public override void OnInitialise() { GameSimRules rules = new GameSimRules(); rules.FragWinLimit = 20; rules.RespawnTime = 5; rules.GameTimeLimit = 300; var gameSim = new GameSimulation(rules); SystemCore.AddNewUpdateRenderSubsystem(gameSim); SystemCore.CursorVisible = true; SystemCore.ActiveScene.SetUpAmbientAndFullLightingRig(); cameraObject = new GameObject(); cameraObject.AddComponent(new ComponentCamera(MathHelper.PiOver4, SystemCore.GraphicsDevice.Viewport.AspectRatio, 1f, 200f, false)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraObject); SystemCore.SetActiveCamera(cameraObject.GetComponent <ComponentCamera>()); cameraObject.Transform.AbsoluteTransform = Matrix.CreateWorld(new Vector3(0, 200, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)); host = WebHostHelper.CreateWebHost(gameSim); base.OnInitialise(); }
public override void OnInitialise() { fpsLabel.Visible = true; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.ActiveScene.SetDiffuseLightDir(0, new Vector3(0.01f, 1, 0.01f)); SystemCore.ActiveScene.FogEnabled = false; //mouse camera mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0), 1f, 50000f); mouseCamera.moveSpeed = 1f; mouseCamera.SetPositionAndLook(new Vector3(0, 200, -200), (float)Math.PI, (float)-Math.PI / 5); SystemCore.SetActiveCamera(mouseCamera); AddInputBindings(); SetUpGameWorld(); base.OnInitialise(); }
public void Initalise() { currentVertices = new List <Vector3>(); SystemCore.ActiveScene.SetUpAmbientAndFullLightingRig(); SystemCore.ActiveScene.AddPointLight(new Vector3(0, 15, 0), Color.White, 20, 20, 1, PointLightNumber.One); SystemCore.ActiveScene.AddPointLight(new Vector3(0, -15, 0), Color.White, 20, 20, 1, PointLightNumber.Two); SystemCore.ActiveScene.AddPointLight(new Vector3(0, 0, 15), Color.White, 20, 20, 1, PointLightNumber.Three); SystemCore.ActiveScene.AddPointLight(new Vector3(0, 0, -15), Color.White, 20, 20, 1, PointLightNumber.Four); SystemCore.AddNewUpdateRenderSubsystem(new SkyDome(Color.LightGray, Color.Gray, Color.DarkBlue)); shapeBuilder = new ProceduralShapeBuilder(); CurrentMode = EditMode.Voxel; shapesToBake = new Dictionary <GameObject.GameObject, ProceduralShape>(); cameraGameObject = new GameObject.GameObject("camera"); cameraGameObject.AddComponent(new ComponentCamera()); cameraGameObject.Transform.SetPosition(new Vector3(0, 0, 20)); cameraGameObject.Transform.SetLookAndUp(new Vector3(0, 0, -1), new Vector3(0, 1, 0)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraGameObject); SystemCore.SetActiveCamera(cameraGameObject.GetComponent <ComponentCamera>()); mouseCursor = GameObjectFactory.CreateRenderableGameObjectFromShape(new ProceduralCube(), EffectLoader.LoadSM5Effect("flatshaded")); SystemCore.GameObjectManager.AddAndInitialiseGameObject(mouseCursor); AddGUI(); }
public override void Update(GameTime gameTime) { if (!SystemCore.CursorVisible) { EvaluateMouseCamControls(gameTime); } if (input.EvaluateInputBinding("SwitchCamera")) { if (SystemCore.ActiveCamera is ComponentCamera) { SystemCore.SetActiveCamera(mouseCamera); } else { SystemCore.SetActiveCamera(cameraObject.GetComponent <ComponentCamera>()); } } if (input.EvaluateInputBinding("MainMenu")) { SystemCore.ScreenManager.AddAndSetActive(new MainMenuScreen()); } EvaluateCamera(); base.Update(gameTime); }
