public void SweepFinish(int nCount) { if (m_SweepAwardInfo == null) { return; } Tab_StoryCopyScene tBook = TableManager.GetStoryCopySceneByID(m_nStoryCopySceneID, 0); if (tBook == null) { return; } // 更新按钮和次数状态 UpdateTiaozhanDayCount(tBook); UpdateTiaozhanButtonState(); UpdateSweepButtonState(); // 初始化界面 InitSweepAwardInfo(tBook, nCount); // 显示扫荡奖励界面 m_SweepAwardInfo.SetActive(true); }
void InitStarCondition() { //GameManager.gameManager.mai if (!GameManager.gameManager.ActiveScene.IsStoryCopyScene()) { return; } Tab_SceneClass tabSceneClass = TableManager.GetSceneClassByID(GameManager.gameManager.RunningScene, 0); if (tabSceneClass == null) { return; } int nStoryCopySceneID = tabSceneClass.CopySceneID; Tab_StoryCopyScene tBook = TableManager.GetStoryCopySceneByID(nStoryCopySceneID, 0); if (tBook == null) { return; } UpdateLevelStarDescrib(tBook); }
void InitSweepAwardInfo(Tab_StoryCopyScene tBook, int nCount) { if (tBook == null) { return; } int nSweepAwardID = tBook.SweepReward; Tab_StoryCopySceneAward tSweepAward = TableManager.GetStoryCopySceneAwardByID(nSweepAwardID, 0); if (tSweepAward == null) { return; } // 金币 UpdateSweepAwardCoin(tSweepAward, nCount); // 经验 UpdateSweepAwardExp(); // 宠物经验 UpdateSweepAwardFellowExp(); // 经验数字 UpdateSweepAwardExp_Num(tSweepAward, nCount); // 宠物经验数字 UpdateSweepAwardFellowExp_Num(tSweepAward, nCount); }
void UpdateBuyCount() { Tab_StoryCopyScene pStoryCopyScene = TableManager.GetStoryCopySceneByID(0, 0); if (pStoryCopyScene != null) { int nTotal = GameManager.gameManager.PlayerDataPool.JuQingCopySceneData.GetLevelByLevelID(0).m_nDayCount; m_CiShuBuyNumLabel.text = nTotal.ToString() + "/" + pStoryCopyScene.TimesPerDay.ToString(); } }
public void UpdateLevelStarDescrib(Tab_StoryCopyScene tBook) { for (int nIndex = 0; nIndex < tBook.getStarDescribCount(); ++nIndex) { if (nIndex >= 0 && nIndex < m_ConditionText.Length) { string temp = "#{" + tBook.GetStarDescribbyIndex(nIndex).ToString() + "}"; m_ConditionText[nIndex].text = StrDictionary.GetClientDictionaryString(temp); } } }
public void UpdateTiaozhanDayCount(Tab_StoryCopyScene tBook) { if (null != tBook && null != GameManager.gameManager.PlayerDataPool.JuQingCopySceneData) { int nTiaozhanDayCount = GameManager.gameManager.PlayerDataPool.JuQingCopySceneData.GetLevelByLevelID(0).m_nDayCount; //int nRemainDayCount = tBook.TimesPerDay - nTiaozhanDayCount; int nRemainDayCount = nTiaozhanDayCount; //m_TiaozhanDayCount.text = StrDictionary.GetClientDictionaryString("#{10135}", nRemainDayCount, tBook.TimesPerDay); m_TiaozhanCount.text = nRemainDayCount + "/" + tBook.TimesPerDay; m_TiaozhanCountOnSweepResult.text = nRemainDayCount.ToString(); } }
public void UpdatePassAward(Tab_StoryCopyScene tBook) { if (m_PassAwardItem == null) { return; } int nPassAwardID = tBook.PassReward; Tab_StoryCopySceneAward tPassAward = TableManager.GetStoryCopySceneAwardByID(nPassAwardID, 0); if (tPassAward != null) { int mRewardIndex = 0; if (tPassAward.Coin > 0) { SetPassRewardItem(mRewardIndex, StoryCopyAwardItemType.ITEM_MONEY, -1, tPassAward.Coin); mRewardIndex++; } if (tPassAward.Exp > 0) { SetPassRewardItem(mRewardIndex, StoryCopyAwardItemType.ITEM_EXP, -1, tPassAward.Exp); mRewardIndex++; } if (tPassAward.BindYuanBao > 0) { SetPassRewardItem(mRewardIndex, StoryCopyAwardItemType.ITEM_BDYUANBAO, -1, tPassAward.BindYuanBao); mRewardIndex++; } if (tPassAward.FellowExp > 0) { SetPassRewardItem(mRewardIndex, StoryCopyAwardItemType.ITEM_FELLOWEXP, -1, tPassAward.FellowExp); mRewardIndex++; } for (int k = 0; k < 4; k++) { if (tPassAward.GetItemIDbyIndex(k) > 0) { SetPassRewardItem(mRewardIndex, StoryCopyAwardItemType.ITEM_ITEM, tPassAward.GetItemIDbyIndex(k), tPassAward.getItemIDCount()); mRewardIndex++; } } for (int i = mRewardIndex; i < m_PassAwardItem.Length; i++) { m_PassAwardItem[i].gameObject.SetActive(false); } } }
public void UpdateStarAward(Tab_StoryCopyScene tBook) { for (int nIndex = 0; nIndex < tBook.getStarRewardCount(); ++nIndex) { int nAwardID = tBook.GetStarRewardbyIndex(nIndex); Tab_StoryCopySceneAward tStarAward = TableManager.GetStoryCopySceneAwardByID(nAwardID, 0); if (tStarAward != null) { int nItemID = tStarAward.GetItemIDbyIndex(0); if (nItemID > 0) { m_BonusItem[nIndex].SetShowItem(nItemID, 1, true, true); } } } }
void OnUpdateStoryCopySceneInfo() { Tab_StoryCopyScene tBook = TableManager.GetStoryCopySceneByID(m_nStoryCopySceneID, 0); if (tBook != null) { // 关卡名 UpdateLevelName(tBook); // 关卡介绍 UpdateLevelInfo(tBook); // 关卡星级条件 UpdateLevelStarDescrib(tBook); // 星级奖励 UpdateStarAward(tBook); // 关卡奖励 UpdatePassAward(tBook); // 星 UpdateStarInfo(); // 挑战按钮 UpdateTiaozhanButtonState(); // 挑战次数 UpdateTiaozhanDayCount(tBook); // 扫荡按钮 UpdateSweepButtonState(); // 扫荡次数 //UpdateSweepCount(); // 战力 UpdateZhanli(); // 推荐战力 UpdateTuijianZhanli(tBook); } }
public void UpdateTuijianZhanli(Tab_StoryCopyScene tBook) { if (m_TuijianZhanli == null) { return; } int nTuijianZhanli = tBook.CombatValue; int nZhanli = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.CombatValue; if (nTuijianZhanli > nZhanli) { m_TuijianZhanli.text = "[ff0006]" + nTuijianZhanli.ToString(); } else { m_TuijianZhanli.text = nTuijianZhanli.ToString(); } }
void InitStarAward(Tab_StoryCopyScene tBook, bool bWin) { bool[] bPreStarGot = new bool[3]; StoryCopySceneLevelInfo levelInfo = GameManager.gameManager.PlayerDataPool.JuQingCopySceneData.GetLevelByLevelID(tBook.Id); bPreStarGot[0] = levelInfo.IsPreGetStar1(); bPreStarGot[1] = levelInfo.IsPreGetStar2(); bPreStarGot[2] = levelInfo.IsPreGetStar3(); int nAwardCount = 0; if (!bWin) { return; } for (int nIndex = 0; nIndex < tBook.getStarRewardCount(); ++nIndex) { int nAward = tBook.GetStarRewardbyIndex(nIndex); Tab_StoryCopySceneAward tSCS = TableManager.GetStoryCopySceneAwardByID(nAward, 0); if (tSCS != null) { for (int nAwardIndex = 0; nAwardIndex < tSCS.getItemIDCount() && nAwardIndex < tSCS.getItemNumCount(); ++nAwardIndex) { int nID = tSCS.GetItemIDbyIndex(nAwardIndex); int nNum = tSCS.GetItemNumbyIndex(nAwardIndex); if (nID > 0 && nNum > 0) { if (nAwardCount >= 0 && nAwardCount < m_BonusItem.Length && nIndex < m_StarGot.Length && m_StarGot[nIndex]) { m_BonusItem[nIndex].gameObject.SetActive(true); m_BonusItem[nIndex].SetShowItem(nID, nNum, m_StarGot[nIndex], bPreStarGot[nIndex]); nAwardCount++; break; } } } } } }
