Exemplo n.º 1
0
    void Awake()
    {
        scriptHolder     = GameObject.FindGameObjectWithTag("ScriptHolder");
        allocateSoldiers = scriptHolder.GetComponent <AllocateSoldiers> ();
        targetCountry    = scriptHolder.GetComponent <TargetCountry> ();
        phases           = scriptHolder.GetComponent <Phases> ();
        armyMovement     = scriptHolder.GetComponent <ArmyMovement> ();
        playerTurn       = scriptHolder.GetComponent <PlayerTurn> ();
        audioFadeOut     = scriptHolder.GetComponent <AudioFadeOut> ();
        teamChecker      = scriptHolder.GetComponent <TeamChecker> ();

        GUI           = GameObject.FindGameObjectWithTag("GUI");
        displayEditor = GUI.GetComponent <DisplayEditor> ();
        buttonColour  = GUI.GetComponent <ButtonColour> ();
    }
Exemplo n.º 2
0
    void Awake()
    {
        GUI = GameObject.FindGameObjectWithTag("GUI");
        gameInstructions = GUI.GetComponent <GameInstructions> ();
        displayEditor    = GUI.GetComponent <DisplayEditor> ();

        targetingNetwork  = this.GetComponent <TargetingNetwork> ();
        armyManagement    = this.GetComponent <ArmyManagement>();
        countryManagement = this.GetComponent <CountryManagement> ();
        takeControl       = this.GetComponent <TakeControl> ();
        diceRoll          = this.GetComponent <DiceRoll>();
        phases            = this.GetComponent <Phases> ();
        teamChecker       = this.GetComponent <TeamChecker> ();
        targetCountry     = this.GetComponent <TargetCountry> ();
        audioFadeOut      = this.GetComponent <AudioFadeOut> ();
    }