public override void OnInitialise() { base.OnInitialise(); SystemCore.Game.Window.Title = "Conway's Game of Life"; mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0)); SystemCore.SetActiveCamera(mouseCamera); mouseCamera.moveSpeed = 0.01f; mouseCamera.SetPositionAndLook(new Vector3(50, 30, -20), (float)Math.PI, (float)-Math.PI / 5); SystemCore.ActiveScene.SetUpAmbientAndFullLightingRig(); SystemCore.ActiveScene.AmbientLight.LightIntensity = 0.075f; SystemCore.ActiveScene.GetBackLight().LightIntensity = 0f; SystemCore.ActiveScene.GetFillLight().LightIntensity = 0.1f; SystemCore.ActiveScene.FogEnabled = false; SystemCore.CursorVisible = true; //fpsLabel.Visible = true; skyDome = new GradientSkyDome(Color.LightGray, Color.DarkGray); simulationTickTimer = new XNATimer(tickFrequency, x => RunSimulationTick(x)); simulationTickTimer.Enabled = true; AddInputBindings(); // var heightMapObject = CreateHeightMapGameObject(); //SystemCore.GameObjectManager.AddAndInitialiseGameObject(heightMapObject); CreateGameOfLifeBoard(); cameraGameObject = new GameObject("camera"); cameraGameObject.AddComponent(new ComponentCamera()); cameraGameObject.Transform.SetPosition(new Vector3(50, 15, 50)); Vector3 lookAt = Vector3.Normalize(boardMidpoint - cameraGameObject.Position); cameraGameObject.Transform.SetLookAndUp(lookAt, Vector3.Up); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraGameObject); SystemCore.SetActiveCamera(cameraGameObject.GetComponent <ComponentCamera>()); //var sphere = GameObjectFactory.CreateRenderableGameObjectFromShape(new ProceduralSphere(10, 10), EffectLoader.LoadSM5Effect("flatshaded")); //sphere.Transform.SetPosition(boardMidpoint); //sphere.Transform.Scale = 5f; //SystemCore.GameObjectManager.AddAndInitialiseGameObject(sphere); AddGUI(); }
public SpaceShipCamera(SpaceShip ship) { this.ship = ship; chaseCamera = new ChaseCamera(); chaseCamera.DesiredPositionOffset = new Microsoft.Xna.Framework.Vector3(0.0f, 40f, 55f); chaseCamera.LookAtOffset = new Microsoft.Xna.Framework.Vector3(0.0f, 0.0f, 0); chaseCamera.Stiffness = 2000; chaseCamera.Damping = 600; chaseCamera.Mass = 50f; chaseCamera.NearZ = 0.5f; chaseCamera.FarZ = 10000.0f; SystemCore.SetActiveCamera(chaseCamera); }
public override void OnInitialise() { SystemCore.CursorVisible = false; fpsLabel.Visible = true; mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0)); SystemCore.SetActiveCamera(mouseCamera); AddInputBindings(); base.OnInitialise(); }
public RenderTestScreen() : base() { SystemCore.CursorVisible = false; fpsLabel.Visible = true; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); var effect = EffectLoader.LoadSM5Effect("FlatShaded"); mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0)); SystemCore.SetActiveCamera(mouseCamera); var shape = new ProceduralSphere(20, 20); shape.SetColor(SystemCore.ActiveColorScheme.Color5); //create 100 cubes, add collision and collision visualiser components, give them random position and velocity for (int i = 0; i < 100; i++) { var gameObject = new GameObject(); gameObject.AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(shape), BufferBuilder.IndexBufferBuild(shape), shape.PrimitiveCount)); gameObject.AddComponent(new EffectRenderComponent(effect)); //gameObject.AddComponent(new BasicEffectRenderComponent(effect)); gameObject.Transform.SetPosition(RandomHelper.GetRandomVector3(Vector3.One * -100, Vector3.One * 100)); gameObject.AddComponent(new RotatorComponent(Vector3.Up)); SystemCore.GetSubsystem <GameObjectManager>().AddAndInitialiseGameObject(gameObject); gameObject.Transform.Scale = 