Exemplo n.º 1
0
        public static void Save(
            SceneInterface scene,
            SaveOptions options,
            Stream outputFile,
            TTY console_io = null)
        {
            using (var gzip = new GZipStream(outputFile, CompressionMode.Compress))
            {
                var writer = new TarArchiveWriter(gzip);

                bool saveAssets = (options & SaveOptions.NoAssets) == 0;
                var  xmloptions = XmlSerializationOptions.None;
                if ((options & SaveOptions.Publish) == 0)
                {
                    xmloptions |= XmlSerializationOptions.WriteOwnerInfo;
                }

                if (console_io != null)
                {
                    console_io.Write("Saving archive info...");
                }

                writer.WriteFile("archive.xml", WriteArchiveXml08(scene, saveAssets));

                var objectAssets = new Dictionary <string, AssetData>();

                if (console_io != null)
                {
                    console_io.Write("Collecting object data...");
                }
                foreach (ObjectGroup sog in scene.Objects)
                {
                    if (sog.IsTemporary || sog.IsAttached)
                    {
                        /* skip temporary or attached */
                        continue;
                    }
                    AssetData data = sog.Asset(xmloptions | XmlSerializationOptions.WriteXml2 | XmlSerializationOptions.WriteKeyframeMotion | XmlSerializationOptions.WriteRezDate);
                    objectAssets.Add(EscapingMethods.EscapeName(sog.Name) + "_" + ((int)sog.GlobalPosition.X).ToString() + "-" + ((int)sog.GlobalPosition.Y).ToString() + "-" + ((int)sog.GlobalPosition.Z).ToString() + "__" + sog.ID.ToString() + ".xml", data);
                }

                #region Save Assets
                if (saveAssets)
                {
                    if (console_io != null)
                    {
                        console_io.Write("Saving asset data...");
                    }
                    /* we only parse sim details when saving assets */
                    var       assetIDs = new List <UUID>();
                    AssetData data;

                    foreach (AssetData objdata in objectAssets.Values)
                    {
                        foreach (UUID id in objdata.References)
                        {
                            if (id != UUID.Zero && !assetIDs.Contains(id))
                            {
                                assetIDs.Add(id);
                            }
                        }
                    }

                    foreach (ParcelInfo pinfo in scene.Parcels)
                    {
                        if (pinfo.MediaID != UUID.Zero)
                        {
                            assetIDs.Add(pinfo.MediaID);
                        }
                        if (pinfo.SnapshotID != UUID.Zero)
                        {
                            assetIDs.Add(pinfo.SnapshotID);
                        }
                    }

                    int assetidx = 0;
                    while (assetidx < assetIDs.Count)
                    {
                        UUID assetID = assetIDs[assetidx++];
                        try
                        {
                            data = scene.AssetService[assetID];
                        }
                        catch
                        {
                            continue;
                        }
                        writer.WriteAsset(data);
                        try
                        {
                            foreach (UUID refid in data.References)
                            {
                                if (!assetIDs.Contains(refid))
                                {
                                    assetIDs.Add(refid);
                                }
                            }
                        }
                        catch
                        {
                            console_io.WriteFormatted("Failed to parse asset {0}", assetID);
                        }
                    }
                }
                #endregion

                #region Region Settings
                if (console_io != null)
                {
                    console_io.Write("Saving region settings...");
                }
                using (var ms = new MemoryStream())
                {
                    using (XmlTextWriter xmlwriter = ms.UTF8XmlTextWriter())
                    {
                        RegionSettings settings = scene.RegionSettings;
                        xmlwriter.WriteStartElement("RegionSettings");
                        {
                            xmlwriter.WriteStartElement("General");
                            {
                                xmlwriter.WriteNamedValue("AllowDamage", settings.AllowDamage);
                                xmlwriter.WriteNamedValue("AllowLandResell", settings.AllowLandResell);
                                xmlwriter.WriteNamedValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
                                xmlwriter.WriteNamedValue("BlockFly", settings.BlockFly);
                                xmlwriter.WriteNamedValue("BlockFlyOver", settings.BlockFlyOver);
                                xmlwriter.WriteNamedValue("BlockLandShowInSearch", settings.BlockShowInSearch);
                                xmlwriter.WriteNamedValue("BlockTerraform", settings.BlockTerraform);
                                xmlwriter.WriteNamedValue("DisableCollisions", settings.DisableCollisions);
                                xmlwriter.WriteNamedValue("DisablePhysics", settings.DisablePhysics);
                                xmlwriter.WriteNamedValue("DisableScripts", settings.DisableScripts);
                                switch (scene.Access)
                                {
                                case RegionAccess.PG:
                                    xmlwriter.WriteNamedValue("MaturityRating", 0);
                                    break;

