private void Initialize(TcpConnectionContract /*.Imp*/ conn) { // Stash the endpoint into our field m_Conn = new TRef/*<TcpConnectionContract.Imp>*/ (conn); // Create an empty data buffer... m_DataBuffer = new TrackedBytesBuffer(); }
internal override void Dispose() { if (m_Conn != null) { TcpConnectionContract /*.Imp*/ conn = (TcpConnectionContract)(m_Conn.Acquire()); //delete conn; m_Conn = null; } }
public Nic(NicDeviceContract /*.Imp*/ nicImp, NicDeviceProperties np, string nicName) { this.nicChannel = new TRef(nicImp); //assume np.DriverName != null; //assume np.MacAddress != null; this.driverName = np.DriverName; this.driverVersion = np.DriverName; this.macAddress = np.MacAddress; this.nicName = nicName; this.mtu = np.MtuBytes; this.maxTxPacketsInDevice = np.MaxTxPacketsInDevice; this.maxRxPacketsInDevice = np.MaxRxPacketsInDevice; this.maxTxFragmentsPerPacket = np.MaxTxFragmentsPerPacket; this.maxRxFragmentsPerPacket = np.MaxRxFragmentsPerPacket; this.muxEvent = new AutoResetEvent(false); // The following attributes are both integers yet // sgc is complaining it doesn't know to use // Math.Min(sbyte, sbyte) or Math.Min(byte, byte). int rxFifoSize = Math.Min(np.MaxRxPacketsInDevice, (int)Nic.MaxRxPacketsInDevice); this.rxFifo = new ExRefPacketFifo( new PacketFifo(rxFifoSize), false ); // The following attributes are both integers yet // sgc is complaining it doesn't know to use // Math.Min(sbyte, sbyte) or Math.Min(byte, byte). int txFifoSize = Math.Min(np.MaxTxPacketsInDevice, (int)Nic.MaxTxPacketsInDevice); this.txFifo = new ExRefPacketFifo( new PacketFifo(txFifoSize), true ); this.txFreeFifo = new ExRefPacketFifo( new PacketFifo(txFifoSize), true ); this.txCoalesceFifo = new ExRefPacketFifo( new PacketFifo(txFifoSize), true ); TxProvision(); RxProvision(); }
// Must be balanced with a call to ReleaseIPConnection()! internal static IPContract /*.Imp*/ GetIPConnection() { using (IPSlotLock.Lock()) { if (IPSlot == null) { IPSlot = new TRef(new IPContract()); } } return((IPContract)(IPSlot.Acquire())); }
// Must be balanced with a call to ReleaseDnsConnection()! internal static DNSContract /*.Imp*/ GetDnsConnection() { using (DnsSlotLock.Lock()) { if (DnsSlot == null) { DnsSlot = new TRef(new DNSContract()); } } return((DNSContract)(DnsSlot.Acquire())); }
public PortalComponent(Game game, Texture2D tsheet, TRef Frame, TManager manager, Vector2 pos) : base(game) { texture = tsheet; Position = pos; myframe = Frame; myManager = manager; imageRect = new Rectangle(myframe.TLocX, myframe.TLocY, 128, 128); boundingRect = new Rectangle(Position.ToPoint(), imageRect.Size); game.Components.Add(this); }
public CollectableComponent(Game game, Texture2D tsheet, TRef Frame, TManager manager, Vector2 pos) : base(game) { texture = tsheet; Position = pos; myframe = Frame; myManager = manager; //get the reference on the tile sheet for the collectable imageRect = new Rectangle(myframe.TLocX, myframe.TLocY, 128, 128); boundingRect = new Rectangle(Position.ToPoint(), imageRect.Size); game.Components.Add(this); }
// Copy data out into a supplied buffer. If fPeek is true, it means we // would copy out the exact same bytes if called again. public int CopyFromHead(byte[] buffer, int offset, int length, bool fPeek) { int bytesCopied = 0; while ((m_DataQueue.Count > 0) && (bytesCopied < length)) { // Don't dequeue just yet, just peek TRef wrapper = (TRef)m_DataQueue.Peek(); VTable.Assert(wrapper != null); // Because we checked the count BytesPlusCount topChunk = (BytesPlusCount)(wrapper.Acquire()); int copied = topChunk.CopyOut(buffer, offset + bytesCopied, length - bytesCopied, fPeek); bytesCopied += copied; if ((!fPeek) && (topChunk.Empty)) { // We want to throw away the top chunk. To take pressure off // the finalizer, we'll explicitly free the ExHeap data vector. topChunk.Dispose(); m_DataQueue.Dequeue(); } else if ((!fPeek) && (!topChunk.Empty)) { // This should only happen because we filled up the // caller's buffer Debug.Assert(bytesCopied == length); // Put the data back into its wrapper wrapper.Release(topChunk); } else { // Release topChunk back wrapper.Release(topChunk); } } if (!fPeek) { m_Count -= bytesCopied; Debug.Assert(m_Count >= 0); } return(bytesCopied); }
internal IntelEventRelay( NicDeviceEventContract /*.Exp*/ ep) { channel = new TRef(ep); channelClosed = false; }
// ================ Private Methods ================ private void Initialize(UdpConnectionContract /*.Imp*/ conn) { m_Conn = new TRef/*<UdpConnectionContract.Imp>*/ (conn); }