5f; gameObject.Transform.Velocity = RandomHelper.GetRandomVector3(-Vector3.One, Vector3.One) * 0.01f; } AddInputBindings(); Model geoDesicModel = SystemCore.ContentManager.Load <Model>("Models/geodesic"); ProceduralShape geodesicShape = ModelMeshParser.GetShapeFromModelNoUVs(geoDesicModel); geodesicShape.Scale(20f); geodesicShape.InsideOut(); GameObject geoDesic = GameObjectFactory.CreateRenderableGameObjectFromShape(geodesicShape, EffectLoader.LoadSM5Effect("cockpitscreen")); SystemCore.GameObjectManager.AddAndInitialiseGameObject(geoDesic); }
public override void OnInitialise() { SystemCore.CursorVisible = false; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.ActiveScene.SetDiffuseLightDir(0, new Vector3(1, 1, 1)); colorScheme = SystemCore.ActiveColorScheme; SystemCore.ActiveScene.FogEnabled = false; SystemCore.PhysicsSimulation.ForceUpdater.Gravity = new BEPUutilities.Vector3(0, -9.81f, 0); mouseCamera = new MouseFreeCamera(new Vector3(10, 10, 10)); SystemCore.SetActiveCamera(mouseCamera); var effect = EffectLoader.LoadSM5Effect("FlatShaded"); //ground plane var groundShape = new ProceduralCuboid(100, 100, 0.5f); groundShape.SetColor(colorScheme.Color5); var gameObjectPlane = new GameObject(); gameObjectPlane.AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(groundShape), BufferBuilder.IndexBufferBuild(groundShape), groundShape.PrimitiveCount)); gameObjectPlane.AddComponent(new EffectRenderComponent(effect)); var groundPhysicsComponent = new PhysicsComponent(false, true, PhysicsMeshType.box); gameObjectPlane.AddComponent(groundPhysicsComponent); SystemCore.GameObjectManager.AddAndInitialiseGameObject(gameObjectPlane); groundPhysicsComponent.PhysicsEntity.IsAffectedByGravity = false; var shape = new ProceduralCube(); shape.SetColor(colorScheme.Color4); for (int i = 0; i < 100; i++) { AddCube(shape, effect, RandomHelper.GetRandomVector3(new Vector3(-10, 2, -10), new Vector3(10, 20, 10))); } AddInputBindings(); base.OnInitialise(); }
public override void OnInitialise() { SystemCore.CursorVisible = false; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.ActiveScene.SetDiffuseLightDir(0, new Vector3(0.01f, 1, 0.01f)); SystemCore.ActiveScene.FogEnabled = true; mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0)); SystemCore.SetActiveCamera(mouseCamera); mouseCamera.moveSpeed = 0.1f; mouseCamera.SetPositionAndLook(new Vector3(50, 30, -20), (float)Math.PI, (float)-Math.PI / 5); cameraObject = new GameObject(); cameraObject.AddComponent(new ComponentCamera(MathHelper.PiOver4, SystemCore.GraphicsDevice.Viewport.AspectRatio, 0.25f, 100.0f, false)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraObject); SystemCore.SetActiveCamera(cameraObject.GetComponent <ComponentCamera>()); cameraOffset = new Vector3(0, 10, -10); AddInputBindings(); SetUpGameWorld(); chopper = new Chopper(); chopper.Transform.SetPosition(new Vector3(10, 0.5f, 10)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(chopper); chopper.Transform.Rotate(Vector3.Up, MathHelper.Pi); carrier = new Carrier(); carrier.Transform.SetPosition(new Vector3(5, 1, 5)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(carrier); carrier.GetComponent <PhysicsComponent>().PhysicsEntity.IsAffectedByGravity = false; carrier.GetComponent <PhysicsComponent>().PhysicsEntity.Mass = 100; SystemCore.PhysicsSimulation.ForceUpdater.Gravity = new BEPUutilities.Vector3(0, -1f, 0); OrientCamera(chopper); base.OnInitialise(); }
