Exemplo n.º 1
0
            /// <summary>
            /// Attempts to get the best location to move to. Returns Objects.Location.Invalid if unsuccessful.
            /// </summary>
            /// <param name="setting">The setting to use.</param>
            /// <param name="tileCollection">The tiles that are visible on screen.</param>
            /// <param name="creaturesOnScreen">The creatures that are visible on screen.</param>
            /// <returns></returns>
            public Objects.Location GetBestLocation(Target.Setting setting, Map.TileCollection tileCollection,
                                                    IEnumerable <Objects.Creature> creaturesOnScreen, Stack <Objects.Location> backtrackedLocations = null)
            {
                if (this.Creature == null)
                {
                    return(null);
                }
                Map.Tile playerTile = tileCollection.GetTile(count: this.Parent.Client.Player.ID),
                         targetTile = tileCollection.GetTile(count: this.Creature.ID);
                if (playerTile == null || targetTile == null)
                {
                    return(null);
                }
                Map.TileCollection             adjacentTiles = tileCollection.GetAdjacentTileCollection(targetTile);
                List <Objects.PathFinder.Node> pfNodes       = null;
                int closest = 15;

                Objects.Location bestLocation = Objects.Location.Invalid;
                switch (setting.FightStance)
                {
                case Enums.FightStance.FollowDiagonalOnly:
                    if (playerTile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation))
                    {
                        break;
                    }
                    int closestNonDiagonal = 15;
                    Objects.Location bestNonDiagonalLocation = Objects.Location.Invalid;
                    foreach (Map.Tile tile in adjacentTiles.GetTiles())
                    {
                        if (!tile.IsWalkable())
                        {
                            continue;
                        }
                        //if (!tile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation)) continue;
                        pfNodes = playerTile.WorldLocation.GetTilesToLocation(this.Parent.Client,
                                                                              tile.WorldLocation, tileCollection, this.Parent.PathFinder, true).ToList <Objects.PathFinder.Node>();
                        if (pfNodes.Count > 0)
                        {
                            if (this.Parent.CurrentSettings.AllowDiagonalMovement &&
                                playerTile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation))
                            {
                                continue;
                            }

                            if (pfNodes.Count - 1 < closest &&
                                tile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation))
                            {
                                closest      = pfNodes.Count - 1;
                                bestLocation = tile.WorldLocation;
                            }
                            else if (pfNodes.Count - 1 < closestNonDiagonal &&
                                     tile.WorldLocation.IsAdjacentNonDiagonalOnly(targetTile.WorldLocation))
                            {
                                closestNonDiagonal      = pfNodes.Count - 1;
                                bestNonDiagonalLocation = tile.WorldLocation;
                            }
                        }
                    }
                    if (!bestLocation.IsValid())
                    {
                        bestLocation = bestNonDiagonalLocation;
                    }
                    break;

                case Enums.FightStance.FollowStrike:
                    if (playerTile.WorldLocation.IsAdjacentNonDiagonalOnly(targetTile.WorldLocation))
                    {
                        break;
                    }
                    foreach (Map.Tile tile in adjacentTiles.GetTiles())
                    {
                        if (!tile.WorldLocation.IsAdjacentNonDiagonalOnly(targetTile.WorldLocation))
                        {
                            continue;
                        }
                        pfNodes = playerTile.WorldLocation.GetTilesToLocation(this.Parent.Client,
                                                                              tile.WorldLocation, tileCollection, this.Parent.PathFinder, true).ToList <Objects.PathFinder.Node>();
                        if (pfNodes.Count > 0 && pfNodes.Count - 1 < closest &&
                            (!this.Parent.CurrentSettings.AllowDiagonalMovement ||
                             playerTile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation)))
                        {
                            closest      = pfNodes.Count - 1;
                            bestLocation = tile.WorldLocation;
                        }
                    }
                    break;