                                case RegionAccess.Mature:
                                    xmlwriter.WriteNamedValue("MaturityRating", 1);
                                    break;

                                case RegionAccess.Adult:
                                default:
                                    xmlwriter.WriteNamedValue("MaturityRating", 2);
                                    break;
                                }
                                xmlwriter.WriteNamedValue("RestrictPushing", settings.RestrictPushing);
                                xmlwriter.WriteNamedValue("AgentLimit", settings.AgentLimit);
                                xmlwriter.WriteNamedValue("ObjectBonus", settings.ObjectBonus);
                                xmlwriter.WriteNamedValue("ResetHomeOnTeleport", settings.ResetHomeOnTeleport);
                                xmlwriter.WriteNamedValue("AllowLandmark", settings.AllowLandmark);
                                xmlwriter.WriteNamedValue("AllowDirectTeleport", settings.AllowDirectTeleport);
                                xmlwriter.WriteNamedValue("MaxBasePrims", settings.MaxBasePrims);
                            }
                            xmlwriter.WriteEndElement();
                            xmlwriter.WriteStartElement("GroundTextures");
                            {
                                xmlwriter.WriteNamedValue("Texture1", settings.TerrainTexture1);
                                xmlwriter.WriteNamedValue("Texture2", settings.TerrainTexture2);
                                xmlwriter.WriteNamedValue("Texture3", settings.TerrainTexture3);
                                xmlwriter.WriteNamedValue("Texture4", settings.TerrainTexture4);
                                xmlwriter.WriteNamedValue("ElevationLowSW", settings.Elevation1SW);
                                xmlwriter.WriteNamedValue("ElevationLowNW", settings.Elevation1NW);
                                xmlwriter.WriteNamedValue("ElevationLowSE", settings.Elevation1SE);
                                xmlwriter.WriteNamedValue("ElevationLowNE", settings.Elevation1NE);
                                xmlwriter.WriteNamedValue("ElevationHighSW", settings.Elevation2SW);
                                xmlwriter.WriteNamedValue("ElevationHighNW", settings.Elevation2NW);
                                xmlwriter.WriteNamedValue("ElevationHighSE", settings.Elevation2SE);
                                xmlwriter.WriteNamedValue("ElevationHighNE", settings.Elevation2NE);
                            }
                            xmlwriter.WriteEndElement();
                            xmlwriter.WriteStartElement("Terrain");
                            {
                                xmlwriter.WriteNamedValue("WaterHeight", settings.WaterHeight);
                                xmlwriter.WriteNamedValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
                                xmlwriter.WriteNamedValue("TerrainLowerLimit", settings.TerrainLowerLimit);
                                xmlwriter.WriteNamedValue("UseEstateSun", settings.UseEstateSun);
                                xmlwriter.WriteNamedValue("FixedSun", settings.IsSunFixed);
                                xmlwriter.WriteNamedValue("SunPosition", settings.SunPosition + 6);
                            }
                            xmlwriter.WriteEndElement();
                            xmlwriter.WriteNamedValue("WalkableCoefficients", Convert.ToBase64String(settings.WalkableCoefficientsSerialization));
                            if (settings.TelehubObject != UUID.Zero)
                            {
                                xmlwriter.WriteStartElement("Telehub");
                                {
                                    xmlwriter.WriteNamedValue("TelehubObject", settings.TelehubObject);
                                    // yes, OpenSim likes to convert around data
                                    double yaw;
                                    double pitch;
                                    double distance;
                                    foreach (Vector3 sp in scene.SpawnPoints)
                                    {
                                        distance = sp.Length;

                                        Vector3 dir = sp.Normalize();

                                        // Get the bearing of the spawn point
                                        yaw = (float)Math.Atan2(dir.Y, dir.X);

                                        // Get the elevation of the spawn point
                                        pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));

                                        xmlwriter.WriteNamedValue("SpawnPoint", string.Format(CultureInfo.InvariantCulture, "{0},{1},{2}", yaw, pitch, distance));
                                    }
                                }
                                xmlwriter.WriteEndElement();
                            }
                        }
                        xmlwriter.WriteEndElement();
                    }
                    writer.WriteFile("settings/" + scene.Name + ".xml", ms.ToArray());
                }
                #endregion