public override void OnInitialise() { SystemCore.CursorVisible = false; SystemCore.ActiveScene.AddKeyLight(Vector3.Up, Color.White, 1f, false); camera = new DummyOrthographicCamera(SystemCore.Viewport.Width / 10, SystemCore.Viewport.Height / 10, 0.3f, 50f); camera.World = Matrix.CreateWorld(new Vector3(0, 20, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)); camera.View = Matrix.Invert(camera.World); SystemCore.SetActiveCamera(camera); for (int i = 1; i < 64 * 32; i++) { var cube = new ProceduralCube(); cube.SetColor(RandomHelper.RandomColor); var ball = GameObjectFactory.CreateRenderableGameObjectFromShape(cube, EffectLoader.LoadSM5Effect("flatshaded")); int column = i % 64; int row = i / 64; ball.Transform.SetPosition(new Vector3(-(column - 1), 0, row)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(ball); } //var cube = new ProceduralCube(); //cube.SetColor(Color.White); //ball = GameObjectFactory.CreateRenderableGameObjectFromShape(cube, EffectLoader.LoadSM5Effect("flatshaded")); //ball.Transform.SetPosition(Vector3.Zero); //SystemCore.GameObjectManager.AddAndInitialiseGameObject(ball); //Initialise InitialiseEmulator(); //load ROM LoadRom("PONG"); base.OnInitialise(); }
public override void OnInitialise() { CollisionRules.DefaultCollisionRule = CollisionRule.NoSolver; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.ActiveScene.SetDiffuseLightDir(0, new Vector3(1, 1, 1)); float arenaSize = 40f; var arenaObject = CreateTestArena(arenaSize); cameraGameObject = new GameObject("camera"); cameraGameObject.AddComponent(new ComponentCamera()); cameraGameObject.Transform.SetPosition(new Vector3(0, 200, 0)); cameraGameObject.Transform.SetLookAndUp(new Vector3(0, -1, 0), new Vector3(0, 0, 1)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraGameObject); SystemCore.SetActiveCamera(cameraGameObject.GetComponent <ComponentCamera>()); player = new GridWarrior(new Vector3(0, 5, 0)); enemies = new List <SimpleEnemy>(); for (int i = 0; i < 5; i++) { SpawnEnemy(); } healthLabel = new Label(GUIFonts.Fonts["neuropolitical"], "Health:"); healthLabel.SetPosition(new Vector2(GUIManager.GetFractionOfWidth(0.1f), GUIManager.GetFractionOfHeight(0.02f))); SystemCore.GUIManager.AddControl(healthLabel); killLabel = new Label(GUIFonts.Fonts["neuropolitical"], "Kills:"); killLabel.SetPosition(new Vector2(GUIManager.GetFractionOfWidth(0.9f), GUIManager.GetFractionOfHeight(0.02f))); SystemCore.GUIManager.AddControl(killLabel); base.OnInitialise(); }
public override void OnInitialise() { SystemCore.CursorVisible = false; SystemCore.ActiveScene.AddKeyLight(Vector3.Up, Color.White, 1f, false); camera = new DummyOrthographicCamera(SystemCore.Viewport.Width / 10, SystemCore.Viewport.Height / 10, 0.3f, 50f); camera.World = Matrix.CreateWorld(new Vector3(0, 20, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)); camera.View = Matrix.Invert(camera.World); SystemCore.SetActiveCamera(camera); var cube = new ProceduralCube(); cube.SetColor(Color.White); ball = GameObjectFactory.CreateRenderableGameObjectFromShape(cube, EffectLoader.LoadSM5Effect("flatshaded")); ball.Transform.SetPosition(Vector3.Zero); SystemCore.GameObjectManager.AddAndInitialiseGameObject(ball); base.OnInitialise(); }
