Exemplo n.º 1
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 public void OnGoblinClick()
 {
     showingExplorers = false;
     currentNightmare = NightmareEnum.GOBLIN;
     selectedTalent   = TalentEnum.SIGHT_RANGE;
     ReloadTalents();
 }
Exemplo n.º 2
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 public void OnDashClick()
 {
     showingExplorers = true;
     currentExplorer  = ExplorerEnum.DASH;
     selectedTalent   = TalentEnum.SIGHT_RANGE;
     ReloadTalents();
 }
Exemplo n.º 3
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 public void OnCryoClick()
 {
     showingExplorers = false;
     currentNightmare = NightmareEnum.CRYO;
     selectedTalent   = TalentEnum.SIGHT_RANGE;
     ReloadTalents();
 }
Exemplo n.º 4
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 public void OnJetpackClick()
 {
     showingExplorers = true;
     currentExplorer  = ExplorerEnum.JETPACK;
     selectedTalent   = TalentEnum.SIGHT_RANGE;
     ReloadTalents();
 }
Exemplo n.º 5
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 public void OnDoubleJumpClick()
 {
     showingExplorers = true;
     currentExplorer  = ExplorerEnum.DOUBLE_JUMP;
     selectedTalent   = TalentEnum.SIGHT_RANGE;
     ReloadTalents();
 }
 public int GetTalentRank(TalentEnum talent)
 {
     if (talentRanks.ContainsKey(talent))
     {
         return(talentRanks[talent]);
     }
     return(0);
 }
Exemplo n.º 7
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 void Awake()
 {
     showingExplorers = true;
     currentExplorer  = ExplorerEnum.DOUBLE_JUMP;
     currentNightmare = NightmareEnum.GHAST;
     sceneButtons     = new Dictionary <TalentEnum, TalentButton>();
     foreach (TalentButton button in FindObjectsOfType <TalentButton>())
     {
         sceneButtons[button.selectedTalent] = button;
     }
     ReloadTalents();
     selectedTalent = TalentEnum.SIGHT_RANGE;
     HandleTalentDisplayPanel();
 }
Exemplo n.º 8
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 public void OnTalentClick(TalentEnum talentButtonEnum)
 {
     selectedTalent = talentButtonEnum;
     HandleTalentDisplayPanel();
 }
 public void ReceiveTalent(TalentEnum talent, int rank)
 {
     talentRanks[talent] = rank;
 }