//------------------------------------------------------------------------------- public void GO_SetNotActive(bool value) { TargetGameObject.SetActive(!value); }
public void Hide() { _isEnabled = false; TargetGameObject.SetActive(false); }
//------------------------------------------------------------------------------- public void GO_SetNotActive(bool value) { TargetGameObject.SetActive(!value); }
public void Hide() { _isEnabled = false; TargetGameObject.SetActive(false); }