public override void OnInitialise() { startPos = new Vector3(0, planetSize * 1.25f, 0); CollisionRules.DefaultCollisionRule = CollisionRule.NoSolver; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.AddNewUpdateRenderSubsystem(new SkyDome(Color.Black, Color.Black, Color.Black)); cameraGameObject = new GameObject("camera"); cameraGameObject.AddComponent(new ComponentCamera()); cameraGameObject.Transform.SetPosition(startPos); cameraGameObject.Transform.SetLookAndUp(new Vector3(1, 0, 0), new Vector3(0, 1, 0)); cameraGameObject.AddComponent(new MouseController()); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraGameObject); SystemCore.SetActiveCamera(cameraGameObject.GetComponent <ComponentCamera>()); planets = new List <MiniPlanet>(); var shape = SimpleModelEditor.LoadShape("voxrocket"); if (shape != null) { testShip = GameObjectFactory.CreateRenderableGameObjectFromShape(shape, EffectLoader.LoadSM5Effect("flatshaded")); testShip.Transform.Rotate(Vector3.Up, -MathHelper.PiOver2); testShip.Transform.AbsoluteTransform.Translation = new Vector3(100, 0, 0); //testShip.AddComponent(new RotatorComponent(Vector3.Right, 0.001f)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(testShip); } GenerateSystem(); base.OnInitialise(); }
public override void OnInitialise() { //lighting fpsLabel.Visible = true; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.ActiveScene.SetDiffuseLightDir(0, new Vector3(0.01f, 1, 0.01f)); SystemCore.ActiveScene.FogEnabled = false; //input input = SystemCore.GetSubsystem <InputManager>(); input.AddKeyDownBinding("CameraForward", Keys.Up); input.AddKeyDownBinding("CameraBackward", Keys.Down); input.AddKeyDownBinding("CameraLeft", Keys.Left); input.AddKeyDownBinding("CameraRight", Keys.Right); input.AddKeyPressBinding("MainMenu", Keys.Escape); var binding = input.AddKeyPressBinding("WireframeToggle", Keys.Space); binding.InputEventActivated += (x, y) => { SystemCore.Wireframe = !SystemCore.Wireframe; }; //camera cameraObject = new GameObject(); camComponent = new ComponentCamera(); cameraObject.AddComponent(camComponent); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraObject); cameraObject.Transform.SetPosition(new Vector3(0, 100, 0)); cameraObject.Transform.Rotate(Vector3.Right, MathHelper.ToRadians(-45)); cameraObject.Transform.Rotate(Vector3.Up, -MathHelper.PiOver4); SystemCore.SetActiveCamera(camComponent); simulation = new GameSimulation(); simulation.InitaliseSimulation(); base.OnInitialise(); }
public MainGameScreen() : base() { SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.AddNewUpdateRenderSubsystem(new SkyDome(Color.Black, Color.Black, Color.Black)); ship = new Ship("ship"); SystemCore.SetActiveCamera(ship.shipCameraObject.GetComponent <ComponentCamera>()); Model geoDesicModel = SystemCore.ContentManager.Load <Model>("Models/geodesic2"); ProceduralShape geodesicShape = ModelMeshParser.GetShapeFromModelWithUVs(geoDesicModel); geodesicShape.Scale(1f); geodesicShape.InsideOut(); ship.AddComponent(new RenderGeometryComponent(geodesicShape)); //var cockpitEffectComponent = new EffectRenderComponent(EffectLoader.LoadEffect("cockpitscreen")); //cockpitEffectComponent.DrawOrder = 100; //ship.AddComponent(cockpitEffectComponent); oldPos = ship.GetComponent <HighPrecisionPosition>().Position; SystemCore.GameObjectManager.AddAndInitialiseGameObject(ship); testPlanetSurfacePosition = new PlanetSurfacePosition(); testPlanetSurfacePosition.Latitude = 40; testPlanetSurfacePosition.Longitude = -90; solarSystem = new SolarSystem(); solarSystem.PlayerShip = ship; ship.SolarSystem = solarSystem; SystemCore.AddNewGameComponent(solarSystem); ship.Transform.Rotate(Vector3.Up, MathHelper.PiOver2); }
