            {
                AppBundlePath = CombinePaths(SC.ShortProjectName, "Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe) + ".app");
                StageAppBundle(SC, WorkingFileType, CombinePaths(SC.ProjectRoot, "Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe) + ".app"), AppBundlePath);
            }
            else if (Exe.StartsWith(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir)))
            {
                AppBundlePath = CombinePaths("Engine/Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe) + ".app");

                string AbsoluteBundlePath = CombinePaths(SC.LocalRoot, AppBundlePath);
                // ensure the ue4game binary exists, if applicable
                if (!SC.IsCodeBasedProject && !Directory.Exists(AbsoluteBundlePath) && !SC.bIsCombiningMultiplePlatforms)
                {
                    LogError("Failed to find app bundle " + AbsoluteBundlePath);
                    throw new AutomationException(ExitCode.Error_MissingExecutable, "Could not find app bundle {0}. You may need to build the UE4 project with your target configuration and platform.", AbsoluteBundlePath);
                }

                StageAppBundle(SC, WorkingFileType, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe) + ".app"), AppBundlePath);
            }

            if (!string.IsNullOrEmpty(AppBundlePath))
            {
                SC.StageFiles(WorkingFileType, CombinePaths(SC.ProjectRoot, "Build/Mac"), "Application.icns", false, null, CombinePaths(AppBundlePath, "Contents/Resources"), true);

                if (Params.bUsesSteam)
                {
                    SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Source/ThirdParty/Steamworks/Steamv132/sdk/redistributable_bin/osx32"), "libsteam_api.dylib", false, null, CombinePaths(AppBundlePath, "Contents/MacOS"), true);
                }
            }

            // the first app is the "main" one, the rest are marked as debug files for exclusion from chunking/distribution
            WorkingFileType = StagedFileType.DebugNonUFS;
        }

        if (SC.bStageCrashReporter)
        {
            string CrashReportClientPath = CombinePaths("Engine/Binaries", SC.PlatformDir, "CrashReportClient.app");
            StageAppBundle(SC, StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir, "CrashReportClient.app"), CrashReportClientPath);
        }

        // Copy the splash screen, Mac specific
        SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Content/Splash"), "Splash.bmp", false, null, null, true);

        // CEF3 files
        if (Params.bUsesCEF3)
        {
            SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries/ThirdParty/CEF3/Mac/"), "*", true, null, null, true);
            string UnrealCEFSubProcessPath = CombinePaths("Engine/Binaries", SC.PlatformDir, "UnrealCEFSubProcess.app");
            StageAppBundle(SC, StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir, "UnrealCEFSubProcess.app"), UnrealCEFSubProcessPath);
        }

        // Stage the bootstrap executable
        if (!Params.NoBootstrapExe)
        {
            foreach (StageTarget Target in SC.StageTargets)
            {
                BuildProduct Executable = Target.Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
                if (Executable != null)
                {
                    // only create bootstraps for executables
                    if (SC.NonUFSStagingFiles.ContainsKey(Executable.Path) && Executable.Path.Replace("\\", "/").Contains("/" + TargetPlatformType.ToString() + "/"))
                    {
                        string BootstrapArguments = "";
                        if (!SC.IsCodeBasedProject && !ShouldStageCommandLine(Params, SC))
                        {
                            BootstrapArguments = String.Format("../../../{0}/{0}.uproject", SC.ShortProjectName);
                        }

                        string BootstrapExeName;
                        if (SC.StageTargetConfigurations.Count > 1)
                        {
                            BootstrapExeName = Path.GetFileName(Executable.Path) + ".app";
                        }
                        else if (Params.IsCodeBasedProject)
                        {
                            BootstrapExeName = Target.Receipt.TargetName + ".app";
                        }
                        else
                        {
                            BootstrapExeName = SC.ShortProjectName + ".app";
                        }

                        string AppPath = Executable.Path.Substring(0, Executable.Path.LastIndexOf(".app/") + 4);
                        object Dest    = SC.NonUFSStagingFiles[Executable.Path];
                        foreach (var DestPath in SC.NonUFSStagingFiles[Executable.Path])
                        {
                            string AppRelativePath = DestPath.Substring(0, DestPath.LastIndexOf(".app/") + 4);
                            StageBootstrapExecutable(SC, BootstrapExeName, AppPath, AppRelativePath, BootstrapArguments);
                        }
                    }
                }
            }
        }

