/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { try { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); #region Tricky's Quick Monogame Graphics if (SBubble.JCR == null) { System.Diagnostics.Debug.WriteLine("EEP! JCR resource is null! But how?"); } TQMG.Init(graphics, GraphicsDevice, spriteBatch, SBubble.JCR); #endregion BubbleInit.LetsGo(); TrickyGameJolt.GJAPI.ERRORFUNCTION = delegate(string msg) { #if FATAL_GAMEJOLT SBubble.MyError("Game Jolt API Error", msg, ""); #else BubConsole.WriteLine("GAME JOLT ERROR", 255, 0, 0); System.Console.Beep(); BubConsole.WriteLine(msg); #endif }; } catch (System.Exception Allemaal_naar_de_klote) { #if DEBUG Confirm.Annoy($"ERROR!\n{Allemaal_naar_de_klote.Message}\n\n{Allemaal_naar_de_klote.StackTrace}\n", "NALA Init error (LC)", System.Windows.Forms.MessageBoxIcon.Error); #else Confirm.Annoy($"ERROR!\n{Allemaal_naar_de_klote.Message}\n\nDid you install everything propely, or is the engine broken?\n", "NALA Init error (LC)", System.Windows.Forms.MessageBoxIcon.Error); #endif System.Environment.Exit(10); } }
void GetJCR() { var f = new List <TJCREntry>(); JCR = JCR6.Dir(Dirry.AD(args[1])); Assert(JCR, JCR6.JERROR); foreach (TJCREntry e in JCR.Entries.Values) { var ok = qstr.Suffixed(e.Entry.ToLower(), ".png"); var p = false; for (int i = 2; i < args.Length; i++) { p = p || qstr.Prefixed(e.Entry.ToLower(), args[i].ToLower()); } ok = (args.Length == 2 || p); if (ok) { f.Add(e); } } Files = f.ToArray(); TQMG.Init(graphics, GraphicsDevice, spriteBatch, JCR); JCRC = new TJCRCreate($"{qstr.StripExt(args[1])}.Negative.JCR"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. try { spriteBatch = new SpriteBatch(GraphicsDevice); TQMG.Init(graphics, GraphicsDevice, spriteBatch, JCR); MousePointer = TQMG.GetImage("Mouse.png"); Assert(MousePointer, JCR6.JERROR); Font = TQMG.GetFont("DosFont.JFBF"); Assert(Font, JCR6.JERROR); Back = TQMG.GetImage("Back.png"); VoidBack = TQMG.GetImage("Void.png"); Stage.GoTo(new Editor()); foreach (string prj in Config.GetL("Projects")) { if (System.IO.Directory.Exists(prj)) { Project.ProjMap[prj] = new Project(prj); } else { Confirm.Annoy($"Project directory \"{prj}\" has not been found!"); } } new LexNIL(); } catch (Exception QuelleCatastrophe) { #if DEBUG FatalError($"Exception Thrown:\n{QuelleCatastrophe.Message}\n\n{QuelleCatastrophe.StackTrace}"); #else FatalError($"Exception Thrown:\n{QuelleCatastrophe.Message}"); #endif } // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TQMG TQMG.Init(graphics, GraphicsDevice, spriteBatch, SBubble.JCR); // Make sure all states consider at least these! SBubble.AddInit(delegate(string v) { SBubble.State(v).DoString($"function {FlowManager.NOTHING}() end", "Alright move along, nothing to see here!"); }); SBubble.AddInit(BubbleConsole.StateInit); SBubble.AddInit(BubbleGraphics.InitGraphics); SBubble.AddInit(Bubble_Audio.Init); SBubble.AddInit(APIFlow.Init); SBubble.AddInit(BubbleSuperGlobal.Init); SBubble.AddInit(Bubble_Input.Init); SBubble.AddInit(Bubble_Save.Init); // Start init script FlowManager.StartInitFlow(); // Error Test //Error.GoError("Test", "TestError", "Traceme"); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { ProjectData.InitJCRDrivers(); ProjectData.SetGame(this); #region Screen Size //graphics.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; //graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; graphics.HardwareModeSwitch = false; graphics.IsFullScreen = true; graphics.ApplyChanges(); #endregion #region TeddyBear Draw MonoGame Driver TeddyBear.TeddyDraw_MonoGame.Init(); #endregion // Sprite Batch SB = new SpriteBatch(GraphicsDevice); // Mouse Pointer MousePointer = ProjectData.GetTex(GraphicsDevice, "MousePointer.png"); // TQMG TQMG.Init(graphics, GraphicsDevice, SB, ProjectData.JCR); TQMG.RegLog(ProjectData.Log); // Exporter TeddyXport.XPort.init(); // Unknown TeddyBear.TeddyDraw_MonoGame.SetUnknown(TQMG.GetImage("Unknown.png")); TeddyBear.TeddyDraw_MonoGame.Log = ProjectData.Log; // Do we have a project and a map? #if DEBUG if (false) { } // just some crap as things are different while debugging. #else if (ProjectData.args.Length < 3) { Crash.Error(this, "No arguments given!\nUsage: TeddyEdit <project> <map>\n \n If you are not sure how to use this tool, use the launcher in stead!"); } #endif else { #if DEBUG ProjectData.Project = "Test"; #else ProjectData.Project = ProjectData.args[1]; #endif if (!ProjectData.AllWell) { Crash.Error(this, $"Project loading failed! {ProjectData.Project}"); } else { #if DEBUG ProjectData.MapFile = $"{Dirry.AD(ProjectData.ProjectConfig.C("LevelDir"))}/Test Map"; #else ProjectData.MapFile = $"{Dirry.AD(ProjectData.ProjectConfig.C("LevelDir"))}/{ProjectData.args[2]}"; #endif } } // Teddy Save Log TeddyBear.TeddySave.SetLog(ProjectData.Log); // Final base.Initialize(); if (ProjectData.AllWell) { SetStage(Main.Me); } }