Exemplo n.º 1
0
 public bool DisablePiece(out TankArmourPickup pickup, bool spawnPickup = true)
 {
     pickup = null;
     if (isActive)
     {
         SetActive(false);
         OnDrop();
         if (spawnPickup)
         {
             pickup = Instantiate(pickupPrefab, transform.position, Quaternion.identity);
         }
         return(true);
     }
     return(false);
 }
Exemplo n.º 2
0
    private List <TankArmourPickup> DetectArmourPickups()
    {
        List <TankArmourPickup> pickupsDetected = new List <TankArmourPickup>();

        Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, pickupRadius);
        for (int i = 0; i < colliders.Length; i++)
        {
            TankArmourPickup pickup = colliders[i].GetComponent <TankArmourPickup>();
            if (pickup && pickup.IsPickupValid(manager))
            {
                pickupsDetected.Add(pickup);
            }
        }
        return(pickupsDetected);
    }