        // Copy the ShaderCache files, if they exist
        SC.StageFiles(StagedFileType.UFS, CombinePaths(SC.ProjectRoot, "Content"), "ShaderCache.ushadercache", false, null, null, true);
        SC.StageFiles(StagedFileType.UFS, CombinePaths(SC.ProjectRoot, "Content"), "ShaderCodeCache.ushadercode", false, null, null, true);
    }
Exemplo n.º 7
0
    public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
    {
        // Stage all the build products
        foreach (StageTarget Target in SC.StageTargets)
        {
            SC.StageBuildProductsFromReceipt(Target.Receipt, Target.RequireFilesExist, Params.bTreatNonShippingBinariesAsDebugFiles);
        }

        if (SC.bStageCrashReporter)
        {
            string CrashReportClientPath = CombinePaths("Engine/Binaries", SC.PlatformDir, "CrashReportClient.app");
            StageAppBundle(SC, StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir, "CrashReportClient.app"), CrashReportClientPath);
        }

        // Find the app bundle path
        List <string> Exes = GetExecutableNames(SC);

        foreach (var Exe in Exes)
        {
            string AppBundlePath = "";
            if (Exe.StartsWith(CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir)))
            {
                AppBundlePath = CombinePaths(SC.ShortProjectName, "Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe) + ".app");
            }
            else if (Exe.StartsWith(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir)))
            {
                AppBundlePath = CombinePaths("Engine/Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe) + ".app");
            }

            // Copy the custom icon and Steam dylib, if needed
            if (!string.IsNullOrEmpty(AppBundlePath))
            {
                SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Build/Mac"), "Application.icns", false, null, CombinePaths(AppBundlePath, "Contents/Resources"), true);
            }
        }

        // Copy the splash screen, Mac specific
        SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Content/Splash"), "Splash.bmp", false, null, null, true);

        // Stage the bootstrap executable
        if (!Params.NoBootstrapExe)
        {
            foreach (StageTarget Target in SC.StageTargets)
            {
                BuildProduct Executable = Target.Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
                if (Executable != null)
                {
                    // only create bootstraps for executables
                    if (SC.NonUFSStagingFiles.ContainsKey(Executable.Path) && Executable.Path.Replace("\\", "/").Contains("/" + TargetPlatformType.ToString() + "/"))
                    {
                        string BootstrapArguments = "";
                        if (!ShouldStageCommandLine(Params, SC))
                        {
                            if (!SC.IsCodeBasedProject)
                            {
                                BootstrapArguments = String.Format("../../../{0}/{0}.uproject", SC.ShortProjectName);
                            }
                            else
                            {
                                BootstrapArguments = SC.ShortProjectName;
                            }
                        }

                        string BootstrapExeName;
                        if (SC.StageTargetConfigurations.Count > 1)
                        {
                            BootstrapExeName = Path.GetFileName(Executable.Path) + ".app";
                        }
                        else if (Params.IsCodeBasedProject)
                        {
                            BootstrapExeName = Target.Receipt.TargetName + ".app";
                        }
                        else
                        {
                            BootstrapExeName = SC.ShortProjectName + ".app";
                        }

                        string AppPath = Executable.Path.Substring(0, Executable.Path.LastIndexOf(".app/") + 4);
                        object Dest    = SC.NonUFSStagingFiles[Executable.Path];
                        foreach (var DestPath in SC.NonUFSStagingFiles[Executable.Path])
                        {
                            string AppRelativePath = DestPath.Substring(0, DestPath.LastIndexOf(".app/") + 4);
                            StageBootstrapExecutable(SC, BootstrapExeName, AppPath, AppRelativePath, BootstrapArguments);
                        }
                    }
                }
            }
        }

        // Copy the ShaderCache files, if they exist
        SC.StageFiles(StagedFileType.UFS, CombinePaths(SC.ProjectRoot, "Content"), "DrawCache.ushadercache", false, null, null, true);
        SC.StageFiles(StagedFileType.UFS, CombinePaths(SC.ProjectRoot, "Content"), "ByteCodeCache.ushadercode", false, null, null, true);
    }