                case Enums.FightStance.DistanceFollow:
                case Enums.FightStance.DistanceWait:
                    // map creature tiles and the path nodes to them from the player
                    Dictionary <Map.Tile, List <Objects.PathFinder.Node> > creatureTiles =
                        new Dictionary <Map.Tile, List <Objects.PathFinder.Node> >();
                    // add the current target
                    creatureTiles.Add(targetTile,
                                      this.Creature.GetTilesToCreature(tileCollection, this.Parent.PathFinder).ToList <Objects.PathFinder.Node>());
                    // check whether to add other monsters as well
                    if (this.Parent.CurrentSettings.ConsiderAllMonstersWhenKeepingAway)
                    {
                        foreach (Objects.Creature c in creaturesOnScreen)
                        {
                            Map.Tile t = tileCollection.GetTile(count: c.ID);
                            if (t != null && !creatureTiles.ContainsKey(t))
                            {
                                creatureTiles.Add(t,
                                                  c.GetTilesToCreature(tileCollection, this.Parent.PathFinder).ToList <Objects.PathFinder.Node>());
                            }
                        }
                    }

                    // check if the player needs to move
                    // also set the player's location as default location to return
                    bool needToMove = false;
                    bestLocation = playerTile.WorldLocation;
                    foreach (var keypair in creatureTiles)
                    {
                        // check if creature can reach the player
                        if (keypair.Value.Count == 0)
                        {
                            continue;
                        }

                        if (keypair.Value.Count < setting.DistanceRange ||
                            (setting.FightStance == Enums.FightStance.DistanceFollow && keypair.Value.Count > setting.DistanceRange))
                        {
                            needToMove = true;
                        }
                    }
                    if (!needToMove)
                    {
                        break;
                    }

                    int      bestRange = 1;
                    Map.Tile bestTile  = playerTile;
                    // calculate distance to the player's tile
                    foreach (var keypair in creatureTiles)
                    {
                        pfNodes = keypair.Value;
                        if (pfNodes.Count == 0)
                        {
                            continue;
                        }
                        int count = pfNodes.Count;
                        bestRange += Math.Abs(setting.DistanceRange - count) * (count < setting.DistanceRange ? 2 : 1);
                    }

                    if (backtrackedLocations != null && backtrackedLocations.Count > 0)
                    {
                        Objects.Location peekLoc = backtrackedLocations.Peek();
                        if (peekLoc.IsOnScreen(playerTile.WorldLocation))
                        {
                            bestLocation = peekLoc;
                            break;
                        }
                    }
                    // calculate and set
                    foreach (Map.Tile t in tileCollection.GetAdjacentTileCollection(playerTile).GetTiles())
                    {
                        if (t == null || !t.IsWalkable())
                        {
                            continue;
                        }
                        if (this.Parent.CurrentSettings.AllowDiagonalMovement &&
                            playerTile.WorldLocation.IsAdjacentDiagonalOnly(t.WorldLocation))
                        {
                            continue;
                        }

                        // calculate distance for creatures
                        int distance = 0;
                        foreach (var keypair in creatureTiles)
                        {
                            pfNodes = keypair.Key.WorldLocation.GetTilesToLocation(this.Parent.Client, t.WorldLocation,
                                                                                   tileCollection, this.Parent.PathFinder, true).ToList <Objects.PathFinder.Node>();
                            if (pfNodes.Count == 0)
                            {
                                continue;
                            }
                            int count = pfNodes.Count - 1;
                            distance += Math.Abs(setting.DistanceRange - count) * (count < setting.DistanceRange ? 2 : 1);
                        }

                        // get next tile in same general direction
                        bool good       = false;
                        int  directionX = playerTile.WorldLocation.X - t.WorldLocation.X,
                             directionY = playerTile.WorldLocation.Y - t.WorldLocation.Y;
                        foreach (Map.Tile nextTile in tileCollection.GetAdjacentTileCollection(t).GetTiles())
                        {
                            if (nextTile == null || !nextTile.IsWalkable())
                            {
                                continue;
                            }
                            if (t.WorldLocation.X - nextTile.WorldLocation.X != directionX &&
                                t.WorldLocation.Y - nextTile.WorldLocation.Y != directionY)
                            {
                                continue;
                            }
                            if (nextTile == playerTile)
                            {
                                continue;
                            }

                            good = true;
                            break;
                        }
                        if (!good)
                        {
                            continue;
                        }

