Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        switch (posState)
        {
        case TablePosState.tablePos1To2:
            gameObject.transform.position = Vector3.Lerp(pos1_Back, pos2_Back, elapsedTime / posMoveTime);
            elapsedTime += Time.deltaTime;
            if (elapsedTime >= posMoveTime)
            {
                gameObject.transform.position = pos2_Reg;
                posState = TablePosState.tablePos2;
            }
            break;

        case TablePosState.tablePos2To1:
            gameObject.transform.position = Vector3.Lerp(pos2_Back, pos1_Back, elapsedTime / posMoveTime);
            elapsedTime += Time.deltaTime;
            if (elapsedTime >= posMoveTime)
            {
                gameObject.transform.position = pos1_Reg;
                posState = TablePosState.tablePos1;
            }
            break;
        }
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        movedBack   = false;
        elapsedTime = 0;
        posState    = TablePosState.tablePos1;

        pos1_Reg  = new Vector3(pos1X, -1, zReg);
        pos1_Back = new Vector3(pos1X, -1, zBack);

        pos2_Reg  = new Vector3(pos2X, -1, zReg);
        pos2_Back = new Vector3(pos2X, -1, zBack);
    }
Exemplo n.º 3
0
 private void GoToPos1()
 {
     gameObject.transform.position = pos2_Back;
     elapsedTime = 0;
     posState    = TablePosState.tablePos2To1;
 }