public override void OnInitialise() { SystemCore.CursorVisible = false; fpsLabel.Visible = true; SystemCore.ActiveScene.SetUpAmbientAndFullLightingRig(); float lightDistance = 80f; float fadeStart = 50; float fadeEnd = 100; SystemCore.ActiveScene.AddPointLight(new Vector3(lightDistance, 0, 0), new Color(0.1f, 0.5f, 0.1f, 1), fadeStart, fadeEnd, 1f, PointLightNumber.One); SystemCore.ActiveScene.AddPointLight(new Vector3(-lightDistance, 0, 0), Color.Blue, fadeStart, fadeEnd, 1f, PointLightNumber.Two); SystemCore.ActiveScene.AddPointLight(new Vector3(0, 0, -lightDistance), Color.White, fadeStart, fadeEnd, 1f, PointLightNumber.Three); SystemCore.ActiveScene.AddPointLight(new Vector3(0, 0, lightDistance), Color.Red, fadeStart, fadeEnd, 1f, PointLightNumber.Four); var effect = EffectLoader.LoadSM5Effect("FlatShaded"); SystemCore.ActiveScene.FogEnabled = false; mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0)); SystemCore.SetActiveCamera(mouseCamera); var shape = new ProceduralSphere(20, 20); shape.SetColor(Color.LightGray); for (int i = 0; i < 10; i++) { var gameObject = new GameObject(); gameObject.AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(shape), BufferBuilder.IndexBufferBuild(shape), shape.PrimitiveCount)); gameObject.AddComponent(new EffectRenderComponent(effect)); gameObject.Transform.SetPosition(RandomHelper.GetRandomVector3(Vector3.One * -100, Vector3.One * 100)); gameObject.AddComponent(new RotatorComponent(Vector3.Up)); gameObject.AddComponent(new ShadowCasterComponent()); SystemCore.GetSubsystem <GameObjectManager>().AddAndInitialiseGameObject(gameObject); gameObject.Transform.Scale = 5f; gameObject.Transform.Velocity = RandomHelper.GetRandomVector3(-Vector3.One, Vector3.One) * 0.01f; } AddInputBindings(); AddTestMario("Mario", Vector3.Zero); AddTestMario("RedGloss", new Vector3(20, 0, 0)); AddTestMario("RedMatt", new Vector3(-20, 0, 0)); AddTestMario("OrangeGloss", new Vector3(0, 0, -20)); AddTestMario("WoodenCrate", new Vector3(0, 0, 20)); crate = AddTestModel("Models/Crate", "WoodenCrate"); crate.Transform.SetPosition(new Vector3(100, 0, 50)); crate.Transform.Scale = 0.01f; var groundShape = new ProceduralCuboid(10, 10, 0.5f); groundShape.SetColor(Color.LightGray); var gameObjectPlane = new GameObject(); gameObjectPlane.AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(groundShape), BufferBuilder.IndexBufferBuild(groundShape), groundShape.PrimitiveCount)); gameObjectPlane.AddComponent(new EffectRenderComponent(effect)); gameObjectPlane.Transform.SetPosition(new Vector3(0, -20, 0)); gameObjectPlane.Transform.Scale = 10f; SystemCore.GameObjectManager.AddAndInitialiseGameObject(gameObjectPlane); Heightmap heightMap = new Heightmap(100, 1); var seaObject = heightMap.CreateRenderableHeightMap(Color.Blue, EffectLoader.LoadSM5Effect("water")); seaObject.Transform.SetPosition(new Vector3(0, 0, 0)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(seaObject); base.OnInitialise(); }