                        // check of tile is better than previous tile
                        if (bestRange > distance)
                        {
                            bestRange    = distance;
                            bestLocation = t.WorldLocation;
                        }
                    }
                    break;

                case Enums.FightStance.FollowEconomic:
                    break;
                }
                return(bestLocation);
            }
Exemplo n.º 2
0
            private void Run()
            {
                while (true)
                {
                    try
                    {
                        this.ResetEvent.Wait();
                        if (this.TargetExecutedBegin != null)
                        {
                            this.TargetExecutedBegin(this.CurrentTarget);
                        }

                        Objects.Client   client      = this.Parent.Client;
                        Objects.Creature oldCreature = null;

                        while (!this.Cancel)
                        {
                            this.ResetEventCacheUpdated.WaitOne();

                            if (this.Cancel)
                            {
                                break;
                            }

                            // get best setting
                            Target.Setting setting = this.CurrentTarget.GetBestSetting(this.CachedCreatures,
                                                                                       this.CachedPlayers, this.CachedTiles, true);
                            if (setting == null)
                            {
                                break;
                            }

                            // check if we should revert to older creature if sticky is on
                            // or if new creature is in no better position
                            if (oldCreature != null &&
                                oldCreature != this.CurrentTarget.Creature &&
                                oldCreature.IsVisible &&
                                client.Player.Location.IsOnScreen(oldCreature.Location))
                            {
                                if (this.Parent.CurrentSettings.StickToCreature)
                                {
                                    this.CurrentTarget.Creature = oldCreature;
                                }
                                else
                                {
                                    int oldDist = (int)client.Player.Location.DistanceTo(oldCreature.Location),
                                        newDist = this.CurrentTarget.Creature != null ?
                                                  (int)client.Player.Location.DistanceTo(this.CurrentTarget.Creature.Location) :
                                                  100;
                                    if (oldDist < newDist + 2)
                                    {
                                        this.CurrentTarget.Creature = oldCreature;
                                    }
                                }
                            }
                            oldCreature = this.CurrentTarget.Creature;

                            Objects.Location playerLoc = client.Player.Location,
                                             targetLoc = this.CurrentTarget.Creature.Location;

                            #region targeting checks and whatnot
                            // check if the creature is dead
                            if (this.CurrentTarget.Creature.IsDead)
                            {
                                break;
                            }

                            // check if creature is about to become a corpse
                            if (this.CurrentTarget.Creature.IsVisible &&
                                this.CurrentTarget.Creature.HealthPercent == 0)
                            {
                                continue;
                            }

                            // check if creature is still on screen, stop attacking and looping if so
                            if (!playerLoc.IsOnScreen(targetLoc))
                            {
                                this.CancelAttack();
                                break;
                            }

                            // check if creature if reachable and/or shootable
                            // stop attacking and break if settings says they must be
                            if ((setting.MustBeReachable && !this.CurrentTarget.Creature.IsReachable(this.CachedTiles, this.Parent.PathFinder)) ||
                                (setting.MustBeShootable && !this.CurrentTarget.Creature.IsShootable(this.CachedTiles)))
                            {
                                this.CancelAttack();
                                break;
                            }

                            // check if player is attacking the wrong target
                            if (client.Player.Target != this.CurrentTarget.Creature.ID)
                            {
                                this.CurrentTarget.Creature.Attack();
                                Thread.Sleep(100);
                            }

                            // set fight stance+mode and move accordingly
                            Map.Tile playerTile   = this.CachedTiles.GetTile(count: client.Player.ID),
                                     creatureTile = this.CachedTiles.GetTile(count: this.CurrentTarget.Creature.ID);
                            if (playerTile == null || creatureTile == null)
                            {
                                this.CancelAttack();
                                break;
                            }
                            switch (setting.FightStance)
                            {
                            case Enums.FightStance.Stand:
                                if (client.Player.FightStance != Enums.FightStance.Stand)
                                {
                                    client.Player.FightStance = Enums.FightStance.Stand;
                                }
                                break;

                            case Enums.FightStance.Follow:
                                if (client.Player.FightStance != Enums.FightStance.Follow)
                                {
                                    client.Player.FightStance = Enums.FightStance.Follow;
                                }
                                break;

