Exemplo n.º 1
0
    public static void StartTurn()
    {
        if (turnTeam.Count > 0)
        {
            TacticsMove unit = turnTeam.Peek();
            unit.currentlySelected = true;

            if (unit.CompareTag("Player"))
            {
                unit.GetComponent <PlayerMove>().SelectedClick();
            }
            else
            {
                unit.currentlySelected = false;
            }
            unit.BeginTurn();
        }
    }
Exemplo n.º 2
0
    public static void EndTurn()
    {
        TacticsMove unit = turnTeam.Dequeue();

        //Debug.Log(unit.name);
        if (endedTurn == true)
        {
            foreach (TacticsMove u in turnTeam)
            {
                u.EndTurn();
            }

            endedTurn = false;
        }
        unit.EndTurn();

        if (unit.currentlySelected == true)
        {
            if (unit.CompareTag("Player"))
            {
                unit.currentlySelected = false;
                unit.GetComponent <PlayerMove>().SelectedClick();
            }
        }



        if (turnTeam.Count > 0)
        {
            StartTurn();
        }
        else
        {
            string team = turnKey.Dequeue();
            turnKey.Enqueue(team);
            InitTeamTurnQueue();
        }
    }