Exemplo n.º 1
0
        private void ComposeSystems()
        {
            foreach (var sharperSystem in Systems)
            {
                var sysType = sharperSystem.GetType();
                var method  = sysType.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic)
                              .FirstOrDefault(x => x.GetCustomAttribute <SharperInjectAttribute>() != null);

                if (method == null)
                {
                    continue;
                }

                var parameters = method.GetParameters();

                if (parameters.Any(x => !typeof(BaseSharperSystem <>).IsSubclassOfRawGeneric(x.ParameterType)))
                {
                    throw new NotSupportedException($"One or more parameters in type {sharperSystem.GetType().Name} are not BaseSharperSystems. This is not supported. Please pass in any dependencies that aren't systems via the constructor.");
                }

                var systems = new List <object>();
                foreach (var parameterInfo in parameters)
                {
                    systems.Add(Systems.First(x => x.GetType() == parameterInfo.ParameterType));
                }
                method.Invoke(sharperSystem, systems.ToArray());
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Launches the Game. This task runs for as long as the game is running.
        /// </summary>
        /// <returns>A <see cref="Task"/> represnting the asynchronous game loop.</returns>
        public async Task RunGameAsync()
        {
            ComposeSystems();
            Task <(string CommandName, List <string> Args, IUniverseCommandSource CommandSource)> inputTask = Task.Run(() => IOHandler.GetInputAsync());
            Func <string, Task> outputDel = IOHandler.SendOutputAsync;
            var inputSystem = (SharperInputSystem)Systems.First(x => x is SharperInputSystem);

            while (true)
            {
                if (inputTask.IsCompleted)
                {
                    if (CommandBindings.ContainsKey(inputTask.Result.CommandName))
                    {
                        var commandModel = (IUniverseCommandInfo)Activator.CreateInstance(CommandBindings[inputTask.Result.CommandName]);
                        await commandModel.ProcessArgsAsync(inputTask.Result.Args);

                        await inputSystem.AssignNewCommandAsync(commandModel, inputTask.Result.CommandSource);
                    }
                    inputTask = Task.Run(() => IOHandler.GetInputAsync());
                }
                else if (inputTask.IsFaulted)
                {
                    var exception = inputTask.Exception ?? new Exception("REEEEEEEEEEEEEEEEEEE WTF DID YOU DO TO MY POOR ENGINE???");
                    throw exception;
                }
                foreach (var sharperSystem in Systems)
                {
                    await sharperSystem.CycleUpdateAsync(outputDel);

                    var entitiesToDestroy = Entities.Where(x => x.ShouldDestroy).ToList();
                    for (var i = entitiesToDestroy.Count - 1; i > -1; i--)
                    {
                        var entity = entitiesToDestroy[i];
                        await sharperSystem.UnregisterAllComponentsByEntityAsync(entity);
                    }
                }
                await inputSystem.CycleCommandFlushAsync();

                await Task.Delay(DeltaMs);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Launches the Game. This task runs for as long as the game is running.
        /// </summary>
        /// <returns>A <see cref="Task"/> representing the asynchronous game loop.</returns>
        public async Task RunGameAsync()
        {
            var inputSystem = (SharperInputSystem)Systems.First(x => x is SharperInputSystem);

            Server.NewConnectionMade += inputSystem.OnNewInputConnectionAsync;
            ServerLog.LogInfo("Server launch successful.");
            while (!_cancellationTokenSource.IsCancellationRequested)
            {
                foreach (var sharperSystem in Systems)
                {
                    await sharperSystem.CycleUpdateAsync(DeltaMs);

                    var entitiesToDestroy = Entities.Where(x => x.ShouldDestroy).ToList();
                    for (var i = entitiesToDestroy.Count - 1; i > -1; i--)
                    {
                        var entity = entitiesToDestroy[i];
                        await sharperSystem.UnregisterAllComponentsByEntityAsync(entity);
                    }
                }
                await inputSystem.CycleCommandFlushAsync();

                await Task.Delay(DeltaMs);
            }
        }