Exemplo n.º 1
0
    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        TankAi tankAi = animator.gameObject.GetComponent <TankAi>();

        tankAi.ResumePatrol();
    }