/// <summary> /// Animate enemy spawns a card and drops on table /// </summary> /// <param name="slotN">Enemy who did that</param> /// <param name="cardCodeHeld">Card code to spawn</param> /// <returns></returns> protected override CardRoot AnimateEnemyAddCardToTable(int slotN, string cardCodeHeld) { var card = _playersInfosManager.AnimateEnemySpawnCard(slotN, cardCodeHeld); _tableDisplay.AnimateDropCardOnTable(card); return(card); }