Exemplo n.º 1
0
        // (4) Send The Recieved Data to All Clients in The Room
        public static void OnRecievedData(IAsyncResult ar)
        {
            TClient client = (TClient)ar.AsyncState;

            byte[] aryRet = client.GetRecievedData(ar);

            if (aryRet.Length < 1)
            {
                client.ReadSocket.Close();
                ClientsList.Remove(client);
                return;
            }
            else
            {
                Message msg = new Message(aryRet);

                if (msg.enumCommand == Command.Join)
                {
                    if (msg.strRoom != null)
                    {
                        client.room  = msg.strRoom;
                        client.uname = msg.strName;
                        Message userjoined = new Message();
                        userjoined.strName     = msg.strName;
                        userjoined.enumCommand = Command.Join;
                        userjoined.strRoom     = msg.strRoom;
                        userjoined.strMessage  = msg.strName + " has joined " + msg.strRoom;
                        parent.Invoke(parent.multicast_msg_2room, userjoined); //notify all room users for new joining
                        parent.Invoke(parent.sendroomlistdelobj, msg.strRoom); //send list of users to the newly joined usr

                        //parent.Invoke(parent.usersynobj, client);
                    }
                    else
                    {
                        client.uname = msg.strName;
                        //Message selroom = new Message();
                        //selroom.enumCommand = Command.Msg;
                        //selroom.strMessage = "Connected.Please Select Room.";
                        //selroom.strName = "Server";
                        //client.ReadSocket.Send(selroom.ToByte());
                    }
                }
                else if (msg.enumCommand == Command.Msg)
                {
                    parent.Invoke(parent.multicast_msg_2room, msg);
                }
                else if (msg.enumCommand == Command.Draw)
                {
                    parent.Invoke(parent.multicast_msg_2room, msg);
                }
                else if (msg.enumCommand == Command.Left)
                {
                    if (client.room != null)
                    {
                        Message userleft = new Message();
                        userleft.enumCommand = Command.Left;
                        userleft.strMessage  = client.uname + " has left " + client.room;
                        userleft.strRoom     = client.room;
                        parent.Invoke(parent.multicast_msg_2room, userleft);
                    }
                    string temproom = client.room;
                    client.room = msg.strRoom;
                    if (temproom != null)
                    {
                        parent.Invoke(parent.sendroomlistdelobj, temproom);
                    }
                    parent.Invoke(parent.sendroomlistdelobj, client.room);
                    Message userjoin = new Message();
                    userjoin.enumCommand = Command.Join;
                    userjoin.strMessage  = client.uname + " has joined " + client.room;
                    userjoin.strRoom     = msg.strRoom;
                    parent.Invoke(parent.multicast_msg_2room, userjoin);
                    Message clearCmd = new Message();
                    clearCmd.enumCommand = Command.Draw;
                    clearCmd.strMessage  = Command.Clear.ToString() + "?";
                    clearCmd.strName     = client.uname;
                    client.ReadSocket.Send(clearCmd.ToByte());
                }
                client.SetupRecieveCallback();
            }
        }