void generateTableObject(int level, string dist, string objectPosition, int group, bool active)
    {
        string     name           = "Lvl" + level + "_" + objectPosition + "_Group" + group + "_" + dist;
        Transform  parent         = points.transform.Find(name);
        int        childIndex     = Random.Range(0, parent.childCount);
        GameObject newTableObject = Instantiate(tablePrefabs[0], parent.GetChild(childIndex).position, Quaternion.identity) as GameObject;

        newTableObject.transform.SetParent(tableWrapper.transform);
        if (!active)
        {
            newTableObject.transform.Find("Canvas").gameObject.SetActive(false);
            newTableObject.GetComponent <BoxCollider>().enabled = false;
        }
        else
        {
            Debug.Log("numberOfLabel - 1 = " + (numberOfLabel - 1).ToString());
            instantiatedTableActiveGameObjects[numberOfLabel - 1] = newTableObject;
            newTableObject.GetComponent <BoxCollider>().enabled   = false;

            newTableObject.AddComponent <TableObject>();
            newTableObject.GetComponent <TableObject>().setValues((shuffledIds[numberOfLabel++]).ToString(), level.ToString(), objectPosition);

            TableObject       activeTableGameObject = newTableObject.GetComponent <TableObject>();
            Collected_Objects tempCollectedObject   = new Collected_Objects();
            tempCollectedObject.SetValues(ExperimentParameters.gameplay_id, int.Parse(activeTableGameObject.id), activeTableGameObject.objectPosition, BringLevelToString(int.Parse(activeTableGameObject.level)), false, false, "", activeTableGameObject.attempts);

            activeTableGameObject.SetCollectedObject(tempCollectedObject);
            debugCollectedObjects(activeTableGameObject.collected_Objects);
        }
    }
    public void tableObjectSelectedByCalculator(string id, string side)
    {
        Debug.Log("id = " + id);
        for (int i = 0; i < instantiatedTableActiveGameObjects.Length; i++)
        {
            TableObject activeTableGameObject = instantiatedTableActiveGameObjects[i].GetComponent <TableObject>();

            Debug.Log(i + " " + instantiatedTableActiveGameObjects[i].GetComponent <TableObject>().id);
            if (id.Equals(activeTableGameObject.id))
            {
                Debug.Log(instantiatedTableActiveGameObjects[i].gameObject.name);

                Collected_Objects tempCollectedObject = new Collected_Objects();
                // if (side.Equals(activeTableGameObject.side))
                if (side.Equals(activeTableGameObject.objectPosition))
                {
                    Debug.Log("ATTEMPTS " + activeTableGameObject.attempts);
                    activeTableGameObject.obj_recorded_on_pad     = true;
                    activeTableGameObject.finishedRecordOnAttempt = true;
                    //dbgrabconnection.UpdateCollectedObjectOnPad(int.Parse(activeTableGameObject.id),activeTableGameObject.obj_recorded_on_pad);
                    activeTableGameObject.SetAttempts(activeTableGameObject.attempts++);
                    tempCollectedObject.SetValues(ExperimentParameters.gameplay_id, int.Parse(activeTableGameObject.id), activeTableGameObject.objectPosition, BringLevelToString(int.Parse(activeTableGameObject.level)), activeTableGameObject.obj_recorded_on_pad, false, "", activeTableGameObject.attempts);

                    Debug.Log("tempCollectedObject " + tempCollectedObject.obj_recorded_after_attempt);

                    activeTableGameObject.SetCollectedObject(tempCollectedObject);
                    //  activeTableGameObject.SetAttempts(1); //first try and succeeded

                    // dbgrabconnection.CreateCollectedObjectsRow(tempCollectedObject);
                    activeTableGameObject.canvas.GetChild(0).GetComponent <Image>().sprite             = Resources.Load <Sprite>("Textures/UiSprites/golden_star");
                    activeTableGameObject.canvas.GetChild(0).GetChild(0).GetComponent <Text>().enabled = false;
                }

                if (!activeTableGameObject.finishedRecordOnAttempt)
                {
                    activeTableGameObject.SetAttempts(activeTableGameObject.attempts++);
                }
            }
        }
    }