public void Update() { if (!enabled || direction == TweenDirection.Button) { return; } if ((item.state == ItemState.closing || item.state == ItemState.closed) && direction == TweenDirection.Open || (item.state == ItemState.opening || item.state == ItemState.opened) && direction == TweenDirection.Close) { return; } if (item.time < startPoint && item.time > endPoint) { return; } if (mode == TweenMode.Single) { effectValue = Evaluate(item.time, type); } else { openValue = Evaluate(item.time, type); closeValue = Evaluate(item.time, closingType); if ((item.state == ItemState.closing && blendTime < blendFactor) || (item.state == ItemState.opening && blendTime > 0)) { blendTime += item.deltaTime; } effectValue = Mathf.SmoothStep(openValue, closeValue, Mathf.Clamp01(blendTime / blendFactor)); } if (matProperty != null && effect == ItemEffect.property) { TSSItemBase.DoProperty(item, matProperty, effectValue); } else { TSSItemBase.DoEffect(item, effectValue, effect); } }
public void UpdateButton(float deltaTime) { if (buttonEvaluation > 0) { buttonEvaluation -= deltaTime; if (buttonEvaluation < 0) { buttonEvaluation = 0; } for (int i = 0; i < tweens.Count; i++) { if (!tweens[i].enabled || tweens[i].direction != TweenDirection.Button) { continue; } TSSItemBase.DoEffect(this, tweens[i].Evaluate(buttonDirection == ButtonDirection.open2Close ? buttonEvaluation / buttonDuration : 1 - (buttonEvaluation / buttonDuration), tweens[i].type), tweens[i].effect); } } }