                            case Enums.FightStance.FollowDiagonalOnly:
                            case Enums.FightStance.DistanceFollow:
                            case Enums.FightStance.DistanceWait:
                            case Enums.FightStance.FollowStrike:
                                if (client.Player.FightStance != Enums.FightStance.Stand)
                                {
                                    client.Player.FightStance = Enums.FightStance.Stand;
                                }
                                if (client.Player.IsWalking)
                                {
                                    break;
                                }
                                Objects.Location bestLoc = this.CurrentTarget.GetBestLocation(setting, this.CachedTiles, this.CachedCreatures);
                                if (bestLoc.IsValid() && client.Player.GoTo != bestLoc)
                                {
                                    client.Player.GoTo = bestLoc;
                                }
                                break;
                            }

                            // shoot rune or spell
                            if (client.Player.HealthPercent >= this.Parent.CurrentSettings.MinimumHealthToShoot &&
                                this.CurrentTarget.Creature.HealthPercent > 0)
                            {
                                ushort runeID = 0;
                                if ((runeID = setting.GetRuneID()) != 0)
                                {
                                    Objects.Item rune = client.Inventory.GetItem(runeID);
                                    if (rune != null)
                                    {
                                        if (!this.StopwatchExhaust.IsRunning ||
                                            this.StopwatchExhaust.ElapsedMilliseconds >= this.Parent.CurrentSettings.Exhaust)
                                        {
                                            if (setting.RuneIsAoE()) // todo: test this
                                            {
                                                Map.Tile aoeTile = this.Parent.GetAreaEffectTile(setting.GetAreaEffect(),
                                                                                                 this.CachedTiles, this.CurrentTarget.Creature);
                                                if (aoeTile != null)
                                                {
                                                    rune.UseOnTile(aoeTile);
                                                    this.StopwatchExhaust.Restart();
                                                }
                                            }
                                            else if (this.CurrentTarget.Creature.IsShootable(this.CachedTiles))
                                            {
                                                rune.UseOnBattleList(this.CurrentTarget.Creature);
                                                this.StopwatchExhaust.Restart();
                                            }
                                        }
                                    }
                                }
                                else if (!string.IsNullOrEmpty(setting.Spell))
                                {
                                    // todo: add aoe spells
                                    if (playerLoc.IsAdjacentNonDiagonalOnly(targetLoc))
                                    {
                                        Enums.Direction direction = Enums.Direction.Down;
                                        int             diffX     = playerLoc.X - targetLoc.X,
                                                        diffY = playerLoc.Y - targetLoc.Y;
                                        if (diffX > 0)
                                        {
                                            direction = Enums.Direction.Left;
                                        }
                                        else if (diffX < 0)
                                        {
                                            direction = Enums.Direction.Right;
                                        }
                                        else if (diffY > 0)
                                        {
                                            direction = Enums.Direction.Up;
                                        }
                                        else if (diffY < 0)
                                        {
                                            direction = Enums.Direction.Down;
                                        }
                                        if (client.Player.Direction != direction)
                                        {
                                            client.Packets.Turn(direction);
                                            for (int i = 0; i < 6; i++)
                                            {
                                                Thread.Sleep(50);
                                                if ((Enums.Direction)client.Player.Direction == direction)
                                                {
                                                    break;
                                                }
                                            }
                                        }
                                        if (client.Player.Direction == direction &&
                                            (!this.StopwatchExhaust.IsRunning || this.StopwatchExhaust.ElapsedMilliseconds > this.Parent.CurrentSettings.Exhaust))
                                        {
                                            client.Packets.Say(setting.Spell);
                                            this.StopwatchExhaust.Restart();
                                        }
                                    }
                                }
                            }
                            #endregion
                        }