public bool IsCanSweep(int nStoryCopySceneID) { Tab_StoryCopyScene tabStoryCopyScene = TableManager.GetStoryCopySceneByID(nStoryCopySceneID, 0); if (null == tabStoryCopyScene) { return(false); } bool bEnable = true; // 是否三星 if (!GetLevelByLevelID(nStoryCopySceneID).IsGetStar1()) { bEnable = false; } if (!GetLevelByLevelID(nStoryCopySceneID).IsGetStar2()) { bEnable = false; } if (!GetLevelByLevelID(nStoryCopySceneID).IsGetStar3()) { bEnable = false; } // 是否有扫荡令 // if (null != GameManager.gameManager.PlayerDataPool.BackPack) // { // if (0 >= GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(JuQingCopySceneData.STORYCOPYSCENE_SAODANGLING_ITEMID)) // { // bEnable = false; // } // } // 是否能挑战 if (!IsCanTiaozhan(nStoryCopySceneID)) { bEnable = false; } return(bEnable); }
public bool IsCanTiaozhan(int nStoryCopySceneID) { Tab_StoryCopyScene tabStoryCopyScene = TableManager.GetStoryCopySceneByID(nStoryCopySceneID, 0); if (null == tabStoryCopyScene) { return(false); } int nTiaozhanDayCount = GetLevelByLevelID(0).m_nDayCount; //int nRemainDayCount = tabStoryCopyScene.TimesPerDay - nTiaozhanDayCount; int nRemainDayCount = nTiaozhanDayCount; int nMission = tabStoryCopyScene.CheckMission; bool bHaveMission = GameManager.gameManager.MissionManager.IsHaveMission(nMission); if (0 >= nRemainDayCount && !bHaveMission) { return(false); } return(true); }
void Init(bool bWin) { clear(); //get data from playerdata int nStoryID = GameManager.gameManager.ActiveScene.GetStoryCopySceneID(); m_StarTimer = Time.time; if (bWin) { m_StarEffectShow = true; m_FailObj.SetActive(true); m_Title.text = StrDictionary.GetClientDictionaryString("#{3827}"); } StoryCopySceneScoreInfo info = GameManager.gameManager.PlayerDataPool.JuQingCopySceneData.GetLastScore(); m_StarGot[0] = info.m_bFirstStarGet; m_StarGot[1] = info.m_bSecondStarGet; m_StarGot[2] = info.m_bThirdStarGet; //update info Tab_StoryCopyScene tBook = TableManager.GetStoryCopySceneByID(nStoryID, 0); if (tBook != null) { //condition/////////////////////////////////////////////////////// InitCondition(tBook); //Bonus////////////////////////////////////////////////////////////// InitStarAward(tBook, bWin); InitLeft(tBook, bWin); } }
/// <summary> /// 因为需要从副本里出来后打开副本主界面,所以需要在这个消息响应函数里添加打开界面逻辑 /// </summary> private void OnEnterSceneFinish() { // Tab_SceneClass lastSceneClass = TableManager.GetSceneClassByID(GameManager.gameManager.LastRunningScene, 0); // if (lastSceneClass != null) // { // if (lastSceneClass.Type == (int)Games.GlobeDefine.GameDefine_Globe.SCENE_TYPE.SCENETYPE_STORYCOPYSCENE && // !GameManager.gameManager.ActiveScene.IsCopyScene()) // { // UIManager.ShowUI(UIInfo.Activity); // } // } // 如果进入了剧情副本,则创建相应的触发器和动态阻挡 if (GameManager.gameManager.ActiveScene.IsStoryCopyScene()) { Tab_SceneClass scLine = TableManager.GetSceneClassByID(GameManager.gameManager.RunningScene, 0); if (scLine != null) { Tab_StoryCopyScene scsLine = TableManager.GetStoryCopySceneByID(scLine.CopySceneID, 0); if (scsLine != null) { // 阻挡 string dynamicObstacleStr = scsLine.ObstaclesID; string[] dynamicObstacles = dynamicObstacleStr.Split('_'); foreach (string s in dynamicObstacles) { int id = -1; if (int.TryParse(s, out id)) { Tab_DynamicObstacle doLine = TableManager.GetDynamicObstacleByID(id, 0); if (doLine != null) { DynamicObstacle.CreateObstacle(id); } else { LogModule.ErrorLog("Cant