public override void OnEnter(TankEternalEnemyPawnState prevState, object parameter)
 {
 }
 public override void OnExit(TankEternalEnemyPawnState nextState, object parameter)
 {
 }
 public override void OnEnter(TankEternalEnemyPawnState prevState, object parameter)
 {
     // Play Death FX
     Context.gameObject.SetActive(false);
 }