                        if (this.TargetExecutedEnd != null)
                        {
                            this.TargetExecutedEnd(this.CurrentTarget);
                        }
                        this.ResetEvent.Reset();
                        this.Cancel = false;
                    }
                    catch (Exception ex)
                    {
                        if (this.ErrorOccurred != null)
                        {
                            this.ErrorOccurred(ex);
                        }
                    }
                }
            }
Exemplo n.º 3
0
            /// <summary>
            /// Attempts to get the best setting for this target. Also sets CurrentSettingIndex. Returns null if unsuccessful.
            /// </summary>
            /// <param name="creaturesOnScreen">A collection of creatures visible on screen.</param>
            /// <param name="playersOnScreen">A collection of players visible on screen.</param>
            /// <param name="tileCollection">A collection of tiles visible on screen.</param>
            /// <param name="setCreature">Whether to set this target's Creature.</param>
            /// <returns></returns>
            public Target.Setting GetBestSetting(IEnumerable <Objects.Creature> creaturesOnScreen,
                                                 IEnumerable <Objects.Creature> playersOnScreen, Map.TileCollection tileCollection,
                                                 bool setCreature)
            {
                // check if there are any settings to use
                bool found = false;

                foreach (Target.Setting s in this.GetSettings())
                {
                    if (s.UseThisSetting)
                    {
                        found = true;
                        break;
                    }
                }
                if (!found)
                {
                    return(null);
                }

                // set up the player's tile and other variables
                Map.Tile playerTile = tileCollection.GetTile(count: this.Parent.Client.Player.ID);
                if (playerTile == null)
                {
                    return(null);
                }
                List <Objects.Creature> creatures = new List <Objects.Creature>(),
                                        players   = new List <Objects.Creature>();

                foreach (Objects.Creature c in creaturesOnScreen)
                {
                    if (c.Name.ToLower() == this.Name.ToLower())
                    {
                        creatures.Add(c);
                    }
                }
                foreach (Objects.Creature p in playersOnScreen.ToArray())
                {
                    if (p.ID != this.Parent.Client.Player.ID)
                    {
                        players.Add(p);
                    }
                }

                // calculate best setting
                int bestCount = 0, bestIndex = 0, index = 0;

                Target.Setting   bestSetting = null;
                Objects.Creature bestCreature = null;
                foreach (Target.Setting setting in this.GetSettings())
                {
                    if (!setting.UseThisSetting)
                    {
                        continue;
                    }
                    int count = 0,
                        bestCreatureDistance      = setting.Range + 1;
                    Objects.Creature tempCreature = null;
                    foreach (Objects.Creature c in creatures)
                    {
                        if (!c.IsVisible)
                        {
                            continue;
                        }
                        Map.Tile creatureTile = tileCollection.GetTile(count: c.ID);
                        if (creatureTile == null)
                        {
                            continue;
                        }
                        if (!playerTile.WorldLocation.IsOnScreen(creatureTile.WorldLocation))
                        {
                            continue;
                        }
                        if (this.Parent.CurrentSettings.FriendlyMode && players.Count > 0 && !c.HasAttackedMeRecently(4000))
                        {
                            continue;
                        }
                        if (setting.MustBeShootable && !c.IsShootable(tileCollection))
                        {
                            continue;
                        }
                        var pfNodes = c.GetTilesToCreature(tileCollection, this.Parent.PathFinder)
                                      .ToList <Objects.PathFinder.Node>();
                        if (setting.MustBeReachable && pfNodes.Count == 0)
                        {
                            continue;
                        }
                        if ((pfNodes.Count > 0 ? pfNodes.Count : playerTile.WorldLocation.DistanceTo(creatureTile.WorldLocation)) > setting.Range)
                        {
                            continue;
                        }
                        count++;

                        if (setCreature)
                        {
                            int distance = pfNodes.Count > 0 ?
                                           pfNodes.Count :
                                           (int)playerTile.WorldLocation.DistanceTo(creatureTile.WorldLocation);
                            if (distance < bestCreatureDistance)
                            {
                                bestCreatureDistance = distance;
                                tempCreature         = c;
                            }
                        }
                    }

                    if (count == 0 || count < setting.Count)
                    {
                        continue;
                    }
                    if (count > bestCount)
                    {
                        bestCount    = count;
                        bestSetting  = setting;
                        bestIndex    = index;
                        bestCreature = tempCreature;
                    }