                #region Saving parcels
                if (console_io != null)
                {
                    console_io.Write("Saving parcel data...");
                }

                foreach (ParcelInfo pinfo in scene.Parcels)
                {
                    using (var ms = new MemoryStream())
                    {
                        using (XmlTextWriter xmlwriter = ms.UTF8XmlTextWriter())
                        {
                            xmlwriter.WriteStartElement("LandData");
                            {
                                xmlwriter.WriteNamedValue("Area", pinfo.Area);
                                xmlwriter.WriteNamedValue("AuctionID", pinfo.AuctionID);
                                xmlwriter.WriteNamedValue("AuthBuyerID", pinfo.AuthBuyer.ID);
                                xmlwriter.WriteNamedValue("Category", (byte)pinfo.Category);
                                xmlwriter.WriteNamedValue("ClaimDate", pinfo.ClaimDate.DateTimeToUnixTime().ToString());
                                xmlwriter.WriteNamedValue("ClaimPrice", pinfo.ClaimPrice);
                                xmlwriter.WriteNamedValue("GlobalID", pinfo.ID);
                                if ((options & SaveOptions.Publish) != 0)
                                {
                                    xmlwriter.WriteNamedValue("GroupID", UUID.Zero);
                                    xmlwriter.WriteNamedValue("IsGroupOwned", false);
                                }
                                else
                                {
                                    xmlwriter.WriteNamedValue("GroupID", pinfo.Group.ID);
                                    xmlwriter.WriteNamedValue("IsGroupOwned", pinfo.GroupOwned);
                                }
                                xmlwriter.WriteNamedValue("Bitmap", Convert.ToBase64String(pinfo.LandBitmap.Data));
                                xmlwriter.WriteNamedValue("Description", pinfo.Description);
                                xmlwriter.WriteNamedValue("Flags", (uint)pinfo.Flags);
                                xmlwriter.WriteNamedValue("LandingType", (uint)pinfo.LandingType);
                                xmlwriter.WriteNamedValue("Name", pinfo.Name);
                                xmlwriter.WriteNamedValue("Status", (uint)pinfo.Status);
                                xmlwriter.WriteNamedValue("LocalID", pinfo.LocalID);
                                xmlwriter.WriteNamedValue("MediaAutoScale", pinfo.MediaAutoScale);
                                xmlwriter.WriteNamedValue("MediaID", pinfo.MediaID);
                                if (pinfo.MediaURI != null)
                                {
                                    xmlwriter.WriteNamedValue("MediaURL", pinfo.MediaURI.ToString());
                                }
                                else
                                {
                                    xmlwriter.WriteStartElement("MediaURL");
                                    xmlwriter.WriteEndElement();
                                }
                                if (pinfo.MusicURI != null)
                                {
                                    xmlwriter.WriteNamedValue("MusicURL", pinfo.MusicURI.ToString());
                                }
                                else
                                {
                                    xmlwriter.WriteStartElement("MusicURL");
                                    xmlwriter.WriteEndElement();
                                }
                                xmlwriter.WriteNamedValue("OwnerID", pinfo.Owner.ID);
                                xmlwriter.WriteStartElement("ParcelAccessList");
                                if ((options & SaveOptions.Publish) == 0)
                                {
                                    /* only serialize ParcelAccessEntry when not writing Publish OAR */
                                    foreach (ParcelAccessEntry pae in scene.Parcels.WhiteList[scene.ID, pinfo.ID])
                                    {
                                        xmlwriter.WriteStartElement("ParcelAccessEntry");
                                        xmlwriter.WriteNamedValue("AgentID", pae.Accessor.ID.ToString());
                                        xmlwriter.WriteNamedValue("AgentData", pae.Accessor.CreatorData);
                                        xmlwriter.WriteNamedValue("Time", pae.ExpiresAt.AsULong);
                                        xmlwriter.WriteNamedValue("AccessList", (int)OarAccessFlags.Access);
                                        xmlwriter.WriteEndElement();
                                    }
                                    foreach (ParcelAccessEntry pae in scene.Parcels.BlackList[scene.ID, pinfo.ID])
                                    {
                                        xmlwriter.WriteStartElement("ParcelAccessEntry");
                                        xmlwriter.WriteNamedValue("AgentID", pae.Accessor.ID.ToString());
                                        xmlwriter.WriteNamedValue("AgentData", pae.Accessor.CreatorData);
                                        xmlwriter.WriteNamedValue("Time", pae.ExpiresAt.AsULong);
                                        xmlwriter.WriteNamedValue("AccessList", (int)OarAccessFlags.Ban);
                                        xmlwriter.WriteEndElement();
                                    }
                                }
                                xmlwriter.WriteEndElement();
                                xmlwriter.WriteNamedValue("PassHours", pinfo.PassHours);
                                xmlwriter.WriteNamedValue("PassPrice", pinfo.PassPrice);
                                xmlwriter.WriteNamedValue("SalePrice", pinfo.SalePrice);
                                xmlwriter.WriteNamedValue("SnapshotID", pinfo.SnapshotID);
                                xmlwriter.WriteNamedValue("UserLocation", pinfo.LandingPosition.ToString());
                                xmlwriter.WriteNamedValue("UserLookAt", pinfo.LandingLookAt.ToString());
                                xmlwriter.WriteNamedValue("Dwell", pinfo.Dwell);
                                xmlwriter.WriteNamedValue("OtherCleanTime", pinfo.OtherCleanTime);
                            }
                            xmlwriter.WriteEndElement();
                            xmlwriter.Flush();

