Exemplo n.º 1
0
        IEnumerator DownLandFromWeb(string text, Params paramss, UnityAction <AudioClip> OnGet)
        {
            var    path      = AudioPath;//Path可能还没有初始化
            string audioName = AudioFileName(text, paramss);
            bool   complete  = false;
            string error     = null;

            TTS_SpeakFinished finishEvent = (result, data) =>
            {
                if (result == text)
                {
                    complete = true;
                }
            };

            TTS_SpeakError errorEvent = (err) =>
            {
                complete = true;
                error    = err;
            };

            TTS.tts_SpeakFinishedEvent += finishEvent;
            TTS.ttsSpeakErrorEvent     += errorEvent;

            waitSpeekQueue.Enqueue(new KeyValuePair <string, Params>(text, paramss));

            if (downLandThread == null || !downLandThread.IsAlive)
            {
                downLandThread = new Thread(ThreadDownland);
                downLandThread.Start(AudioPath);
            }

            yield return(new WaitUntil(() => complete || connectError));

            if (connectError)
            {
                error = "err:语音联网失败";
            }

            if (error != null)
            {
                if (onError != null)
                {
                    onError.Invoke(error);
                }
                else
                {
                    Debug.LogError(error);
                }
            }
            else
            {
                RecordToText(audioName);
                yield return(AudioHelper.LoadFromFile(AudioPath, audioName, OnGet));
            }

            TTS.tts_SpeakFinishedEvent -= finishEvent;
            TTS.ttsSpeakErrorEvent     -= errorEvent;
        }
Exemplo n.º 2
0
        public IEnumerator Downland(string[] text, UnityAction <float> onProgressChanged, Params paramss = null)
        {
            if (paramss == null)
            {
                paramss = defultParams;
            }
            List <string> needDownLand = new List <string>();

            foreach (var item in text)
            {
                if (!audioHead.audioKey.Contains(AudioFileName(item, paramss)))
                {
                    needDownLand.Add(item);
                }
            }

            float totalCount   = text.Length;
            float currentCount = totalCount - needDownLand.Count;

            if (currentCount > 0 && onProgressChanged != null)
            {
                onProgressChanged(currentCount / totalCount);
            }

            if (needDownLand.Count > 0)
            {
                TTS_SpeakFinished finishEvent = (result, data) =>
                {
                    currentCount++;
                };

                TTS_SpeakError errorEvent = (err) =>
                {
                    currentCount++;
                };

                TTS.tts_SpeakFinishedEvent += finishEvent;
                TTS.ttsSpeakErrorEvent     += errorEvent;


                foreach (var item in needDownLand.ToArray())
                {
                    waitSpeekQueue.Enqueue(new KeyValuePair <string, Params>(item, paramss));
                }

                if (downLandThread == null || !downLandThread.IsAlive)
                {
                    downLandThread = new Thread(ThreadDownland);
                    downLandThread.Start(AudioPath);
                }

                var countTemp = currentCount;

                while (currentCount != totalCount && !connectError)
                {
                    if (countTemp != currentCount)
                    {
                        if (onProgressChanged != null)
                        {
                            onProgressChanged(currentCount / totalCount);
                        }
                        countTemp = currentCount;
                    }
                    yield return(null);
                }

                for (int i = 0; i < needDownLand.Count; i++)
                {
                    RecordToText(AudioFileName(needDownLand[i], paramss));
                }

                TTS.tts_SpeakFinishedEvent -= finishEvent;
                TTS.ttsSpeakErrorEvent     -= errorEvent;
            }
        }