                    index++;
                }
                this.CurrentSettingIndex = bestSetting != null ? bestIndex : -1;
                if (bestSetting != null && bestCreature != null)
                {
                    this.Creature = bestCreature;
                }
                return(bestSetting);
            }
Exemplo n.º 4
0
 /// <summary>
 /// Loads data (waypoints, loot, targets, settings) from a binary file loaded into a Objects.Packet object.
 /// </summary>
 /// <param name="version">The version of LibreBot which created the file.</param>
 /// <param name="p">The Objects.Packet object.</param>
 /// <returns></returns>
 private bool Load(ushort version, Objects.Packet p)
 {
     while (p.GetPosition < p.Length)
     {
         Enums.CavebotDatType type = (Enums.CavebotDatType)p.GetByte();
         ushort count = 0;
         switch (type)
         {
             case Enums.CavebotDatType.Settings:
                 switch (version)
                 {
                     case 212:
                     case 213:
                         this.CurrentSettings.EatFood = p.GetBool();
                         this.CurrentSettings.Exhaust = p.GetUInt16();
                         this.CurrentSettings.MinimumHealthToShoot = p.GetUInt16();
                         this.CurrentSettings.NodeRadius = p.GetByte();
                         this.CurrentSettings.NodeSkipRange = p.GetByte();
                         this.CurrentSettings.OpenContainers = p.GetBool();
                         this.CurrentSettings.PrioritizeDanger = p.GetBool();
                         this.CurrentSettings.StickToCreature = p.GetBool();
                         this.CurrentSettings.StopAttackingWhenOutOfRange = p.GetBool();
                         this.CurrentSettings.UseGoldStacks = p.GetBool();
                         this.CurrentSettings.CanUseMagicRope = p.GetBool();
                         this.CurrentSettings.UseAlternateNodeFinder = p.GetBool();
                         this.CurrentSettings.KillBeforeLooting = p.GetBool();
                         break;
                     default:
                         this.CurrentSettings.EatFood = p.GetBool();
                         this.CurrentSettings.Exhaust = p.GetUInt16();
                         this.CurrentSettings.MinimumHealthToShoot = p.GetUInt16();
                         this.CurrentSettings.NodeRadius = p.GetByte();
                         this.CurrentSettings.NodeSkipRange = p.GetByte();
                         this.CurrentSettings.OpenContainers = p.GetBool();
                         this.CurrentSettings.PrioritizeDanger = p.GetBool();
                         this.CurrentSettings.StickToCreature = p.GetBool();
                         this.CurrentSettings.StopAttackingWhenOutOfRange = p.GetBool();
                         this.CurrentSettings.UseGoldStacks = p.GetBool();
                         this.CurrentSettings.CanUseMagicRope = p.GetBool();
                         break;
                 }
                 break;
             case Enums.CavebotDatType.Loot:
                 count = p.GetUInt16();
                 for (int i = 0; i < count; i++)
                 {
                     switch (version)
                     {
                         default:
                             Loot l = new Loot();
                             l.ID = p.GetUInt16();
                             l.Name = p.GetString();
                             l.Cap = p.GetUInt16();
                             string destination = p.GetString();
                             switch (destination.ToLower())
                             {
                                 case "ground":
                                     l.Destination = Loot.Destinations.Ground;
                                     break;
                                 default:
                                     l.Destination = Loot.Destinations.EmptyContainer;
                                     l.Index = byte.Parse(destination[1].ToString());
                                     break;
                             }
                             this.AddLoot(l);
                             break;
                         case 213:
                             this.AddLoot(new Loot(p.GetUInt16(),
                                 p.GetString(),
                                 p.GetUInt16(),
                                 (Loot.Destinations)p.GetByte(),
                                 p.GetByte()));
                             break;
                     }
                 }
                 break;
             case Enums.CavebotDatType.Targetting:
                 count = p.GetUInt16();
                 for (int i = 0; i < count; i++)
                 {
                     Target t = new Target(this);
                     t.Name = p.GetString();
                     if (version < 212) // load old settings (single setting environment)
                     {
                         Target.Setting setting = new Target.Setting(t);
                         setting.Count = p.GetByte();
                         setting.Range = p.GetByte();
                         setting.DistanceRange = 3;
                         setting.FightMode = (Enums.FightMode)p.GetByte();
                         setting.FightStance = (Enums.FightStance)p.GetByte();
                         p.GetString(); // ring