public override void OnInitialise() { SystemCore.CursorVisible = true; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); cameraObject = new GameObject(); worldObjects = new Dictionary <int, GameObject>(); //give it some random ID to keep it out the range of the doom objects cameraObject.ID = 990000; cameraObject.AddComponent(new ComponentCamera(MathHelper.PiOver4, SystemCore.GraphicsDevice.Viewport.AspectRatio, 0.25f, 1000.0f, false)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraObject); SystemCore.SetActiveCamera(cameraObject.GetComponent <ComponentCamera>()); cameraObject.Transform.AbsoluteTransform = Matrix.CreateWorld(new Vector3(0, -500, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)); mapHandler = new DoomMapHandler(filePath, "E1M" + level.ToString(), "E1M" + (level + 1).ToString()); mapHandler.ParseWad(); mapHandler.InitialiseFloodFill(); apiHandler = new DoomAPIHandler(url, port); apiHandler.CreateRegularRequest(1000, new RestRequest("player"), x => { UpdatePlayer(x); }); apiHandler.CreateRegularRequest(4000, new RestRequest("world/objects"), x => { foreach (GameObject worldObject in worldObjects.Values) { SystemCore.GameObjectManager.RemoveObject(worldObject); } worldObjects.Clear(); IDictionary <string, object> jsonValues = Json.JsonParser.FromJson(x.Content); List <object> objectList = jsonValues["array0"] as List <object>; List <string> types = new List <string>(); foreach (object o in objectList) { double id, angle, health, distance, xpos, ypos; string type; ParseObjectData(o, out id, out type, out angle, out health, out distance, out xpos, out ypos); if (id == 0) { continue; } if (id == playerId) { continue; } GameObject worldObject; DoomComponent component; CreateLocalWorldObject(id, type, out worldObject, out component); UpdateObject(worldObject, angle, xpos, ypos, type, health, distance); types.Add(type); } }); pickUpTypes = new List <string>(); base.OnInitialise(); }
public override void OnInitialise() { SystemCore.CursorVisible = true; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); cameraObject = new GameObject(); //give it some random ID to keep it out the range of the doom objects cameraObject.ID = 990000; cameraObject.AddComponent(new ComponentCamera(MathHelper.PiOver4, SystemCore.GraphicsDevice.Viewport.AspectRatio, 0.25f, 1000.0f, false)); SystemCore.GameObjectManager.AddAndInitialiseGameObject(cameraObject); SystemCore.SetActiveCamera(cameraObject.GetComponent <ComponentCamera>()); cameraObject.Transform.AbsoluteTransform = Matrix.CreateWorld(new Vector3(0, -500, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)); var file = new FileInfo(filePath); using (var fs = file.OpenRead()) { var doomWad = DoomWad.FromFile(filePath); string desiredLevel = "E1M1"; int levelMarker = doomWad.Index.FindIndex(x => x.Name.Contains(desiredLevel)); for (int i = levelMarker + 1; i < doomWad.NumIndexEntries; i++) { var currentIndex = doomWad.Index[i]; if (currentIndex.Name.Contains("E1M2")) { break; } if (currentIndex.Name == ("SECTORS\0")) { sectors = currentIndex.Contents as DoomWad.Sectors; } if (currentIndex.Name.Contains("BLOCKMAP")) { blockMap = currentIndex.Contents as DoomWad.Blockmap; } if (currentIndex.Name.Contains("SIDEDEF")) { sideDefs = currentIndex.Contents as DoomWad.Sidedefs; } if (currentIndex.Name.Contains("VERTEX")) { vertices = currentIndex.Contents as DoomWad.Vertexes; } if (currentIndex.Name.Contains("THING")) { things = currentIndex.Contents as DoomWad.Things; } if (currentIndex.Name.Contains("LINEDEF")) { lineDefs = currentIndex.Contents as DoomWad.Linedefs; } } } worldObjects = new Dictionary <int, GameObject>(); apiHandler = new DoomAPIHandler(restHost, restPort); aStar = new AStar(); GenerateNavStructures(); base.OnInitialise(); }
public void Activate() { SystemCore.SetActiveCamera(chaseCamera); }
public void Activate() { SystemCore.SetActiveCamera(CameraObject.GetComponent <ComponentCamera>()); }