find dynamicObstacle {0}", id); } } else { LogModule.ErrorLog("Cant read dynamicObstacle id from {0} in StoryCopyScene {1}", dynamicObstacleStr, scLine.CopySceneID); } } // 改为服务器给客户端发包创建 // // 触发器 // Tab_StoryCopySceneFlow scsfLine = TableManager.GetStoryCopySceneFlowByID(scLine.CopySceneID, 0); // if (scsfLine != null) // { // int triggerCnt = scsfLine.getTriggerCount(); // for (int i = 0; i < triggerCnt; i++) // { // int triggerId = scsfLine.GetTriggerbyIndex(i); // if (triggerId != -1) // { // if (!CabalTrigger.CreateTrigger(triggerId)) // { // LogModule.ErrorLog("Create trigger failed when enter storyCopyScene {0}", scLine.CopySceneID); // } // } // } // } // else // { // LogModule.ErrorLog("Cant find StoryCopySceneFlow {0}", scLine.CopySceneID); // } } else { LogModule.ErrorLog("Cant find StoryCopyScene {0}", scLine.CopySceneID); } } } }
void UpdateLevelName(Tab_StoryCopyScene tBook) { m_NameLabel.text = tBook.LevelName; }
void UpdateLevelInfo(Tab_StoryCopyScene tBook) { m_IntroLabel.text = tBook.LevelInfo; }
void InitLeft(Tab_StoryCopyScene tBook, bool bWin) { if (!bWin) { return; } int nAwardExp = 0; int nAwardCoin = 0; int nAwardFExp = 0; // int nAwardYB = 0; Tab_StoryCopySceneAward tabPassReward = TableManager.GetStoryCopySceneAwardByID(tBook.PassReward, 0); if (null != tabPassReward) { nAwardCoin = tabPassReward.Coin; nAwardExp = tabPassReward.Exp; nAwardFExp = tabPassReward.FellowExp; // nAwardYB = tabPassReward.BindYuanBao; for (int nIndex = 0; nIndex < tabPassReward.getItemIDCount(); ++nIndex) { int nPassIndex = nIndex + 3; if (m_BonusItem.Length <= nPassIndex) { break; } int nPassRewardItemID = tabPassReward.GetItemIDbyIndex(nIndex); int nPassRewardItemNum = tabPassReward.GetItemNumbyIndex(nIndex); if (0 < nPassRewardItemID && 0 < nPassRewardItemNum) { m_BonusItem[nPassIndex].gameObject.SetActive(true); m_BonusItem[nPassIndex].SetShowItem(nPassRewardItemID, nPassRewardItemNum, true, true); //nAwardCount++; } else { break; } } } int CoinFromNum = 0; int CoinToNum = nAwardCoin; float FexpFromValue = GetCurLevelBattleFellowTotalExp() == 0 ? 0 : (float)(GetCurBattleFellowExp() - nAwardFExp) / GetCurLevelBattleFellowTotalExp(); float FexpToValue = GetCurLevelBattleFellowTotalExp() == 0 ? 0 : (float)GetCurBattleFellowExp() / GetCurLevelBattleFellowTotalExp(); float ExpFromValue = (float)(GetCurPlayerExp() - nAwardExp) / GetCurLevelPlayerTotalExp(); float ExpToValue = (float)(GetCurPlayerExp()) / GetCurLevelPlayerTotalExp(); //因为宠物经验在目前游戏计算有问题,所以按照策划意思,先写死,有个效果 FexpFromValue = 0.4f; FexpToValue = 0.7f; m_TweenNumLable = TweenNumber.Begin(m_Coin.gameObject, 2, CoinFromNum, CoinToNum); m_TweenNumLable.onUpdatingNum = RefreshLabelText; m_ExpSlider.value = getSliderValue(ExpFromValue); m_TweenSlider1 = TweenNumber.Begin(m_ExpSlider.gameObject, 2, ExpFromValue, ExpToValue); m_TweenSlider1.onUpdatingNum = RefreshSlider1; m_FexpSlider.value = getSliderValue(FexpFromValue); m_TweenSlider2 = TweenNumber.Begin(m_FexpSlider.gameObject, 2, FexpFromValue, FexpToValue); m_TweenSlider2.onUpdatingNum = RefreshSlider2; //m_Coin.text = nAwardCoin.ToString(); //m_Exp.text = nAwardExp.ToString(); //m_FExp.text = nAwardFExp.ToString(); //m_BindYuanbao.text = nAwardYB.ToString(); }