                            writer.WriteFile("landdata/" + pinfo.ID.ToString() + ".xml", ms.ToArray());
                        }
                    }
                }
                #endregion

                #region Storing object data
                if (console_io != null)
                {
                    console_io.Write("Storing object data...");
                }
                foreach (KeyValuePair <string, AssetData> kvp in objectAssets)
                {
                    writer.WriteFile("objects/" + kvp.Key, kvp.Value.Data);
                }
                #endregion

                #region Storing terrain
                if (console_io != null)
                {
                    console_io.Write("Saving terrain data...");
                }
                writer.WriteFile("terrains/" + scene.Name + ".r32", GenTerrainFile(scene.Terrain.AllPatches));
                #endregion
                writer.WriteEndOfTar();
            }
        }
        public static void Save(
            UGUI principal,
            InventoryServiceInterface inventoryService,
            AssetServiceInterface assetService,
            List <AvatarNameServiceInterface> nameServices,
            SaveOptions options,
            Stream outputFile,
            string frompath,
            TTY console_io = null)
        {
            UUID parentFolder;
            Dictionary <UUID, KeyValuePair <string, UUID> > folders = new Dictionary <UUID, KeyValuePair <string, UUID> >();

            parentFolder = inventoryService.Folder[principal.ID, AssetType.RootFolder].ID;

            if (!frompath.StartsWith("/"))
            {
                throw new InvalidInventoryPathException();
            }
            foreach (string pathcomp in frompath.Substring(1).Split('/'))
            {
                List <InventoryFolder> childfolders = inventoryService.Folder.GetFolders(principal.ID, parentFolder);
                int idx;
                for (idx = 0; idx < childfolders.Count; ++idx)
                {
                    if (pathcomp.ToLower() == childfolders[idx].Name.ToLower())
                    {
                        break;
                    }
                }

                if (idx == childfolders.Count)
                {
                    throw new InvalidInventoryPathException();
                }

                parentFolder          = childfolders[idx].ID;
                folders[parentFolder] = new KeyValuePair <string, UUID>(childfolders[idx].Name, UUID.Zero);
            }

            using (GZipStream gzip = new GZipStream(outputFile, CompressionMode.Compress))
            {
                TarArchiveWriter writer = new TarArchiveWriter(gzip);

                bool saveAssets = (options & SaveOptions.NoAssets) == 0;

                if (console_io != null)
                {
                    console_io.Write("Saving archive info...");
                }

                writer.WriteFile("archive.xml", WriteArchiveXml(saveAssets));

                List <UUID> nextFolders = new List <UUID>();
                List <UUID> assetIds    = new List <UUID>();
                nextFolders.Add(parentFolder);
                if (console_io != null)
                {
                    console_io.Write("Saving inventory data...");
                }

                while (nextFolders.Count != 0)
                {
                    InventoryFolderContent content;
                    UUID folderId = nextFolders[0];
                    nextFolders.RemoveAt(0);
                    content = inventoryService.Folder.Content[principal.ID, folderId];
                    foreach (InventoryFolder folder in content.Folders)
                    {
                        folders[folder.ID] = new KeyValuePair <string, UUID>(folder.Name, folderId);
                    }

                    foreach (InventoryItem item in content.Items)
                    {
                        if (item.AssetType != AssetType.Link && item.AssetType != AssetType.LinkFolder &&
                            !assetIds.Contains(item.AssetID) && saveAssets)
                        {
                            assetIds.Add(item.AssetID);
                        }

                        writer.WriteFile(GetFolderPath(folders, item), WriteInventoryItem(item));
                    }
                }

                if (saveAssets)
                {
                    if (console_io != null)
                    {
                        console_io.Write("Saving asset data...");
                    }
                    /* we only parse sim details when saving assets */
                    AssetData data;

                    int assetidx = 0;
                    while (assetidx < assetIds.Count)
                    {
                        UUID assetID = assetIds[assetidx++];
                        try
                        {
                            data = assetService[assetID];
                        }
                        catch
                        {
                            continue;
                        }
                        writer.WriteAsset(data);
                        try
                        {
                            foreach (UUID refid in data.References)
                            {
                                if (!assetIds.Contains(refid))
                                {
                                    assetIds.Add(refid);
                                }
                            }
                        }
                        catch
                        {
                            console_io.WriteFormatted("Failed to parse asset {0}", assetID);
                        }
                    }
                }
            }
        }