Exemplo n.º 1
0
    void Start()
    {
        _object_to_rotate = null;
        _tState           = TOUCHSTATE.UNTOUCH;
        _touchCount       = 0;
        _touch_1_time     = 0f;
        _touch_2_time     = 0f;
        _double_Tap       = false;

        _doorOpen   = false;
        _itemsShown = false;
        _shownSits  = false;

        _wardrobe_animator    = Wardrobe.GetComponent <Animator>();
        _coffeeTable_animator = Coffeetable.GetComponent <Animator>();
        Close_all_anim_icons();

        Message.text = "Double Tap to Place";

        ZapparCamera.Instance.RegisterCameraListener(this);
    }
Exemplo n.º 2
0
    void TouchUpdate()
    {
        switch (_tState)
        {
        case TOUCHSTATE.UNTOUCH:

            if (Input.touchCount > 0)
            {
                _tState = TOUCHSTATE.ONTOUCH;
            }
            else
            {
                if (_single_Tap)
                {
                    _single_Tap = false;

                    if (!_double_Tap)
                    {
                        _touch_1_time = Time.time;
                        _double_Tap   = true;
                    }
                    //add single tap functions
                }
                else
                {
                    _object_to_rotate = null;
                }
            }
            break;

        case TOUCHSTATE.ONTOUCH:
            if (Input.touchCount == 1)
            {
                if (!_single_Tap)
                {
                    _single_Tap = true;

                    if (Input.touches[0].phase == TouchPhase.Moved)
                    {
                        //add touch and drag functions
                    }
                }
                else if (_double_Tap)
                {
                    if (Time.time - _touch_1_time < 2f)
                    {
                        //add double tap functions

                        m_userHasPlaced = !m_userHasPlaced;
                        LoadingBar.SetActive(!m_userHasPlaced);
                        Message.text = (m_userHasPlaced == false) ? "Double Tap to Place" : "Double Tap to Move";

                        //add object to rotate
                        //_object_to_rotate = someobject;
                    }


                    _double_Tap = false;
                }
            }
            else if (Input.touchCount == 2)
            {
                if (Input.touches[1].phase == TouchPhase.Began)
                {
                    _diff_Start = Vector3.Distance(Input.touches[1].position, Input.touches[0].position);
                }

                if (_object_to_rotate != null)
                {
                    if (Input.touches[0].phase == TouchPhase.Moved || Input.touches[1].phase == TouchPhase.Moved)
                    {
                        //add objects rotation code
                        //hold this
                    }
                }
                else
                {
                    if (Input.touches[0].phase == TouchPhase.Moved || Input.touches[1].phase == TouchPhase.Moved)
                    {
                        _diff_move = Vector3.Distance(Input.touches[1].position, Input.touches[0].position);

                        if (_diff_move > _diff_Start)     //pinch out
                        {
                            if (Objects.transform.localScale.y < ScaleRange.y)
                            {
                                Objects.transform.localScale += new Vector3(1f, 1f, 1f) * Time.deltaTime * 0.5f;
                            }

                            _diff_Start = _diff_move;
                        }
                        else if (_diff_move < _diff_Start)     //pinch in
                        {
                            if (Objects.transform.localScale.y > ScaleRange.x)
                            {
                                Objects.transform.localScale -= new Vector3(1f, 1f, 1f) * Time.deltaTime * 0.5f;
                            }

                            _diff_Start = _diff_move;
                        }
                        else
                        {
                        }
                    }
                }
            }
            else
            {
                _tState = TOUCHSTATE.UNTOUCH;
            }
            break;
        }
    }