public TRender(Game game) : base(game) { tSheet = Game.Content.Load <Texture2D> ("Sprites/TileSheet3"); // get TileSheet tsWidth = tSheet.Width / tsColumns; // gets Width of tiles tsHeight = tSheet.Height / tsRows; // gets Height of tiles _current = LevelStates.LevelOne; #region Tile Maps // Level 1 tileMap = new int[, ] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 2, 2, 2, 2, 2, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 1, 1, 1, 1, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 16, 1, 1, 17, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 13, 1, 0, 74, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 12, 0, 0, 74, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 13, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, }, { 80, 80, 0, 0, 0, 0, 0, 74, 74, 0, 0, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 12, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, { 2, 70, 0, 0, 0, 0, 0, 77, 77, 0, 0, 0, 0, 0, 0, 0, 77, 0, 0, 0, 0, 2, 1, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 1, 1, 1, 2, 2, }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, }, { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, }, }; // level 2 tileMap2 = new int[, ] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 34, 31, 31, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 26, 3, 25, 0, 0, 0, 26, 4, 4, 25, 0, 0, 0, 0, 0, 0, 29, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 67, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 3, 3, 30, 0, 0, 0, 0, 29, 3, }, { 3, 3, 30, 0, 0, 0, 0, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, }, { 4, 4, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 75, 0, }, { 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 78, 0, }, { 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 75, 0, 0, 0, 3, 3, 3, }, { 4, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 75, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 3, 3, 4, 4, 4, 4, 4, }, { 68, 0, 78, 78, 3, 3, 3, 0, 0, 0, 0, 4, 3, 25, 0, 0, 29, 3, 30, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }, { 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 26, 3, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 26, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }, { 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }, { 4, 4, 75, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }, { 4, 4, 78, 75, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }, { 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 3, 3, 3, 0, 0, 0, 29, 3, 30, 0, 0, 0, 0, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, }, }; // level 3 tileMap3 = new int[, ] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 5, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 35, 5, 36, 0, 0, 0, 35, 5, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, }, { 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76, 73, 0, 0, 0, 0, 0, 0, }, { 0, 76, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 5, 5, 5, 5, 5, 5, 5, 5, }, { 0, 35, 5, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 5, 5, 5, 5, 0, 0, 0, 0, 0, 37, 7, 7, 7, 7, 7, 7, 7, 7, 7, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 39, 5, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 5, 36, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 0, 0, 0, 0, 0, 35, 5, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 5, 5, 5, 0, 0, 0, 0, 73, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 39, 5, 5, 5, 5, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, }, { 6, 6, 6, 5, 5, 0, 0, 76, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, { 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, }, }; // level 4 tileMap4 = new int[, ] { { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 7, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, }, }; #endregion game.Components.Add(this); tileManager = new TManager(); //TRefs needed to be passed into Component classes to be drawn, had to be multiplied by 128, the size of the tiles Collectable = new TRef(128 * 8, 128, 64); GoldenGem = new TRef(0, 0, 82); ClosedPortal = new TRef(128 * 8, 128 * 2, 67); OpenPortal = new TRef(128 * 9, 128 * 2, 68); //Enemies SlugEnemy = new TRef(8 * 128, 0, 61); // Slug Enemy Alien = new TRef(9 * 128, 0, 62); // Alien Shooter BombBoy = new TRef(10 * 128, 0, 63); // BombBoy }