public void RefreshTitle() { int m_base = BASECODE; if (GameBaseInfo.Instance.user == null) { m_base = PlayerPrefs.GetInt(PlayerprefID.BASE, BASECODE); } else { m_base = GameBaseInfo.Instance.user.bases; PlayerPrefs.SetInt(PlayerprefID.BASE, m_base); } if (m_base != BASECODE) { TBases _base = Tables.Instance.GetTable <List <TBases> >(TableID.BASE).Find(x => x.id == m_base); m_lbllDistric.text = _base.district + _base.name; m_lblCity.text = _base.city; } }
private void RefreshLocal() { int m_base = BASECODE; if (GameBaseInfo.Instance.user == null) { m_base = PlayerPrefs.GetInt(PlayerprefID.BASE, BASECODE); } else { m_base = GameBaseInfo.Instance.user.bases; PlayerPrefs.SetInt(PlayerprefID.BASE, m_base); } if (m_base != BASECODE) { TBases _base = Tables.Instance.GetTable <List <TBases> >(TableID.BASE).Find(x => x.id == m_base); m_lblLocal.text = _base.district + _base.name; } else { m_lblLocal.text = GameBaseInfo.Instance.address.city + " " + GameBaseInfo.Instance.address.district; } }
public override void Refresh() { base.Refresh(); m_lblName.text = Data.name; if (Data.code == 2) //好友发状态 求代提 { m_lblTel.text = Localization.Get(10077); //求带领 m_lblGo.text = Localization.Get(10039); //接单 } else if (Data.code == 1) //好友要去浪尖 { TBases tbase = Tables.Instance.GetTable <List <TBases> >(TableID.BASE).Find(x => x.id == Data.bases); m_lblTel.text = string.Format(Localization.Get(10078), tbase.district + tbase.name); //我要去浪尖 m_lblGo.text = Localization.Get(10071); //发送代提请求 } else if (Data.code == 0) { //如果好友取消代提请求 或者没有状态 m_lblTel.text = Localization.Get(10079); //该好友暂时没有状态更新 m_lblGo.text = Localization.Get(10071); //发送代提请求 } else if (Data.code == -1) { m_lblTel.text = Localization.Get(10096); //通讯录中存在的好友 m_lblGo.text = Localization.Get(10095); //发送好友邀请 } else if (Data.code == -2) { m_lblTel.text = Localization.Get(10098); //通讯录中存在的好友 m_lblGo.text = Localization.Get(10097); //同意加为好友 } List <NOrder> orders = GameBaseInfo.Instance.myOrders.FindAll(x => x.state == 0); UIEventListener.Get(m_lblGo.gameObject).onClick = Show; }