static void processNode(TDRNode node, Model model, Model mshses, HIE hie, int parentBoneIndex = 0) { int boneIndex = parentBoneIndex; switch (node.Type) { case TDRNode.NodeType.Matrix: boneIndex = model.AddMesh(null, boneIndex); model.SetName(node.Name, boneIndex); model.SetTransform(node.Transform, boneIndex); break; case TDRNode.NodeType.Mesh: int index = node.Index; mshses.Meshes[index].MeshParts[0].Material = material; if (model.Bones[parentBoneIndex].Mesh == null) { model.SetMesh(mshses.Meshes[index], boneIndex); } else { boneIndex = model.AddMesh(mshses.Meshes[index], parentBoneIndex); model.SetName(mshses.Meshes[index].Name, boneIndex); } break; case TDRNode.NodeType.Texture: if (node.Index > -1) { material = SceneManager.Current.Content.Load <Material, TXImporter>(hie.Textures[node.Index]); } else { material = null; } break; } foreach (TDRNode child in node.Children) { processNode(child, model, mshses, hie, boneIndex); } }
static void ProcessNode(TDRNode node, Model model, Model mshses, HIE hie, int ParentBoneIndex = 0) { int boneIndex = ParentBoneIndex; if (exit) { return; } switch (node.Type) { case TDRNode.NodeType.Matrix: boneIndex = model.AddMesh(null, boneIndex); model.SetName(node.Name, boneIndex); model.SetTransform( new Matrix4( node.Transform.M11, node.Transform.M12, node.Transform.M13, 0, node.Transform.M21, node.Transform.M22, node.Transform.M23, 0, node.Transform.M31, node.Transform.M32, node.Transform.M33, 0, node.Transform.M41, node.Transform.M42, node.Transform.M43, 1 ), boneIndex); break; case TDRNode.NodeType.Mesh: int index = node.Index; mshses.Meshes[index].MeshParts[0].Material = material; if (model.Bones[ParentBoneIndex].Mesh == null) { model.SetMesh(mshses.Meshes[index], boneIndex); //exit = true; //Console.WriteLine("Adding mesh #{0} \"{1}\" to bone #{2} \"{3}\"", index, mshses.Meshes[index].Name, boneIndex, model.Bones[boneIndex].Name); } else { boneIndex = model.AddMesh(mshses.Meshes[index], ParentBoneIndex); model.SetName(mshses.Meshes[index].Name, boneIndex); //model.SetName(mshses.Meshes[index].Name, model.AddMesh(mshses.Meshes[index], ParentBoneIndex)); //Console.WriteLine("Adding mesh #{0} \"{1}\" to brand new bone", index, mshses.Meshes[index].Name); } break; case TDRNode.NodeType.Texture: if (node.Index > -1) { material = SceneManager.Current.Content.Load <Material, TXImporter>(hie.Textures[node.Index]); } else { material = null; } break; } foreach (var child in node.Children) { ProcessNode(child, model, mshses, hie, boneIndex); } }