                         p.GetString(); // rune
                         setting.Spell = p.GetString();
                         setting.DangerLevel = p.GetByte();
                         p.GetBool(); // friendly mode
                         setting.MustBeReachable = p.GetBool();
                         setting.MustBeShootable = p.GetBool();
                         t.DoLoot = p.GetBool();
                         setting.UseThisSetting = true;
                         p.GetBool(); // alarm, deprecated
                         t.SetSettings(new List<Target.Setting>() { setting });
                     }
                     else // load new settings (multiple setting environment)
                     {
                         ushort settingsCount = p.GetUInt16();
                         List<Target.Setting> settings = new List<Target.Setting>();
                         for (int j = 0; j < settingsCount; j++)
                         {
                             Target.Setting setting = new Target.Setting(t);
                             setting.Count = p.GetByte();
                             setting.Range = p.GetByte();
                             setting.DistanceRange = 3;
                             setting.FightMode = (Enums.FightMode)p.GetByte();
                             setting.FightStance = (Enums.FightStance)p.GetByte();
                             p.GetString(); // ring
                             p.GetString(); // rune
                             setting.Spell = p.GetString();
                             setting.DangerLevel = p.GetByte();
                             p.GetBool(); // friendly mode
                             setting.MustBeReachable = p.GetBool();
                             setting.MustBeShootable = p.GetBool();
                             t.DoLoot = p.GetBool();
                             setting.UseThisSetting = true;
                             settings.Add(setting);
                         }
                         t.SetSettings(settings);
                     }
                     this.AddTarget(t);
                 }
                 break;
             case Enums.CavebotDatType.Waypoints:
                 count = p.GetUInt16();
                 for (int i = 0; i < count; i++)
                 {
                     Modules.Cavebot.Waypoint.Types wpType = (Modules.Cavebot.Waypoint.Types)p.GetByte();
                     Objects.Location wpLocation = new Objects.Location(p.GetUInt16(), p.GetUInt16(), p.GetByte());
                     string wpLabel = p.GetString();
                     List<Objects.Location> wpNodes = new List<Objects.Location>();
                     string wpScript = string.Empty;
                     switch (wpType)
                     {
                         case Modules.Cavebot.Waypoint.Types.Node:
                             switch (version)
                             {
                                 case 200:
                                     this.AddWaypoint(new Waypoint(this, wpLocation, wpType));
                                     break;
                                 case 201:
                                 default:
                                     ushort nodeCount = p.GetUInt16();
                                     for (int j = 0; j < nodeCount; j++) wpNodes.Add(new Objects.Location(p.GetUInt16(), p.GetUInt16(), p.GetByte()));
                                     this.AddWaypoint(new Waypoint(this, wpLocation, wpNodes));
                                     break;
                             }
                             break;
                         case Modules.Cavebot.Waypoint.Types.Script:
                             if (version == 211)
                             {
                                 ushort scriptCount = p.GetUInt16();
                                 List<Objects.Script> scripts = new List<Objects.Script>();
                                 string filePath = p.GetString();
                                 string contents = System.IO.File.Exists(filePath) ?
                                     System.IO.File.ReadAllText(filePath) :
                                     string.Empty;
                                 /*for (int j = 0; j < scriptCount; j++)
                                 {
                                     string fileName = p.GetString();
                                     if (!System.IO.File.Exists(fileName)) continue;
                                     Objects.Script script = new Objects.Script(this.Client, fileName, wpLocation);
                                     scripts.Add(script);
                                 }*/
                                 this.AddWaypoint(new Waypoint(this, wpLocation, contents));
                             }
                             else
                             {
                                 wpScript = p.GetString();
                                 this.AddWaypoint(new Waypoint(this, wpLocation, wpScript));
                             }
                             break;
                         default:
                             this.AddWaypoint(new Waypoint(this, wpLocation, wpType));
                             break;
                     }
                 }
                 break;
             default:
                 return false;
         }
     }
     return true;
 }