private void SendToAllAboutNewPlayer(GameBattlePlayerInfo player) { var newUnitMessage = new TankRespawnMsg(); newUnitMessage.Opponent = player; newUnitMessage.ClientId = player.UnitId; Server.SendToAllExcept(newUnitMessage, newUnitMessage.ClientId); }
private void SendToAllAboutNewPlayer(ConnectToBattleRequestMsg message, GameBattlePlayerInfo player) { var newUnitMessage = new TankRespawnMsg(); newUnitMessage.Oponent = player; newUnitMessage.ClientId = player.UnitId; Server.SendToAllExept(newUnitMessage, newUnitMessage.ClientId); }
private void OnOponentTankRespawn(TankRespawnMsg message) { CreateAndRespawnOponent(message.Opponent); }